D&D4 Wiki
Advertisement

"We are all animals. Only our arrogance separates us from our more wild kin."[PH2:167]

Prerequisite: Warden

Bloodwrath Guardian Path Features

Furious Action (11th level): You can spend an action point to gain a bonus to attack rolls equal to your Wisdom modifier until the end of your turn, instead of taking an extra action.

Bloodwrath Stride (11th level): While you are in a guardian form, you gain a +2 bonus to speed.

Bloodwrath Fury (16th level): When you hit an enemy with a melee attack and the enemy is marked by you, you gain a +2 bonus to the damage roll.

 Bloodwrath Strike Bloodwrath Guardian Attack 11
Primal fury wells within you as you slam your weapon into your foe.
 Encounter + Primal, Weapon
 Standard Action  Melee weapon
 Target: One creature
 Attack: Strength vs. Fortitude
 Hit: 3[W] + Strength modifier damage.


 Warding Frenzy Bloodwrath Guardian Utility 12
Your senses heightened by the primal spirits around you, you present a constant threat to enemies nearby and are ready to strike if they ignore you.
 Daily + Primal, Stance
 Minor Action  Personal
 Effect: Until the stance ends, any enemy that starts or ends its turn adjacent to you is marked until the end of its next turn.


 Form of the Primal Beast Bloodwrath Guardian Attack 20
Your body becomes a hunched thing of fur and shadow, an echo of the archetypal predator, the Primal Beast. When you muster your strength for a great attack, you deal a grievous wound to your foe.
 Daily + Polymorph, Primal
 Minor Action  Personal
 Effect: You assume the guardian form of the Primal Beast until the end of the encounter. While you are in this form, your melee reach increases by 1, and you gain threatening reach.

Once during this encounter, you can make the following weapon attack while you are in this form.

 Standard Action  Melee weapon
 Target: One creature
 Attack: Strength vs. AC
 Hit: 3[W] + Strength modifier damage, and ongoing 10 damage (save ends).
Advertisement