"The law holds chaos at bay, and I bolster the law with my every action and deed."[PH:100]

Prerequisite: Paladin class

Champion's Action (11th level): When you spend an action point to take an extra action, you also flash with radiant light that causes adjacent enemies to take a −1 penalty to all defenses until the start of your next turn.

In Defense of Order (11th level): When you are adjacent to the target of your divine challenge, the target provokes an opportunity attack from you if it makes an attack that does not include you. Furthermore, your damage rolls against demons and elemental creatures that you challenge deal an extra 2d6 radiant damage.

Champion's Hammer (16th level): Your attacks ignore the resistances of demons and elemental creatures.

 Certain Justice Champion of Order Attack 11
You call upon your devotion to law to make your attack strike true.
 Encounter + Divine, Weapon
 Standard Action  Melee weapon
 Target: One creature
 Attack: Strength + 4 vs. AC
 Hit: 1[W] damage. If the target is marked, it is also weakened and dazed by this attack for as long as the mark remains in effect.

 None shall Pass Champion of Order Utility 12
You contain two foes instead of just one with your divine challenge.
 Daily + Divine
 Free Action  Personal
 Effect: Until the end of the encounter, every use of your divine challenge targets two enemies rather than one.

 Rule of Order Champion of Order Attack 20
You invoke order through your weapon, causing it to glow as you deliver a punishing blow against an enemy.
 Daily + Divine, Radiant, Weapon
 Standard Action Melee weapon
 Target: One creature
 Attack: Strength vs. Fortitude
 Special: If the target has scored a critical hit against you or your allies in this encounter, your attack gains a +2 power bonus and deals +2d10 radiant damage.
 Hit: 4[W] + Strength modifier damage, and you push the target 1 square. The target is weakened (save ends).
 Miss:  1[W] + Strength modifier damage, and the target is weakened (save ends).