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Creeping Doom
Druid Attack 25

At your command, biting and stinging vermin spill forth to consume your enemies.

Target: Each creature within the zone or adjacent to it

Attack: Wisdom vs. Reflex

Hit: 2d8 + Wisdom modifier damage, and the target is dazed until the end of your next turn

Effect: The burst creates a zone of vermin that lasts until the end of your next turn. Any creature that starts its turn within the zone takes 10 damage and grants combat advantage until the start of its next turn. As a move action, you can move the zone 3 squares. When the zone appears, make the attack. As a standard action, you can repeat the attack.

Sustain minor: The zone persists, and you can increase its size by 1 to a maximum of burst 5.

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