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"The walls of the world are thinner than most suspect. Demons and undead are bad enough, but things far worse seek to break through and feast on reality. I won't allow it."[PH3:95]

Prerequisite: Psion

Cerulean Adept Path Features

Cerulean Sign Focus (11th level): You gain a +1 bonus to Will.

Cerulean Action (11th level): When you spend an action point to use an at-will attack power that has a 1-point augmentation, you can use that augmentation without spending a power point.

Paragon Power Points (11th level): You gain 2 additional power points.

All-Seeing Eye (16th level): When you attack with an augmented psionic power, you can score a critical hit on a roll of 19-20. When you attack an aberration with an unaugmented psionic power, you can score a critical hit on a roll of 18-20.

 Cerulean Blaze Cerulean Adept Attack 11
You brandish the Cerulean Sign, channeling its radiance to shove your foe back so hard that it falls. By channeling a bit more energy, you can affect more enemies.
 Encounter + Augmentable, Implement, Psionic, Radiant
 Standard Action  Ranged 20
 Target: One creature
 Attack: Intelligence vs. Reflex
 Hit: 1d8 + Intelligence modifier radiant damage, and you push the target 3 squares and knock it prone.
 Augment 2
 Area: burst 1 within 20 squares
 Target: Each creature in burst

 Harden Mind Cerulean Adept Utility 12
By focusing on what's real, you shut out the psychic tumult damaging you.
 Encounter + Psionic
 Immediate Interrupt  Personal
 Trigger: You take psychic damage
 Effect: You gain psychic resistance equal to 5 + one-half your level until the end of your next turn.

 Seal the Threshold Cerulean Adept Attack 20
You emanate a blaze of cerulean fire and shoot it toward your foe, engulfing that enemy in the fire's fury. The fire continues to burn those tainted by aberration.
 Daily + Implement, Psionic, Radiant
 Standard Action Ranged 20
 Target: One creature
 Attack: Intelligence vs. Will
 Hit: 4d10 + Intelligence modifier radiant damage.
 Miss:  Half damage.
 Effect: You regain 1 power point, and the target takes ongoing 5 radiant damage (save ends). If the target is aberrant, the ongoing damage increases to 10.