Eye on Eberron is a series of Dragon and Dungeon magazine articles about the world of Eberron.
Issue | Title | Summary |
---|---|---|
Dungeon 191 June 2011 |
The City of Zarash'ak | A city found within the Shadow Marshes. |
Dungeon 192 July 2011 |
Kyrzin, The Prince of Slime | Shadow marsh plot, and epic-tier threat. |
Dungeon 193 August 2011 |
Lost: The shapeshfitng village | A village of doppelgangers that moves about and is able to avoid detection. |
Dungeon 194 September 2011 |
Daask | Honest monsters in cities leading to dishonest cousins (part of a Daask syncidate). |
Dungeon 195 October 2011 |
Fort Bones | An undead fort east of Karrnath. |
Dungeon 196 November 2011 |
Taer Syraen, the Winter Citadel | A fey stronghold in Karrnwood, with special affinity for the cold. |
Dragon 406 December 2011 |
The Trust | Description of Gnome's homeland, and their secret service to prevent major crimes. |
Dragon 408 Feburary 2012 |
Baator | |
Dragon 409 March 2012 |
The Chamber | Description of Eberron's prophecy system (generally based on conditions) |
Dragon 410 April 2012 |
The bloodsail Principality | |
Dragon 411 May 2012 |
Eston | A city destroyed when spells came to life. |
Dragon 412 June 2012 |
The Sovereign Swords | |
Dragon 413 July 2012 |
The Kech Ghaalrac | A powerful goblin clan that took control of the Gathering Stone. |
Dragon 414 August 2012 |
The Vale of the Inner Sun | |
Dragon 415 September 2012 |
The Aurum | A brief description of a famous social club. This club rejects major nobles or dragonmarked heirs, as they claim to be an alliance of innovators who don't accept those born unto wealth without talents to accompany it. |
Dragon 416 October 2012 |
Rak Tulkhesh, the Rage of War | |
Dragon 418 December 2012 |
The Winter of the World | Describes The Children of Winter, where one intends to destroy stones that cleanse the water and keep people from becoming sick - while thousands will die, those who survive will become stronger for their suffering. Their beliefs focus on trying to maintain the natural cycle (opposing undead or attempts to subvert the spirit of the natural world) to stave off the apocalypse. |