Aspect of Baphomet
Level 22 Elite Brute
Large elemental humanoid (demon)
XP 8300
- Blood Ground (aura 3)
- A creature in the aura that makes a melee attack against a bloodied target gains a +3 bonus to damage rolls, and a bloodied creature that makes a melee attack gains a +5 bonus to damage rolls. The two bonuses stack.
- Greataxe (Basic melee 2; standard; at-will) - Weapon
- +26 vs AC; 3d6+8 damage (crit 9d6+26)
- Slashing Horns (Melee 2; minor; at-will; 1/round)
- +26 vs AC; 1d12+8 damage, and slide the target 2 squares
- Brutal Charge (Melee; standard; at-will)
- The aspect of Baphomet charges a creatuer and makess the following attack in addition to the normal melee basic attack: +24 vs. Fortitude, 3d12+8 damage, slide the target 2 squares and the target is knocked pront.
- Bellow (Immediate reaction, when first blooded, Encounter) - Fear, Thunder
- Close Burst 2; +24 vs. Fortitude; 2d8+7 thunder damage, push the target 2 squares, and the target is dazed until the end of the aspect's next turn
- Bloodied Outrage (standard; useable only while bloodied; at-will) - Weapon
- The aspect of Baphomet makes two greataxe attacks. If both attacks hit the same target, the target is dazed (save ends)
- Ferocity (when reduced to 0 hitpoints)
- The aspect makes a melee basic attack as a free action.
Alignment Chaotic evil
Equipment: greataxe
The Aspect of Baphomet is a creature, introduced in Dungeon Magazine 369's Demonomicon of Iggwilv[Dr369:22], that is sent by Baphomet should concerns in the mortal world attract his attention.