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"I have seen your fate, written in the waves of the Astral Sea."[PH:73]

Prerequisite: Cleric class

Foresight (11th level): You and each ally within 5 squares of you can’t be surprised. Also, you roll twice when making an initiative check; use whichever roll you like.

Prophetic Action (11th level): When you spend an action point to take an extra action, you also gain an extra move action that you can use during a later turn of yours during this encounter.{[cite Dragon|399}}

Terrifying Insight (16th level): Whenever you make an attack against Will, you can roll twice and use the higher result. If you do so and the attack misses, you are dazed until the end of your next turn.

 Prophecy of Doom Divine Oracle Attack 11
You predict dire results for your enemy.
 Encounter + Divine
 Standard Action  Ranged 5
 Target: One creature
 Effect: You or an ally who hits the target with an attack can choose to make the attack a critical hit. This power lasts until the end of your next turn or until you or an ally uses it to make an attack a critical hit.


 Good Omens Divine Oracle Utility 12
You peer into the future and predict good fortune for you and your allies.
 Daily + Divine
 Standard Action  Ranged 10
 Targets: You and each ally in range
 Effect: The targets gain a +5 power bonus to all d20 rolls until the end of your next turn, but the targets cannot score critical hits while this power is in effect.


 Hammer of Fate Divine Oracle Attack 20
You hammer your foe with prophetic words of power. If your foe avoids the barrage, you can untangle the lines of fate and perform a different action.
 Daily + Divine, Implement
 Standard Action  Ranged 20
 Target: One creature
 Attack: Wisdom vs. Will
 Hit: 5d10 + Wisdom modifier damage.
 Miss: Neither this power nor the standard action is expended. You can take a different standard action during this turn, but you can’t use this power again until your next

encounter.

Errata[]

  • The class compendium has unrecorded change for Prophetic Action, that only allows the extra move action to occur during your turn.
  • The class compendium has an unrecored change for Hammer of fate. In the PHB, it instructed you to rewind the turn the moment before you made the attack, and you don't use the power. The change simply says that the power and standard action are not expended. This change impacts events from enemy marks, as well as effects from allies that grant bonuses to the next attack roll.
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