| Attack bonus if proficient | +3 |
| Weapon die ([W]) | 1d4 |
| Type | ranged |
| Range | 5/10 |
| Handedness | two-handed |
| Proficiency category | superior |
| Weapon group | blowgun
|
| Weapon properties | load minor, small |
| Price | 25 gp |
| Weight | 2 lb. |
The Blowgun is a tube weapon meant to launch darts and similar agents. It was introduced in Dragon Magazine 373, in article Art of the Kill, along with other features concerning assassin-type characters. It was republished in Heroes of Shadow.[Dr373:22][HoS:19]
Loading a blowgun is a minor action.
The blowgun uses blowgun needles as the normal ammunition, which cost 1gp for a set of 10.
The blowgun is a unique item in a weapon group by itself, and is meant to be paired with either an appropriate class, or with a multiclass feat below.
Only the executioner starts with proficiency with the blowgun.
Feats[]
| Feat | Prerequisite | Benefit |
|---|---|---|
| Blowgun Training[Dr373:12] | Multiclass Blowgun, Dex 13 | Proficiency, Reload as free action, range 10/20, high crit weapon, and can sneak attack or use with power that normally requires crossbow or sling. |
| Blowgun Novice[Dr373:12] | Blowgun Training, 4th level | Stinging Shot power - dazed target, and remain hidden on miss. |
| Blowgun Expert[Dr373:12] | Blowgun Training, 8th level | Uncanny Aim - next blowgun attack more accurate and does extra damage |
| Blowgun Specialist[Dr373:13] | Blowgun Training, 10th level | Crippling Needle - Stuns target. |
| Bogtangle Warrior[Dr386:7] | Human, Bogtangle Heritage | Gain proficiency, increase damage to d6, and swap 1st-level at-will attack power for bogtangle dart attack power. |