- 1 Class Traits
- 2 Class Features
- 3 Paragon paths
- 4 Class design notes
- Role: Controller.
- Power Source: Arcane.
- Key Abilities: Intelligence, Dexterity
- Armor Proficiencies: Cloth, leather
- Weapon Proficiencies: Simple melee, military melee, simple ranged, military ranged
- Implements: Orbs, staffs, wand
- Bonus to Defense : +2 Will
- Hit Points at 1st Level: 12 + Constitution score
- Acrobatics (Dex)
- Arcana (Int)
- Athletics (Str)
- Diplomacy (Cha)
- History (Int)
- Intimidate (Cha)
- Nature (Wis)
- Perception (Wis)
The bladesinger has access to Bladesinger Daily powers and Bladesinger utility powers obtained at various levels. These are considered class features, but have been listed under Bladesinger's spellbook for brevity.
The bladesinger has access to the following class features at 1st level:
- Bladesinger's spellbook
- Blade magic
- Bladesinger Cantrips
- Guarded Flourish
- Instinctive Attack
- Magic Missile
Past level 1, the bladesinger has access to the following class features:
- Arcane strike (3rd level)
- Steely retort (7th level)
- Unerring bladespell (13th level)
- Bladespell burst (23rd level)
As you attain certain levels, you learn two new wizard powers and add them to your spellbook (two wizard utility powers at 2nd level, for instance). At the end of each of your extended rests, you choose a number of wizard powers from your spellbook and prepare them. The number you can prepare is determined by your level.
The powers that you prepare are the wizard powers that you can use during the coming day, in addition to your at-will attack powers and powers from another source, such as racial powers. If you do not prepare powers from your spellbook after an extended rest (for example, if you do not have access to your spellbook), you can use the same powers you had prepared on the previous day.
Any wizard encounter attack power that you add to your spellbook through this class feature functions as a daily attack power for you. In other words, you can use it once per day, rather than once per encounter, and you can use the power again only after an extended rest. Because the power functions as a daily attack power, you cannot regain its use from any effect that recharges encounter attack powers.
Bladesingers learn two new wizard encounter powers at the following levels: 1, 5, 9, 15, 19, 25, 29.
When gaining encounter powers at all levels except at level one, the encounter powers must be two levels lower than the level at which they are obtained (i. e. when learning wizard encounter powers at level 5, the learned powers must be level 3; at level 19 they must be level 17, and so on)
Bladesingers learn two new wizard utility powers at the following levels: 2, 6, 10, 16, 22.
Find your level on the Wizard Powers Prepared per Day table. The row corresponding to your level indicates how many wizard encounter attack powers and wizard utility powers you can prepare each day. (The table does not account for powers that you might have from another source, such as a paragon path.) You cannot prepare more than one attack power and one utility power of any given level on the same day.
Wizard powers prepared each day
|Level||Encounters as Daily||Utility|
Choose a one-handed melee weapon with which you have proficiency, and that is a light blade or a heavy blade. You gain proficiency with that weapon as an implement, meaning you can use your implement powers through it. The weapon also counts as a wand for you, although it can be enchanted only as a weapon.
You gain three cantrips of your choice.
Bladesinger daily powers
You gain the bladesong power.
Your ranged attacks and area attacks do not provoke opportunity attacks while you are holding a one-handed melee weapon.
In addition, you gain a +2 shield bonus to AC while you are wearing light armor or no armor and are holding a one-handed melee weapon in one hand and no weapon or shield in the other.
You gain the magic missile power.
This class feature is accessed at level 3: When you use a bladesinger daily attack power on your turn, you can make a melee basic attack as a minor action.
This class feature is accessed at level 13: When you make a melee basic attack while your bladesong is active, you can use a bladespell power even if the attack misses.
This class feature is accessed at level 23: Once per day when you use a bladespell power against an adjacent enemy, you can use that power against each adjacent enemy.