"There's no target I can't hit, no matter how far, no matter how small."[PH:113]

Prerequisite: Ranger class, archer fighting style

Archer's Action (11th level): You can spend an action point to reroll one ranged attack roll or ranged damage roll, instead of taking an extra action.

Battlefield Experience (11th level): You can designate more than one creature as your quarry at a time, up to a number equal to your Wisdom modifier. In addition, any attack made against a quarry receives a +1 bonus to attack rolls.

Battle Surge (16th level): When you spend an action point to take an extra action or to gain the benefit of your Archer’s Action, you also gain a +5 bonus to AC against opportunity attacks until the end of the encounter.

 Combined Fire Battlefield Archer Attack 11
You combine fire with one of your allies to take down a troublesome foe.
 Encounter + Martial, Weapon
 Immediate Reaction  Ranged weapon
 Trigger: An ally makes a ranged attack or an area attack
 Target: One creature attacked by your ally
 Attack: Dexterity vs. AC
 Hit: 3[W] + Dexterity modifier damage.

 Archer's Glory Battlefield Archer Utility 12
One enemy falls, and those that remain are about to learn what heroism is all about.
 Encounter + Martial
 Free Action  Personal
 Trigger: One of your ranged attacks drops an enemy to 0 hit points or fewer
 Effect: You gain an action point that you must spend before the end of your next turn.

 Quarry's Bane Battlefield Archer Attack 20
You have multiple quarries in your sights, so you unleash a deadly volley of shots at each of them.
 Daily + Martial, Weapon
 Standard Action  Ranged weapon
 Target: Each enemy designated as your quarry
 Attack: Dexterity vs. AC
 Hit: 3[W] damage.
 Miss: The target is knocked prone as it dodges your attack.