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"I am as an angel, an avenger for my god."[PH:82]

Prerequisite: Cleric class

Angelic Avenger Path Features

Angelic Action (11th level): When you spend an action point to take an extra action, you also gain a +4 bonus to attack rolls until the start of your next turn.

Astral Vibrance (11th level): Choose an energy form when you gain this feature: lightning, radiant, or thunder. When a bloodied enemy is within 5 squares of you at the start of its turn, it takes energy damage of your chosen type equal to your Charisma modifier.

Weapon Training (11th level): You are proficient with one heavy blade of your choice.´

Blood and Radiance (16th level): An enemy that bloodies you with an attack is outlined with holy radiance. That enemy grants combat advantage until the end of its next turn.

 Astral Wave Angelic Avenger Attack 11
As your angelic visage emerges, a wave of astral energy emanates from you and washes over your enemies with deadly effect.
 Encounter + Divine, Weapon; Varies
 Standard Action  Close burst 2
 Target: Each enemy in burst
 Attack: Strength vs. Will[Dr399]
 Hit: 2[W] + Strength modifier damage of the energy type you chose for your Astral Vibrance path feature.

 Angelic Presence Angelic Avenger Utility 12
Your features blur into an angel’s holy veil, and you are filled with a divine presence.
 Daily + Divine, Fear
 Minor Action  Personal
 Requirement: You must not be bloodied.[Dr399]
 Effect: Enemies gain a −2 penalty to attack rolls against you until the end of the encounter or until you are bloodied.
 Angel Ascendant Angelic Avenger Attack 20
You channel divine energy into a single, powerful attack that transforms you into an angelic being. Wings of radiant light spread from your back as your features transform into those of an angel.
 Daily + Divine, Weapon
 Standard Action  Melee weapon
 Target: One creature
 Attack: Strength vs. AC
 Hit: 5[W] + Strength modifier damage.
 Effect: You gain a speed of fly 6 (hover) until the end of the encounter. (See the Dungeon Master’s Guide for rules on hovering.)


  • In the Class Compendium, Astral Wave was changed from close burst 8 to close burst 2. It was also respecced - its attack was changed from Wisdom to Strength. Its damage was changed from 2d8 to 2[W]. It was changed from an implement power to a weapon power. Not marked is adjusting the keyword.
  • The class compendium makes an unmarked update to Angelic Presence, which now requires the cleric to not be bloodied.
  • The class compendium makes an unmarked update to Blood and Radiance, which no longer has the combat advantage exclusive to you and your allies.
  • Angel Ascendant targets one creature. The target line was omitted in the PHB.