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"All things die, friend. It’s my job to make sure you do, too."[MP:26]

Prerequisite: Fighter

Dread Reaper Path Features

Reaper's Action (11th level): When you spend an action point to make an attack with a two-handed weapon, each enemy adjacent to you takes damage equal to your Strength modifier.

Impending Slaughter (11th level): If your opportunity attack bloodies an enemy marked by you, you can knock the enemy prone.

Reaping Cleave (16th level): When you hit with a melee basic attack using a two-handed weapon, an enemy adjacent to you takes damage equal to your Strength modifier. When you hit with the cleave power, all enemies adjacent to you take damage equal to your Strength modifier.

 Reaping Lunge Dread Reaper Attack 11
You make a long swing at your adversary, and your solid attack sends a clear message about the threat you represent.
 Encounter + Martial, Weapon
 Standard Action  Melee weapon + 1 reach
 Target: One creature
 Attack: Strength vs. AC
 Hit: 2[W] + Strength modifier damage. Until the start of your next turn, if the target makes an attack that doesn’t include you as a target, you can shift 1 square and make a melee basic attack against the target as an immediate interrupt.
 Weapon: If you’re wielding a two-handed weapon, the attack and the melee basic attack both deal extra damage equal to your Constitution modifier.


 Reaper's Warning Dread Reaper Utility 12
Sweeping your weapon in a threatening arc, you force your foes to reassess their tactics.
 Encounter + Martial
 Minor Action  Close burst 2
 Target: Each enemy in burst you can see
 Effect: The target is marked until the end of the encounter, until you are knocked unconscious, or until another mark supersedes this one.


 Blood Harvest Dread Reaper Attack 20
Your series of vicious swipes leaves your enemies bleeding and in a bad spot.
 Daily + Martial, Weapon
 Standard Action  Close burst 1
 Target: Each enemy in burst you can see
 Attack: Strength vs. AC
 Hit: 3[W] + Strength modifier damage, and the target takes ongoing 5 damage (save ends). If the target moves on its turn, it cannot make a saving throw against the ongoing damage.
 Weapon: If you’re wielding a two-handed weapon, the target instead takes ongoing 10 damage (save ends).
 Miss: Half damage, and no ongoing damage.
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