Axes are weapons that have bladed, heavy heads and deal vicious cuts. An axe’s weight makes it fine for delivering crushing blows.
Axes generally give a +2 proficiency bonus.
| Axe | Damage | Handedness | Properties |
|---|---|---|---|
| Battleaxe | 1d10 | One-handed | Versatile |
| Greataxe | 1d12 | Two-handed | High crit |
| Halberd | 1d10 | Two-handed | Reach, polearm |
| Handaxe | 1d6 | One-handed | Heavy thrown (range 5/10), off-hand |
| Khopesh | 1d8 | One-handed | Heavy blade, brutal 1, versatile |
| Axe | Damage | Group | Properties |
|---|---|---|---|
| Double axe | 1d10 | Double | Double. Stout (primary), off-hand (secondary) |
| Execution axe | 1d12 | Two-handed | Brutal 2, high crit |
| Urgrosh (axe / spear) | 1d12 / 1d6 | Double | Primary end: Axe, defensive, stout. Secondary end: spear, off-hand. |
| Waraxe | 1d12 | One-handed | Versatile |
Feats[]
| Feat | Prerequisite | Benefit |
|---|---|---|
| Axe Expertise | - | +1/+2/+3 feat bonus to attack roll. If a damage die shows a natural 1, reroll it once. |
| Axe Mastery | Str 21, Con 17, Level 21 | Critical hit on natural roll of 19-20. |
| Axe Strike | Power Strike power | If you miss with an axe, can expend a use of Power Strike to deal +5/+10/+15 damage to the target (even if it's a minion) |
| Deadly Axe | Str 17, Con 13, Level 11 | Treat all axes as high crit. |
| Dwarven Weapon Training | Dwarf | Proficiency, and +2 feat bonus to damage. |
| Deep Gash | Con 15, Fighter | Untyped ongoing damage has a -2 penalty to saving throws. |
| Executioner of Undeath | - | Can reroll any damage die once when doing a weapon attack against an undead (also works with heavy blades) |
| Headsman's Chop | - | When hitting with an axe or heavy blade, +5 extra damage to prone targets. |
| Minotaur Weapon Talent | Minotaur | Gain proficiency with Battleaxe, Handaxe, Warhammer, and Throwing hammer. |
| Mror Stalwart | Dwarf, Mror Holds background | +1 feat bonus to attack rolls using axes and hammers before you move. |
| Punishing Axe | Martial class, Level 11+ | On a critical hit, treat rolls of 1 and 2 on critical hit dice and high crit damage to be all rolls of 3. |
| Savage Axe | Fighter | Hitting with an opportunity attack gives extra damage equal to constitution modifier. |
| Sweeping Blade | Barbarian, level 21+ | Another adjacent enemy takes 4 + Strength modifier damage when you hit an enemy with an opportunity attack (also works with heavy blades) |
| Symbol of the Sonnlinor | Any Divine class, must worship Moradin | Gain proficiency with military hammers, axes, and picks. Can use wielded hammers, axes, and picks you are proficient with as divine implements. |
| Thirsty Blade | Barbarian, level 11+ | If an enemy is reduced to 0 hit points by one of your charge attacks, each adjacent enemy at the end of the charge takes Strength modifier damage (also works with heavy blades) |
| Tunnel Stalker | Strength 13, Con 13, Dwarf, Rogue | Axe usable for sneak attack and powers requiring a light blade. Sneak attack reduced by one die. |