"You can’t slow me down, much less stop me."[MP:25]
Prerequisite: Fighter
Dreadnought Path Features
Dreadnought Action (11th level): When you spend an action point to make an attack, you gain resist 10 to all damage until the start of your next turn.
Unfailing Resources (11th level): Your maximum hit point value increases by 10. As a free action, you can take 10 damage to save automatically against an effect that a save can end. You must have at least 10 hit points to use this ability, and you can’t reduce this damage by any means.
Critical Hardening (16th level): When you score a critical hit with a weapon, you gain resist 10 to all damage until the end of your next turn.
Inexorable Advance | Dreadnought Attack 11 |
You relentlessly pound through and past your foes. | |
Encounter + Invigorating, Martial, Weapon | |
Standard Action | Melee weapon |
Target: One or two creatures | |
Effect: You can shift 1 square before each attack. | |
Attack: Strength vs. AC, two attacks | |
Hit: 1[W] + Strength modifier damage per attack. | |
Weapon: If you’re wielding an axe, a hammer, or a mace, the attacks deal extra damage equal to your Constitution modifier. |
Blood Iron | Dreadnought Utility 12 |
Detaching your mind from your injuries, you ignore minor wounds for the rest of the battle. | |
Daily + Martial | |
Immediate Reaction | Personal |
Trigger: You become bloodied | |
Effect: You gain resist 5 to all damage until the end of the encounter. |
Line-Breaker Assault | Dreadnought Attack 20 |
Your hammering strike knocks your foe where you want it and leaves it staggering. | |
Daily + Martial, Reliable, Weapon | |
Standard Action | Melee weapon |
Target: One creature | |
Attack: Strength vs. Fortitude | |
Hit: 3[W] + Strength modifier damage, and you slide the target to an adjacent space. The target is dazed (save ends). | |
Effect: You gain resist 5 to all damage until the start of your next turn. |