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Astral Refuge
Cleric utility 10

Melee touch

Target: One willing ally

Effect: The target is removed from play. The target is gone for his or her next two turns and reappears at the start of the third. Until the target reappears, he or she can spend a healing surge on each of his or her turns, but cannot take any actions. When the effect ends, the target reappears in the space he or she last occupied or in the nearest unoccupied space.

Astral Refuge is a level 10 cleric utility power, and is one of the four primary choices presented with the class. [PH:67]


  • The timing is clarified, and the teleportation keyword was removed. [Dr399:CC]