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“The wards I’ve placed on your armor should provide you with all the protection you need.”

Prerequisite: Artificer, healing infusion: shielding elixir

Arcane Armorer Path Features

Protective Spell Shield (11th level): Whenever you use a Healing Infusion power on an ally, that ally cannot grant combat advantage until the end of your next turn.

Arcane Armorer’s Action (11th level): Whenever you spend an action point to make an extra attack, choose one ally within 5 squares of one target of your attack. Until the end of your next turn, that ally gains resist 10 to your choice of one of cold, fire, force, lightning, necrotic, poison, radiant, or thunder damage.

Practiced Armorer (16th level): You add your Wisdom modifier to any resist value that you give to an ally.

Arcane Armorer Spells

 Defense Siphon Arcane Armorer Attack 11
You weave a spell that saps the strength and defenses of your enemy, transferring the power of those defenses to a nearby ally.
 Encounter ✦ Arcane, Necrotic, Implement
 Standard Action  Ranged 10
 Target: One creature
 Attack: Intelligence vs. Will
 Hit: 3d8 + Intelligence modifier necrotic damage, and choose one ally within 5 squares of the target. Until the end of your next turn, the target takes a –4 penalty to your choice of Fortitude, Reflex, or Will defense, and the ally you chose gains a +4 power bonus to the same defense.
 Protective Recall Arcane Armorer Utility 12
With a flash, your ally appears by your side, shielded by arcane wards.
 Encounter ✦ Arcane
 Immediate Reaction  Ranged 10
 Trigger: An ally is hit and damaged by an attack
 Target The triggering ally
 Effect: You teleport the target into any unoccupied space adjacent to you. The target gains resist 20 to all damage until the end of his or her next turn.
 Armor of Force Arcane Armorer Attack 20
You lay an enchantment over the armor worn by an ally, which causes the air to ripple with waves of raw force.
 Daily ✦ Arcane, Force, Implement
 Minor Action  Melee touch
 Primary Target: One ally
 Effect: You infuse the primary target’s armor with the power of arcane force. Until the end of the encounter, the ally gains resist 5 all. In addition, you can use the following attack once per round until the end of the encounter if the primary target is within 5 squares of you.
 Standard Action  Close burst 1 centered on the primary target
 Secondary Target: Each enemy in burst
 Secondary Attack: Intelligence vs. Fortitude
 Hit: 2d10 + Intelligence modifier force damage, and you push the secondary target away from the primary target a number of squares equal to 1 + your Wisdom modifier.
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