"I have seen your fate, written in the waves of the Astral Sea."[PH:73]
Prerequisite: Cleric class
Foresight (11th level): You and each ally within 5 squares of you can’t be surprised. Also, you roll twice when making an initiative check; use whichever roll you like.
Prophetic Action (11th level): When you spend an action point to take an extra action, you also gain an extra move action that you can use during a later turn of yours during this encounter.{[cite Dragon|399}}
Terrifying Insight (16th level): Whenever you make an attack against Will, you can roll twice and use the higher result. If you do so and the attack misses, you are dazed until the end of your next turn.
Prophecy of Doom | Divine Oracle Attack 11 |
You predict dire results for your enemy. | |
Encounter + Divine | |
Standard Action | Ranged 5 |
Target: One creature | |
Effect: You or an ally who hits the target with an attack can choose to make the attack a critical hit. This power lasts until the end of your next turn or until you or an ally uses it to make an attack a critical hit. |
Good Omens | Divine Oracle Utility 12 |
You peer into the future and predict good fortune for you and your allies. | |
Daily + Divine | |
Standard Action | Ranged 10 |
Targets: You and each ally in range | |
Effect: The targets gain a +5 power bonus to all d20 rolls until the end of your next turn, but the targets cannot score critical hits while this power is in effect. |
Hammer of Fate | Divine Oracle Attack 20 |
You hammer your foe with prophetic words of power. If your foe avoids the barrage, you can untangle the lines of fate and perform a different action. | |
Daily + Divine, Implement | |
Standard Action | Ranged 20 |
Target: One creature | |
Attack: Wisdom vs. Will | |
Hit: 5d10 + Wisdom modifier damage. | |
Miss: Neither this power nor the standard action is expended. You can take a different standard action during this turn, but you can’t use this power again until your next
encounter. |
Errata[]
- The class compendium has unrecorded change for Prophetic Action, that only allows the extra move action to occur during your turn.
- The class compendium has an unrecored change for Hammer of fate. In the PHB, it instructed you to rewind the turn the moment before you made the attack, and you don't use the power. The change simply says that the power and standard action are not expended. This change impacts events from enemy marks, as well as effects from allies that grant bonuses to the next attack roll.