“The wards I’ve placed on your armor should provide you with all the protection you need.”
Prerequisite: Artificer, healing infusion: shielding elixir
Arcane Armorer Path Features
Protective Spell Shield (11th level): Whenever you use a Healing Infusion power on an ally, that ally cannot grant combat advantage until the end of your next turn.
Arcane Armorer’s Action (11th level): Whenever you spend an action point to make an extra attack, choose one ally within 5 squares of one target of your attack. Until the end of your next turn, that ally gains resist 10 to your choice of one of cold, fire, force, lightning, necrotic, poison, radiant, or thunder damage.
Practiced Armorer (16th level): You add your Wisdom modifier to any resist value that you give to an ally.
Arcane Armorer Spells
Defense Siphon | Arcane Armorer Attack 11 |
You weave a spell that saps the strength and defenses of your enemy, transferring the power of those defenses to a nearby ally. | |
Encounter ✦ Arcane, Necrotic, Implement | |
Standard Action | Ranged 10 |
Target: One creature | |
Attack: Intelligence vs. Will | |
Hit: 3d8 + Intelligence modifier necrotic damage, and choose one ally within 5 squares of the target. Until the end of your next turn, the target takes a –4 penalty to your choice of Fortitude, Reflex, or Will defense, and the ally you chose gains a +4 power bonus to the same defense. |
Protective Recall | Arcane Armorer Utility 12 |
With a flash, your ally appears by your side, shielded by arcane wards. | |
Encounter ✦ Arcane | |
Immediate Reaction | Ranged 10 |
Trigger: An ally is hit and damaged by an attack | |
Target The triggering ally | |
Effect: You teleport the target into any unoccupied space adjacent to you. The target gains resist 20 to all damage until the end of his or her next turn. |
Armor of Force | Arcane Armorer Attack 20 |
You lay an enchantment over the armor worn by an ally, which causes the air to ripple with waves of raw force. | |
Daily ✦ Arcane, Force, Implement | |
Minor Action | Melee touch |
Primary Target: One ally | |
Effect: You infuse the primary target’s armor with the power of arcane force. Until the end of the encounter, the ally gains resist 5 all. In addition, you can use the following attack once per round until the end of the encounter if the primary target is within 5 squares of you. | |
Standard Action | Close burst 1 centered on the primary target |
Secondary Target: Each enemy in burst | |
Secondary Attack: Intelligence vs. Fortitude | |
Hit: 2d10 + Intelligence modifier force damage, and you push the secondary target away from the primary target a number of squares equal to 1 + your Wisdom modifier. |