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Daily (Special) Divine, summoning Standard Action     Ranged    5
Effect: A celestial warhorse appears in an unoccupied space 
within range to obey your commands. The steed is an ally 
to you and your allies, and it serves as a mount to you or 
one ally you designate. While the steed is serving as a 
mount, the normal rules for mounted combat apply (see 
the rules Compendium).
  The only actions that the steed can take while riderless 
are move actions and free actions. When the steed makes 
a check, you make the roll using your game statistics, not 
including any temporary bonuses or penalties.
  The steed lasts until it drops to 0 hit points, at which 
point you lose a healing surge (or hit points equal to your 
surge value if you have no surges left). otherwise, it lasts 
until you dismiss it as a minor action or until you start an 
extended rest. 
Special: You can use this power twice per day. However, if the 
steed drops to 0 hit points, you cannot use the power again 
until after an extended rest.

Celestial    Warhorse
Large    immortal    beast    (mount)
HP    your bloodied value  initiative equal to yours
Healing    surges    none, but you  Perception equal to yours
can spend a healing surge for the  
steed if an effect allows it to spend one
defenses    your defenses, not including any temporary bonuses 
or penalties
Speed    8
Traits
charger (mount)
The steed’s rider gains a +5 bonus to damage rolls on  
charge attacks.
Standard Actions
Kick    At-Will
Attack: melee 1 (one creature); your level + 5 vs. AC
Hit: 2d6 + your Charisma modifier damage.
Trample Encounter
Effect: The warhorse moves up to its speed and can move 
through enemies’ spaces during the move, if that enemy is 
medium size or smaller. Each time the warhorse enters an 
enemy’s space for the first time during the move, it makes 
the following attack against that enemy.
Attack: melee 0; your level +3 vs. reflex
Hit: 2d8 + your Charisma modifier damage, and the enemy 
falls prone.

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