Common Bandit
Level 2 Skirmisher
Medium natural humanoid (human)
XP 125
- Combat Advantage (Trait)
- The bandit deals 1d6 extra damage against any creature granting combat advantage to it.
- Mace (weapon) - At-Will (Standard Action)
- Attack: Melee 1 (one creature); +7 vs. AC
- Hit: 1d8 + 5 damage, and the bandit can shift 1 square.
- Dagger (weapon) - At-Will (Standard Action)
- Attack: Ranged 10 (one creature); +7 vs. AC
- Hit: 1d4 + 5 damage, and the bandit can shift 1 square.
- Dazing Strike (weapon) - Recharge when the attack misses
- Attack: Melee 1 (one creature); +7 vs. AC
- Hit: 1d8 + 5 damage, and the target is dazed until the end of the bandit’s next turn.
- Effect: The bandit can shift 1 square.
Common Bandit is a Human creature that was introduced in the Lowdown in Highport article/adventure by Thomas M. Reid in Dungeon #221. It was added as an alternative to the "guard" and "half-orc fighter" creatures in the original adventure. [Du221:19]