"You never know when the hand of a god will intercede directly in your life—or death." [Dr386:76]
Prerequisite: Assassin, Avenger, either the oath of enmity or assassin’s shroud power
Covenant Agent Path Features
Bleeding Defeat Action (11th level): When you spend an action point to make an attack, if that attack hits and deals damage, the target also takes ongoing 10 radiant and necrotic damage (save ends).
Shadow of the Gods (11th level): Once per turn when you deal necrotic damage or radiant damage to an enemy with an assassin attack, an avenger attack, or a covenant agent attack, the target of the damage also takes a –3 penalty to the next saving throw it makes before the end of your next turn.
Harbinger (16th level): Any creature that has one of your shrouds on it or is your oath of enmity target loses necrotic resistance and radiant resistance.
Your deft speed and skill allow you to debilitate your enemy with deadly precision.
Melee weapon
Target: One enemy
Attack: Dexterity vs. AC
Hit: 3[W] + Dexterity modifier necrotic and radiant damage.
Effect: You can choose to either place your oath of enmity effect on the target (in addition to any other creature that is already on the target of your oath of enmity) or subject the target to one additional shroud (as per your assassin’s shroud power).
You skillfully stride across terrain, allowing very little to hinder your precise movement.
Effect: You shift a number of squares equal to your speed and enter the prevision gait stance. Until the stance ends, you can shift your speed as a move action.
You are a master of death, and, with one perfectly timed slice, you end the suffering of any rival.
Melee weapon
Target: One creature
Attack: Dexterity vs. AC
Hit: 5[W] + Dexterity modifier necrotic and radiant damage.
Miss: Half damage.
Effect: Until the end of the encounter, you can choose to have any assassin, avenger, or covenant agent attacks you make deal necrotic and radiant damage instead of their normal damage.