A domain feat is associated with some aspect of existence that is considered the domain of one or more deities. To take a domain feat, a character must be a divine class and must worship a deity associated with the same domain. Each domain feat grants a benefit to its associated powers.
A character may take multiple domain feats, but only one at a time can grant a benefit to each use of a power. If a character has two or more domain feats that would grant benefits to a power, each time he or she uses that power, he or she must choose the benefit of just one domain feat.[DP:108]
Domain feats | ||
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Name | Associated Powers | Benefit |
Power of Arcana | Divine bolts, Lance of faith, Radiant Vengeance, Virtuous strike | +2 to Arcana, +1 to attack rolls with arcane powers after associated powers |
Power of Change | Bolstering strike, Divine bolts, Overwhelming strike, Recovery Strike | +2 to Thievery, +1 to attack rolls with encounter or daily powers after associated powers |
Power of Civilization | Leading Strike, Mantle of the infidel, Priest's shield, Valiant strike | +2 to Diplomacy, +1 to the damage roll for each enemy adjacent to you with associated powers |
Power of Creation | Bolstering strike, Grasping shards, Radiant Vengeance, Righteous brand | +2 to Religion, +1 to AC for you or ally with associated powers |
Power of Darkness | Ardent strike, Overwhelming strike, Priest's shield, Visions of blood | +2 to Stealth, concealment from the next attack after associated powers |
Power of Death | Enfeebling strike, Radiant Vengeance, Righteous brand, Visions of blood | +2 to Religion, +2 to damage rolls against bloodied enemies with associated powers |
Power of Destruction | Ardent strike, Bond of censure, Grasping shards, Righteous brand | +2 to Intimidate, +2 to damage rolls against unbloodied enemies with associated powers |
Power of Earth | Bolstering strike, Overwhelming strike, Recovery Strike, Visions of blood | +2 to Athletics, slow enemies with associated powers |
Power of Fate | Astral Seal, Avenging light, Bond of retribution, Holy strike | +2 to Insight, +1 to attack rolls against bloodied enemies with associated powers |
Power of Freedom | Holy strike, Leading Strike, Righteous brand, Vanguard's lightning | +2 to Acrobatics, +2 you or an ally's saving throw with associated powers |
Power of Hope | Enfeebling strike, Radiant Vengeance, Righteous brand, Visions of blood | +2 to Diplomacy, ally gains +1 to next attack roll with associated powers |
Power of Justice | Bond of censure, Mantle of the infidel, Righteous brand, Virtuous strike | +2 to Insight, +1 to attack rolls for bloodied allies with associated powers |
Power of Knowledge | Astral Seal, Grasping shards, Leading Strike, Virtuous strike | +2 to History, +1 to defenses with associated powers |
Power of Life | Enfeebling strike, Radiant Vengeance, Righteous brand, Visions of blood | +2 to Heal, ally gains temporary with associated powers |
Power of Love | Radiant Vengeance, Recovery Strike, Sun strike, Virtuous strike | +2 to Diplomacy, exchange tamage for temporary hp for allies with associated powers |
Power of Luck | Bond of censure, Holy strike, Lance of faith, Vanguard's light | +2 to Acrobatics, critical hit on 19-20 with associated powers |
Power of Madness | Enfeebling strike, Overwhelming strike, Righteous brand, Visions of blood | +2 to Bluff, -1 to enemy attack rolls with associated powers |
Power of the Moon | Bond of censure, Enfeebling strike, Hand of radiance, Righteous brand | +1 to Perception, -2 to the targeted defense after associated powers |
Power of Poison | Overwhelming strike, Enfeebling strike, Grasping shards, Righteous brand | +2 to Bluff, change damage to poison and +2 damage with associated powers |
Power of Protection | Leading Strike, Priest's shield, Valiant strike, Vanguard's light | +2 to Heal, ally gains +1 to defenses with associated powers |
Power of the Sea | Bond of censure, Divine bolts, Recovery Strike, Virtuous strike | +2 to Athletics, make a saving throw or give a -2 saving throw penalty with associated powers |
Power of Skill | Divine bolts, Overwhelming strike, Righteous brand, Valiant strike | +1 to trained skill checks, and associated powers can be used as a melee basic attack |
Power of the Storm | Overwhelming strike, Righteous brand, Valiant strike, Vanguard's lightning | +2 to Intimidate, change damage to thunder and +2 damage with associated powers |
Power of Strength | Avenging light, Holy strike, Overwhelming strike, Priest's shield | +2 to Athletics, +2 damage with associated powers |
Power of Strife | Ardent strike, Bond of retribution, Lance of faith, Sun strike | +2 to Bluff, +1 damage for each enemy within 3 of the target with associated powers |
Power of the Sun | Lance of faith, Radiant Vengeance, Sun strike, Virtuous strike | +2 to Insight, enemy gains vulnerable 3 radiant with associated powers |
Power of Torment | Ardent strike, Astral Seal, Overwhelming strike, Mantle of the infidel | +2 to Intimidate, enemy grants combat advantage to next ally with associated powers |
Power of Trickery | Avenging light, Overwhelming strike, Enfeebling strike, Recovery Strike | +2 to Thievery, you or an ally may shift with associated powers |
Power of Tyranny | Astral Seal, Bond of censure, Divine bolts, Enfeebling strike | +2 to Intimidate, -2 to saving throws even on a miss with associated powers |
Power of Undeath | Bond of censure, Enfeebling strike, Grasping shards, Lance of faith | +2 to Religion, change damage to Necrotic and +2 damage with associated powers |
Power of Vengeance | Astral Seal, Avenging light, Holy strike, Radiant Vengeance | +2 to Intimidate, enemy takes 2 damage the first time it attacks when hit by associated powers |
Power of War | Bolstering strike, Bond of retribution, Priest's shield, Visions of blood | +2 to History, +1 bonus to attack rolls against unbloodied targets with associated powers |
Power of Wilderness | Overwhelming strike, Recovery Strike, Sun strike, Valiant strike | +2 to Nature, you and each adjacent ally ignore difficult terrain after hitting with associated powers |
Power of Winter | Bond of censure, Enfeebling strike, Hand of radiance, Lance of faith | +2 to Endurance, change damage to cold and +2 damage with associated powers |