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"You can’t slow me down, much less stop me."[MP:25]

Prerequisite: Fighter

Dreadnought Path Features

Dreadnought Action (11th level): When you spend an action point to make an attack, you gain resist 10 to all damage until the start of your next turn.

Unfailing Resources (11th level): Your maximum hit point value increases by 10. As a free action, you can take 10 damage to save automatically against an effect that a save can end. You must have at least 10 hit points to use this ability, and you can’t reduce this damage by any means.

Critical Hardening (16th level): When you score a critical hit with a weapon, you gain resist 10 to all damage until the end of your next turn.

 Inexorable Advance Dreadnought Attack 11
You relentlessly pound through and past your foes.
 Encounter + Invigorating, Martial, Weapon
 Standard Action  Melee weapon
 Target: One or two creatures
 Effect: You can shift 1 square before each attack.
 Attack: Strength vs. AC, two attacks
 Hit: 1[W] + Strength modifier damage per attack.
 Weapon: If you’re wielding an axe, a hammer, or a mace, the attacks deal extra damage equal to your Constitution modifier.


 Blood Iron Dreadnought Utility 12
Detaching your mind from your injuries, you ignore minor wounds for the rest of the battle.
 Daily + Martial
 Immediate Reaction  Personal
 Trigger: You become bloodied
 Effect: You gain resist 5 to all damage until the end of the encounter.


 Line-Breaker Assault Dreadnought Attack 20
Your hammering strike knocks your foe where you want it and leaves it staggering.
 Daily + Martial, Reliable, Weapon
 Standard Action  Melee weapon
 Target: One creature
 Attack: Strength vs. Fortitude
 Hit: 3[W] + Strength modifier damage, and you slide the target to an adjacent space. The target is dazed (save ends).
 Effect: You gain resist 5 to all damage until the start of your next turn.
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