The Anarchic Adept is a paragon path for the Ardent class. This path revolves around controlling the chaotic side of Psionic magic.
ANARCHIC ADEPT PATH FEATURES[]
Anarchic Surge (11th level): When you use ardent surge, roll a d6. If you roll an even number, the target of ardent surge can also teleport 2 squares as a free action. If you roll an odd number, add the die result to the hit points the target regains.
Chaotic Action (11th level): When you spend an action point to make an attack, you can choose to bestow the power of chaos onto one ally adjacent to you or adjacent to any target of the attack. Roll a d6 to determine the effect.
- No effect.
- The ally shifts as a free action.
- The ally gains a +1 power bonus to attack rolls until the end of your next turn.
- The ally gains temporary hit points equal to your charisma modifier.
- The ally gains a bonus to damage rolls on his or her next attack equal to your charisma modifier.
- The ally can make a basic attack as a free action.
Paragon Power Points (11th level): You gain 2 additional power points.
Clarity in Confusion (16th level): You do not grant combat advantage for being dazed or stunned. In addition, whenever you are dazed, you can take a minor action in addition to the single action allowed by that condition.
ANARCHIC ADEPT POWERS[]
Raw chaos flows into your weapon as you strike, inflicting your foe with a temporary battle madness.
Encounter ✦ augmentable, charm, psionic, weapon
Melee weapon
Target: One Creature
Attack: Charisma vs AC
Hit: 1[W] + Charisma modifier damage. You slide the target 1 square, and it makes a melee basic attack as a free action against an enemy you choose. The attack gains a +2 power bonus to the attack roll.
As you are pressed in combat, you channel chaos to infect all those around you.
Daily ✦ psionic, zone
Close Burst 2
Trigger: You are bloodied by an attack
Effect: The burst creates a zone that lasts until the end of your next turn. The zone moves with you, remaining centered on you. When any creature within the zone makes an attack roll, a skill check, an ability check, or a saving throw, roll a d4. If you roll an odd number, subtract the result from the triggering die roll. If you roll an even number, add the result.
Sustain minor: The zone persists.
You fling a creature through a chaos breach in the aftermath of your attack, temporarily shunting it off the battlefield, then controlling its movement once it returns.
Daily ✦ psionic, teleportation, weapon
Close Burst 1
Target: Each enemy is burst
Attack: Charisma vs Fortitude
Hit: 2[W] + Charisma modifier damage.
Miss: Half damage.
Effect: You choose one creature hit by the attack, then fling that creature through a chaos breach. That creature is removed from play. At the start of your next turn, it reappears in an unoccupied space within 5 squares of you that isn’t hindering terrain. In addition, the target is subjected to a chaos distortion (save ends). Until the distortion ends, when the target ends its turn within 5 squares of you, you can teleport it 5 squares to another square within 5 squares of you as a free action.