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Aspect of Baphomet
Level 22 Elite Brute
Large elemental humanoid (demon)
XP 8300
Senses: Perception +22; Darkvision
HP: 508; Bloodied 254; see also ferocity
Speed: 8 (earth walk)

Blood Ground (aura 3)
A creature in the aura that makes a melee attack against a bloodied target gains a +3 bonus to damage rolls, and a bloodied creature that makes a melee attack gains a +5 bonus to damage rolls. The two bonuses stack.
Greataxe (Basic melee 2; standard; at-will) - Weapon
+26 vs AC; 3d6+8 damage (crit 9d6+26)
Slashing Horns (Melee 2; minor; at-will; 1/round)
+26 vs AC; 1d12+8 damage, and slide the target 2 squares
Brutal Charge (Melee; standard; at-will)
The aspect of Baphomet charges a creatuer and makess the following attack in addition to the normal melee basic attack: +24 vs. Fortitude, 3d12+8 damage, slide the target 2 squares and the target is knocked pront.
Bellow (Immediate reaction, when first blooded, Encounter) - Fear, Thunder
Close Burst 2; +24 vs. Fortitude; 2d8+7 thunder damage, push the target 2 squares, and the target is dazed until the end of the aspect's next turn
Bloodied Outrage (standard; useable only while bloodied; at-will) - Weapon
The aspect of Baphomet makes two greataxe attacks. If both attacks hit the same target, the target is dazed (save ends)
Ferocity (when reduced to 0 hitpoints)
The aspect makes a melee basic attack as a free action.
Alignment Chaotic evil
Languages Abyssal, Common
Skills Athletics +24, Intimidate +20, Nature +22
Str 27 (+19) Dex 25 (+18) Wis 23 (+17)
Con 24 (+18) Int 17 (+14) Cha 19 (+15)

Equipment: greataxe

The Aspect of Baphomet is a creature, introduced in Dungeon Magazine 369's Demonomicon of Iggwilv[Dr369:22], that is sent by Baphomet should concerns in the mortal world attract his attention.