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"I do what I was made to do, for the causes I choose."[PH3:16]

Blooded Champion is a minotaur paragon path. It was introduced in Dragon 369 under the name Horned Champion.

Prerequisite: Minotaur

Blooded Champion Path Features

Vigorous Action (11th level): When you spend an action point to make an attack while you're bloodied, you gain temporary hit points equal to your Constitution score.

Aggressive Resurgence (11th level): When you use your second wind, you can forgo regaining hit points and the bonus to your defenses to instead both regain the use of your goring charge racial power and gain a +2 bonus to attack rolls and damage rolls until the end of your next turn.

Never Say Die (16th level): When you drop to 0 hit points or fewer, you don't fall unconscious as a result of the dying condition until you fail a death saving throw.

 Follow-Up Gore Blooded Champion Attack 11
Your weapon strike unbalances your foe, leaving it exposed to your ferocious gore attack.
 Encounter + Weapon
 Standard Action  Melee 1
 Target: One creature
 Attack: Strength vs. AC
 Hit: 1[W] + 2d6 + Strength modifier damage, and you slide the target 1 square and knock it prone.


 Bloodthirsty Shift Blooded Champion Utility 12
When an enemy of yours falls, you spring forward to engage the next foe.
 Encounter
 Free Action  Personal
 Trigger: You reduce an enemy to 0 hit points.
 Effect: You shift your speed to a square adjacent to an enemy.


 Driving Gore Blooded Champion Attack 20
You swing your horns in a brutal arc, knocking your enemy back and down.
 Daily
 Standard Action Melee 1
 Effect: You charge and use the following attack in place of a melee basic attack.
 Target: One creature
 Attack: Strength + 8 vs. AC
 Hit: 5d6 + Strength modifier damage, and you slide the target 4 squares and knock it prone.
 Miss:  Half damage, and you slide the target 2 squares.

Trivia[]

  • The paragon path was introduced in Dragon 369 with the name Horned Champion. It required a defender or striker role at the time.  Never Say Die and Driving Gore had different wording in Dragon 369, but largely the same effect.
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