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A male and female eladrin
Abilities Intelligence, and either
Dexterity or Charisma
Skills +2 Arcana
+2 History
Size Medium
Speed Average
Vision low-light
Languages Common
Traits Eladrin Education
Eladrin Weapon Proficiency
Eladrin Will
Fey Origin
Fey Step
Avg. height 5'5"–6'1"
165–185 cm
Avg. weight 130–180 lbs.
59–82 kg
Subraces Llewyrr Elf
moon elf
sun elf
Winterkin Eladrin

Eladrin is one of the core player character races in Dungeons & Dragons 4th Edition introduced in the Player's Handbook.[PH:38][HotFL:254]

Eladrin are similar in height to humans. They are slim, and even the strongest look simply athletic rather than muscular. They have the same range of complexions as humans, though they are more often fair than dark. Their straight fine hair is often white, silver, or pale gold and they wear it long and loose. Their ears are long and pointed and their eyes are pearly and opalescent orbs of vibrant blue, violet, or green, lacking pupils. Eladrin can't grow facial hair and have little body hair.

Eladrin children grow much as human children do, but their aging process slows to a crawl when they reach maturity. They enjoy youth and health for most of their lives and don't begin to feel the effects of age until the middle of their third century. Most live for over 300 years, and even then they suffer few of the infirmities of old age.


Male Names: Albanon, Aramil, Arannis, Berrian, Dayereth, Erevan, Galinndan, Hadarai, Hadaral, Immeral, Mindartis, Paelias, Quarion, Riardon, Soveliss

Female Names: Althaea, Anastrianna, Andraste, Bethrynna, Caelynna, Jelenneth, Leshanna, Meriele, Naivara, Quelenna, Sariel, Shanairra, Theirastra, Valenae

Family Names: Dawnfire, Feycrown, Mistcourt, Riverrun, SKyhawk, Sunstar, Winterbreeze

Racial traits[]

Eladrin benefit from the following racial traits.

Eladrin Education
They gain training in one additional skill of their choice.
Eladrin Weapon Proficiency
They gain proficiency with the longsword.
Eladrin Will
They gain a minor racial bonus to their Will defense. In addition, they gain a moderate racial bonus to saving throws against charm effects.
Fey Origin
Their ancestors were native to the Feywild, so you are considered a fey creature for the purpose of effects that relate to creature origin.
Rather than sleep, eladrin enter a meditative state known as trance. You need to spend 4 hours in this state to gain the same benefits other races gain from taking a 6-hour extended rest. While in a trance, you are fully aware of your surroundings and notice approaching enemies and other events as normal.
Fey Step
They can use fey step as an encounter power.

Eladrin feats[]

The following feats have the eladrin race as a prerequisite. Other prerequisites are noted.

Eladrin racial utility powers[]

These powers can be obtained in place of a utiltiy power granted by a class.

Eladrin paragon paths[]

The following paragon paths have the eladrin race as a prerequisite. Other prerequisites are noted.

Favored classes[]


Eladrin 4

The eladrin ability bonus was originally a moderate bonus to both Dexterity and Intelligence.[PH:38] The Essentials update and subsequent books changed the bonus to be in Intelligence, and either Dexterity or Charisma.[U :E]

Dragon Magazine #384 presented a feat and paragon path-based approach to subraces with the Winterkin Eladrin, eladrin whose ancestors at least had served the Winter Court of the Archfey.

The Neverwinter Campaign Setting introduced the concept of subraces, as well as the eladrin subraces moon elf[NCS:49] and sun elf.[NCS:50]