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[MP:90]

Prerequisite: Rogue

Death Dealer Path Features

No Respite (11th level): Enemies adjacent to you take a −2 penalty to saving throws.

Slaying Action (11th level): When you spend an action point to take an extra action, you gain a +2 bonus to each damage die until the start of your next turn.

Unfair Advantage (16th level): When you hit a bloodied foe with a melee attack, you gain temporary hit points equal to your Strength modifier or Charisma modifier (your choice).

 Sizing Strike Death Dealer Attack 11
Your attack is only probing, but what you see gives you confidence and your enemy pause.
 Encounter + Martial, Rattling, Weapon
 Standard Action  Melee weapon
 Requirement: You must be wielding a light blade.
 Target: One creature
 Attack: Dexterity vs. AC
 Hit: 1[W] + Dexterity modifier damage, and you gain 10 temporary hit points. If you have combat advantage against the target, add your Strength modifier or Charisma modifier (your choice) to the damage roll and to the temporary hit points gained.


 Gruesome Kill Death Dealer Utility 12
You finish off your adversary with efficient butchery, and no other foe wants any part of you.
 At-Will + Martial
 Free Action  Personal
 Trigger: You reduce an enemy to 0 hit points
 Effect: Each enemy that can see you takes a −2 penalty to attack rolls against you until the start of your next turn.


 Death Dealer Assault Death Dealer Attack 20
The wound you open tags your foe as yours.
 Daily + Martial, Weapon
 Standard Action  Melee weapon
 Requirement: You must be wielding a light blade.
 Target: One creature
 Attack: Dexterity vs. AC
 Hit: 3[W] + Dexterity modifier damage.
 Effect: The target takes ongoing 10 damage (save ends). Until the target saves against this damage, you can shift 1 square toward it as a minor action.
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