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The Anointed Champion is a paragon path for the Cleric class. It was introduced in Divine Power.

Divine Power[]

"Ancient blessings have I spoken over my armaments. I do
not fear any power that stands against me."

Prerequisite: Cleric

Anointed Champion Path Features[]

Anointed Regalia (11th level): You can choose to anoint one item you wear or carry. Doing so confers a benefit based on the item. Only one item can be anointed at a time, and the benefit lasts until you anoint a new item. As a free action, you can anoint a different item or choose a different benefit (if the anointed item is a weapon) during a short rest or after you use an anointed champion power.

Anointed Action (11th level): When you spend an action point to take an extra action, you also gain a bonus to attack rolls and damage rolls equal to your Charisma modifer. The bonus lasts until the end of your turn.

Additional Anointed Regalia (16th level): Your Anointed Regalia path feture includes two additional types of items.

  • Anointed Holy Symbol: When you hit with a divine attack, you grant temporary hit points equal to your Charisma modifier to yourself or an ally within your line of sight
  • Anointed Helm: You gain a +2 bonus to saving throws.

Anointed Champion Prayers[]

Blessed Blade Anointed Champion Attack 11
You smite your foe with a spectral sword, and you speak a blessing for your allies to match that of your own armaments.
 EncounterDivine, Force, Implement
 Standard Action  Ranged 10
 Target: One creature
 Attack: Wisdom vs. Reflex

 Hit: 2d8 + Wisdom modifier force damage, and each ally within 5 squares of you gains your current Anointed Regalia benefit until the end of your next turn.

Exaltation Anointed Champion Utility 12
Fired by your ancient blessing, your ally's armaments and armor glow with supernatural power.
 Encounter ✦ Divine, Healing
 Minor Action  Close burst 5
 Target: One ally in burst

 Effect: The target can make a saving throw or spend a healing surge. Until the end of your next turn, the target gains a +2 power bonus to his or her next attack roll and all defenses.

Anointed Army Anointed Champion Attack 20
Divine brilliance burns your foes and grants your companions blessings that once warded the armies of the gods.
 Daily ✦ Divine, Implement, Radiant
 Standard Action  Close burst 5
Target: Each enemy in burst
Attack: Wisdom vs. Will
 Hit: 2d10 + Wisdom modifier radiant damage.
 Miss: Half damage.
 Effect: Until the end of the encounter, each ally in the burst gains a +4 power bonus to all defenses and a +2 power bonus to attack rolls and damage rolls.