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Common Bandit
Level 2 Skirmisher
Medium natural humanoid (human)
XP 125
 
Senses: Perception +1
HP: 37; Bloodied 18
AC 16; Fortitude 12; Reflex 14; Will 12


Combat Advantage (Trait)
The bandit deals 1d6 extra damage against any creature granting combat advantage to it.
Mace (weapon) - At-Will (Standard Action)
Attack: Melee 1 (one creature); +7 vs. AC
Hit: 1d8 + 5 damage, and the bandit can shift 1 square.
Dagger (weapon) - At-Will (Standard Action)
Attack: Ranged 10 (one creature); +7 vs. AC
Hit: 1d4 + 5 damage, and the bandit can shift 1 square.
Dazing Strike (weapon) - Recharge when the attack misses
Attack: Melee 1 (one creature); +7 vs. AC
Hit: 1d8 + 5 damage, and the target is dazed until the end of the bandit’s next turn.
Effect: The bandit can shift 1 square.
Alignment unaligned
Languages Common
Skills Stealth +9, Streetwise +7, Thievery +9
Str 12 (+2) Dex 17 (+4) Wis 11 (+1)
Con 13 (+2) Int 10 (+1) Cha 12 (+2)


Equipment: Leather armor, Mace, 4x Daggers

Common Bandit is a Human creature that was introduced in the Lowdown in Highport article/adventure by Thomas M. Reid in Dungeon #221. It was added as an alternative to the "guard" and "half-orc fighter" creatures in the original adventure. [Du221:19]