A feat is a small bonus that characters choose at 1st level, when reaching each even-numbered level, as well as 11th and 21st levels. Generally, the same feat cannot be taken more than once.
Feat Quick Reference Table[]
This table is meant as a quick-reference guide, not as the final word on how these feats work. Please click on the feat's name to see its full description and any special notes or errata not reflected here.
For feats related to a given class, see Feats related to classes. For feats related to a given race, see Feats related to races.
Heroic Feats[] | |||
---|---|---|---|
Name | Source | Prerequisites | Benefit |
Aberrant Mark of Contagion | EPG | - | When enemies are hit by your daily attack powers, they take a -2 penalty to saving throws. |
Aberrant Mark of Madness | EPG | - | When enemies are hit by your daily attack powers, they take a -2 Will defense. |
Aberrant Mark of Terror | EPG | - | When enemies are hit by your daily attack powers, they take a -1 penalty to attack rolls against you. |
Academy Prodigy | Dragon390 | Eladrin, Artificer | +3 feat bonus to 2 skills from the artificer's class skill list. |
Accidental Tells | Dragon | Tiefling, Mantle of Misfortune feat | When making Insight checks, roll twice if target is in range of Mantle of Misfortune. |
Accurate Magic Weapon | EPG | Artificer | Enhanced weapons and implements gain +1 to next attack roll |
Accursed Challenge | Dragon384 | Paladin, must worship Avandra | Creatures marked by you take a -2 penalty to saving throws if making attacks not including you |
Accursed Coordination | AP | Warlock, Warlock's Curse | Place your curse on a creature already cursed by another |
Acid Wash | Dragon391 | Genasi, acid surge racial power | Ignore immobilized, restrained and slowed conditions while moving using acid surge |
Action Rush | MP2 | Human, rogue or Ranger | Shift 2 squares after spending action point |
Action Surge | PHB | Human | +3 to attack rolls when you spend an action point |
Active Familiar | Dragon382 | Arcane Familiar feat | When you take a move action, you can also move your familiar its speed or shift it 1 square. |
Adaptable Breath | PHRD | Dragonborn | Deal a different damage type with your Dragon breath |
Adaptable Nature | DSCS | Goliath | Briefly gain +2 bonus to skill checks when other creatures succeed on skill checks. |
Advantage of Cunning | PHB2 | Bard, Virtue of Cunning | Slide enemy into ally's vacated space |
Adventagous Eye | Dragon | Vistani Heritage | While a target is affected by the Evil Eye of the Vistani power, it grants combat advantage. |
Advantagous Formation | DSCS | Dune Trader, Quick Formation | Allies gain combat advantage briefly when shifting next to enemies with your Quick Formation power. |
Advantagous Rebuke | Dragon | Invoker, Covenant of Preservation | Enemies hit with attacks which have a bonus from Preserver's Rebuke briefly grant combat advantage. |
Aegis Accuracy | Dragon | Swordmage | Gain brief +1 to hit targets marked by your Swordmage Aegis when they make an attack which doesn't include you. |
Aegis Vitality | Dragon | Swordmage | Gain 3/6/9 temporary hit points per tier when targets marked by your Swordmage Aegis make an attack which doesn't include you. |
Aerenal Arcanist | EPG | Elf, any arcane class, Aerenal background | Gain extra arcane utility powers. |
Aerenal Half-Life | EPG | Elf, Aerenal background | Gain extra arcane utility powers. |
Against All Odds | Dragon | Wis 13, | Gain +1 to damage and attack rolls for the rest of your turn if you start with 3 or more enemies adjacent to you. |
Aggressive Spirit | Dragon | Shaman | You can teleport your spirit companion adjacent to another enemy when you reduce an enemy to 0 hit points. |
Agile Hunter | PHB | Dex 15, Ranger, Hunter's Quarry | Shift as a free action after scoring a critical hit |
Agile Running Attack | MP2 | Ranger, Running Attack | Ignore difficult terrain when moving as part of an attack |
Agile Stand | MP2 | Ranger, Rogue | Shift when standing up |
Agile Superiority | Dragon | Fighter, Combat Superiority class feature | The bonus from the Combat Superiority equals your Dex mod instead of your Wis mod |
Airspur Windrider | Dragon | |Akanûl regional background | Subtract 10 feet from distance fallen before determining damage from falling. |
Alchemical Affinity | Dragon | Warforged | Gain temporary hit points equal to you Con mod when you hit an enemy with a consumable alchemical item. |
Alchemical Blood | Dragon | Warforged | Gain +1 per tier feat bonus with attack powers and alchemical item attack powers with a specific damage type. |
Alchemical Opportunist | Dragon | - | Can use alchemical item if it's in your hand when an enemy provokes an opportunity attack |
Alchemist | AV, EPG | - | You can craft alchemical items of your level or lower |
Aggressive Advantage | Essentials | - | Combat advantage against enemies during your first turn in an encounter |
Aggressive Assault | MP | Rogue, Brutal Scoundrel, First Strike | Slide targets that have not yet acted 1 square |
Agile Form | PrP | Druid, Wild shape | Shift 1 when you use Wild shape |
Agile Stand | MP2 | Rogue | Shift when standing up |
Alertness | PHB, Essentials | - | No combat advantage when surprised, +2 to Perception |
Alhahn's Mindful Relocation | PHB3 | Githzerai, Shifting Fortunes | Shift up to speed as a free action when using second wind |
Allegiance to the Daughter | Dragon | Warlock, Infernal Pact | Create temporary zone of hellfire whenever you reduce an enemy to 0 hit points with a warlock attack. |
Ambush Tactics | MP2 | Any martial class | 1d6 extra damage against enemy that has not yet acted |
Amoth's Grace | Dragon | Channel Divinity class feature | You can use the power Amoth's Grace. |
Ancestral Guidance | EPG | Channel Divinity class feature, must worship Spirits of the Past | You can use the power Ancestral Guidance. |
Ancestral Wrath | Dragon | Foulborn Heritage | Gain +1 bonus to speed while bloodied. |
Ancient Covenant of Nessus | PHRT | Tiefling,Invoker | Use divine covenant to allow a target of your power to make an attack and take damage. |
Ancient Lore of the Dawn War | Dragon | - | +2 feat bonus to History and Religion checks. Gain Supernal as a language. |
Ancient Soul | PHRD | Dragonborn, Sorcerer, Dragon Magic | Dragon breath recharges when you take class feature resisted damage. |
Ancient Wisdom | Dragon | Wilden, Shaman, Voyage of the Ancients power | When you use the Voyage of the Ancients power, enemies also grant combat advantage to each ally adjacent to your spirit companion. |
Angelic Harrier | Dragon | Invoker | When using ranged invoker encounter or daily attacks and only one enemy is hit, you can slide the enemy one square. |
Anger Unleashed | PHB2 | Half-orc | +2 attack for 1 round after becoming bloodied |
Angharradh's Favor | FRPG | Channel Divinity class feature, must worship Angharradh | You gain the Angharradh's Favor power. |
Animal Empathy | PrP | Trained in Nature | +2 to Nature checks, and substitute Nature for Insight when dealing with beasts |
Ankle Biter | DSCS | Goblin race | +1 feat bonus to damage rolls vs creatures larger than you. |
Ankle Cutter | MP | Halfling, Rogue, Sneak Attack | Cause Large or larger Sneak Attack target to be slowed |
Anthem of Civilization | Dragon, DP | Channel Divinity class feature, must worship a deity of the civilization domain. | You gain the Anthem of Civilization power. |
Ape's Reach | Dragon | Druid, Wild Shape power. | +2 feat bonus to Athletics checks. +1 reach with melee baisic attacks while in beast form while bloodied. |
Arawai's Abundance | EPG | Channel Divinity class feature, must worship Arawai. | You gain the Arawai's Abundance power. |
Arcana Ward | DP | Channel Divinity class feature, must worship a deity of the arcana domain. | You gain the Arcana Wardpower. |
Arcane Familiar | AP, HotEC, HotFW | Any Arcane class | You gain a familiar |
Arcane Fire | AP | Int 13, Any arcane class | Target hit with fire power gains vulnerability to cold |
Arcane Fury | AP | Half-orc, Any arcane class | Deal extra furious assault damage to multiple targets |
Arcane Implement Proficiency | AP | Any arcane class | Use an implement group with which an arcane class is proficient, with arcane powers |
Arcane Malice | Dragon | Any arcane class, you have a spellscar | Gain sticking bonus to damage rolls vs creatures you hit with daily attacks, amplied further by Student of the Plague feat. |
Arcane Porter | HotFW | Arcane Familiar | Your familiar can carry a 5-pound object |
Arcane Repositioning | Dragon | Eladrin, Artificer | Can teleport conjurations and summons as free action by expending your Fey Step power. |
Arcane Reserves | AP | Human, Any arcane class | +2 to damage with at-will powers when encounter powers are expended |
Arcane Spellfury | PHB2 | Sorcerer | +1 to attack rolls after hitting with sorcerer at-will attack |
Arcane Trapsmith | Dragon | Artificer, training in Thievery | You can use your Int mod instead of your Dex mod when making Thievery checks to disable traps and open locks. +4 feat bonus to Arcana checks related to traps and hazards. |
Arcane Vampire | Dragon | Vampire, any Arcane class | 1/enc gain a healing surge when hitting an enemy with an arcane encounter attack power. Can gain a damage bonus to arcane encounter attack by spending a healing surge. |
Archer Captain | MP2 | Warlord, Archer Warlord | You and allies ignore long range penalty |
Archery Mastery | D400 | Leveled ranger at-will attack power | Swap a leveled ranger at-will attack power for aimed shot, clever shot, or rapid shot |
Ardent Tsucora Initiation | Dragon | Kalashtar, Ardent, Ardent outrage class feature | Targets of your Ardent Outrage power briefly treat squares adjacent to you as difficult terrain. |
Arena-Fighter's Recovery | DSCS | Fighter, Arena Training class feature | Gain brief bonus to damage rolls with arena weapons after using Second Wind. |
Argent Falcon | Dragon | Arcane Familiar feat, must worship Sehanine | Gain the Argent Falcon feat power, which replaces one of your 6th-level or higher utility powers |
Armor Finesse | Essentials | - | Ignore the check penalty for wearing armor |
Armor of Bahamut | PHB | Channel Divinity, must worship Bahamut | Use Channel Divinity to invoke Armor of Bahamut |
Armor of Burning Wrath | DP | Invoker, Covenant of Wrath | Armor of wrath gains the fire keyword, and the target takes -1 to saving throws |
Armour of Vengeance | DP | Avenger, Censure of Retribution, Oath of enmity | +1 to defenses against creatures other than your Oath of enmity target |
Armor of Winter | Dragon | Invoker, Covenant of Wrath class feature, must worship the Raven Queen. | Deal extra cold damage vs Undead with your Armor of Wrath power, and immobilize them if it makes them bloodied. |
Armor Proficiency: Banded Mail | MME | Proficiency with Chainmail | Training with banded mail armor. |
Armor Proficiency: Barbed Shield | MME | Proficiency with heavy shields | Training with barbed shields. |
Armor Proficiency: Chainmail | PHB | Str 13, Con 13, training with leather armor or hide armor | Training with chainmail armor |
Armor Proficiency: Full Plate | MME | Proficiency with plate armor | Training with full plate armor. |
Armor Proficiency: Hide | PHB | Str 13, Con 13, training with leather armor | Training with hide armor |
Armor Proficiency: Leather | PHB | - | Training with Leather Armor |
Armor Proficiency: Plate | PHB | Str 15, Con 15, training with scale armor | Training with plate armor |
Armor Proficiency: Ring Mail | MME | Proficiency with hide or chainmail. | Training with ring mail armor. |
Armor Proficiency: Scale | PHB | Str 13, Con 13, training with chainmail | Training with scale armor |
Armor Proficiency: Spiked Plate | MME | Proficiency with plate armor. | Training with spiked plate armor. |
Armor Proficiency: Splint Mail | MME | Proficiency with scale armor. | Training with splint mail armor |
Armor Proficiency: Studded Leather | MME | Proficiency with hide armor. | Training with studded leather armor |
Armored Endurance Training | MP2 | Any martial class | No armor penalty to Strength and Constitution skills |
Armored Sorcerer | Dragon | Sorcerer, Proficiency with leather armor. | Resistance from your Spell Source is increased by 2 while wearing leather armor. |
Armored Warlord | MP2 | Warlord, Battlefront Leader | Gain proficiency with scale armour and one extra healing surge |
Armored Swiftness Training | MP2 | Any martial class | No armor penalty to Dexterity skills |
Armored Warrenguard | Dragon | Gnome | You do not suffer the normal speed penalty incurred by chainmail and scale, and gain +1 bonus to AC from Large or larger enemies. |
Asmodeus’s Fiery Command | BoVD | Channel Divinity class feature, must worship Asmodeus | You gain the power Asmodeus’s Fiery Command. |
Assassin's Challenge | Dragon | Assassin, Paladin, Assassin's Shourd power | You can use a holy symbol as an implement. Additionally, whenever creatures takes extra damage from divine challenge for each assassin's shroud that's on it. |
Assassin's Cloak | Dragon | Assassin | When you become invisible, you can make a stealth check to hide as a free action. |
Assassin's Escape | Dragon | Assassin, shade form power | Can use Shade Form as an immediate interrupt when taking damage. |
Astral Elixir | Dragon | Deva, Artificer, shielding elixir power | Grant additional radiant resistance with Shielding Elixir. Target of Shielding Elixir can end its effect to add 1d6 to a saving throw. |
Astral Enmity | DP | Deva, Avenger, Oath of enmity | Bonus from Memory of a thousand lifetimes also applies to damage rolls against your Oath of enmity target |
Astral Fire | PHB | Dex 13, Cha 13 | +1 damage with fire or radiant power |
Astral Preservation | DP | Deva, Invoker, Covenant of Preservation | When you use preserver's rebuke, nearby allies gain +1 against attacks by bloodied creatures |
Audacious Crow | PrP | - | +2 to Thievery checks; increase by 1 for each ally with feat |
Aureon’s Instruction | EPG | Channel Divinity class feature, must worship Aureon | You gain the Aueron's Instruction power. |
Auspicious Lineage | PHB2 | Deva | Roll d8 instead of d6 for memory of a thousand lifetimes |
Autohypnosis | PsP | Any Psionic class, trained in Arcana | Gain 1 healing surge; substitute Arcana for Endurance |
Avandra's Boon | Dragon | Channel Divinity class feature, must worship Avandra | You gain the Avandra's Boon power. |
Avandra's Covenant | Dragon | Invoker, Divine Covenant class feature, must worship Avandra | Can grant nearby ally a saving throw instead of using covenant manifistation when using divine encounter or daily attack power. |
Avandra’s Rescue | PHB | Channel Divinity class feature , must worship Avandra | Use Channel Divinity to invoke Avandra’s Rescue |
Avenger's Fortunes | Dragon | Githzerai, Avenger | Can shift 1 square whenever a healing surge is spent. If you have an oath of emnity target the shift must take you closer to that target. |
Avenging Allure | DP | Avenger, Censure of Unity | Pull target 2 extra squares when you use Bond of censure |
Avenging Opportunist | DP | Human, Avenger, Oath of enmity | Gain extra move action when you reduce your Oath of enmity target to 0 hit points |
Avenging Resolution | Dragon | Githzerai, Avenger | When you attack a target of your oath of enmity with a weapon attack, treat all rolls of a 1 or 2 on the damage dice as though the result were a 3 on the die. |
Avernian Emissary Wrath | Dragon | Tiefling, assassin's shroud power | When you miss your assassin's shroud target you can use your infernal wrath power against it. |
Avowed Dragonfoe | FRPG | Dragonborn | +1 bonus to attack rolls against dragons, +2 while bloodied |
Axe Expertise | Essentials | - | +1 to attack rolls with an axe, when rolling damage for an attack with an axe, you can reroll one damage die that results in a 1 |
Axe Strike | MME | Power Strike power | Expend a use of Power Strike when you miss a target while using an axe to deal 5 damage per tier. |
Backbreaking Staff | Dragon | Backstab | Daze targets briefly when you use backstab with a staff attack. |
Backstabber | PHB | Rogue, Sneak Attack class feature | Sneak Attack dice increase to d8s |
Baleful Malediction | DP | Invoker, Covenant of Malediction | Enemies you hit with encounter or daily powers take -2 to attacks against you |
Balican High Praetor | Dragon | Warlock, Sorcerer-King class feature, Balican Praetor feat | Makes allies apply extra curse/damage after you drop cursed enemies to 0. Can augment powers to allow allies to shift or gain defenses. Use Cha mod instead of Con mod with associated powers. |
Balican Praetor | Dragon | Warlock, Sorcerer-King class feature, | +2 feat bonus to Diplomacy. Can make Hand of Blight briefly grant vulnerability to all damage by forgoing the extra damage. |
Balinor’s Prey | EPG | Channel Divinity class feature, must worship Balinor | You gain the power Balinor’s Prey. |
Bane's Tactics | Dragon | Channel Divinity class feature, must worship Bane | You gain the power Bane's Tactics. |
Bane's Tyrannical Transference | Dragon | Channel Divinity class feature, must worship Bane | You gain the power Bane's Tyrannical Transference. |
Bane’s Instructive Stratagem | BoVD | Channel Divinity class feature, must worship Bane | You gain the power Bane’s Instructive Stratagem. |
Bard of All Trades | Dragon | Bard | +3 feat bonus to all utrained skill checks |
Bardic Knowledge | PHB2 | Bard | +2 bonus to several skill checks |
Bardic Wayfarer | Dragon | Bard, Majestic Word class feature | Teleport 1 square whenever you teleport an ally with a power, and can teleport the target of Majestic Word 1 square instead of sliding it. |
Barreling Charge | MP2 | Any martial class | Charge to adjacent square with reach weapon |
Battle Cadence | Dragon | Bard, Majestic Word class feature | Slide 1 extra square with Majestic Word, and grant the target +2 bonus to its next damage roll. |
Battle Cleric Armaments | Dragon | Str 15, Cleric | You gain proficiency with light shields and with one military weapon. |
Battle Hardened | PHB3 | - | +5 to saving throws against fear, +2 to initiative checks |
Battle Caster Defense | PHB3 | - | +4 to AC vs. opportunity attacks provoked by ranged or area powers |
Battle Healer | DP | Cleric, Healing word (cleric) | Regain Str hit points when you use Healing word (cleric) |
Battle Intuition | Dragon | Deva | Use Wis mod instead of Dex mod for Initiative. +2 feat bonus to Initiative. |
Battle Song Expertise | Dragon | Bard | +1 feat bonus per tier with attack rolls with weapons you are proficient with and with wands and bard implements. |
Battle Trample | Dragon | - | You gain the Battle Trample power. |
Battlemind Duulora Initiation | Dragon | Kalashtar, battlemind, speed of thought class feature | When you use Speed of Thought, mark each enemy adjacent to you at the end of the move. |
Battering Shield | PHB3 | Proficiency with heavy shields | Push or slide target 1 additional square when using shield |
Battlewise | Essentials | - | Use Wis rather than Dex to determine initiative |
Beacon of Dol Arrah | EPG | Channel Divinity class feature, must worship Dol Arrah | You gain the Beacon of Dol Arrah power. |
Beast Form Eyes | Dragon | Druid, Wild Shape power | You gain +2 feat bonus to Perception. While you are in beast form, you gain low-light vision. |
Beast Guidance | MP | Ranger, Beast Mastery class feature | Beast gains +2 to your trained skills |
Beast Protector | MP | Ranger, Beast Mastery class feature | Attack against beast provokes opportunity attack from you |
Beast Rider | Dragon | Beast Mastery class feature | You can ride your beast companion as long as it's your size or larger and at least Medium size. You can mount and dismount it as a move action. |
Beast Training | MP | Ranger, Beast Mastery class feature | Beast gains training in a skill |
Beastwalker Circle | HotFW | Druid, Summon Natural Ally class feature | Gain wild shape, exchange summon natural ally for druid daily power |
Becomer | Dragon | Changeling, Changeling Disguise power | Chose a race you can imitate. Learn language of another race, +2 racial bonus to a skill which the race has, +5 bonus to avoid detection when intimidating chosen race. |
Befuddling Thoughts | PsP | Changeling, Psion, Changeling Trick, Send Thoughts, Telepathy Focus | Changeling trick becomes ranged 20 with send thoughts |
Beginner's Luck | Dragon | Sorcerer, Wild Magic class feature | When making a untrained skill check, pick even or odd, roll d20; if the number matches your pick, gain feat bonus to the skill check equal to your Cha modifier. |
Beguiling Enchantment | PHB3 | - | Enemy -2 to attacks after you hit it with charm power |
Beguiling Torment | PsP | Psionic Augmentation | When you daze or stun, augment to slide enemy |
Beneath Notice | Dragon | - | Gain combat advantage against Large or larger enemies when you and an ally are next to them. |
Benefit of Foresight | Dragon | Tiefling, Gaze of Ruin feat | Roll twice when making Intimidate checks vs creatures you can see. |
Benighted Birthright | Dragon | Shadar-kai | Resist 5 necrotic and +2 feat bonus to saving throws vs ongoing necrotic damage. |
Berronar's Salve | FRPG | Channel Divinity class feature, must worship Berronar | You can use the power Berronar's Salve. |
Berserk Vitaity | HotFW | Barbarian, Berserker Fury | Gain temporary hp when you enter berserker fury |
Beshaba's Boon | FRPG | - | Gain 5 temporary hit points each time an enemy fails a saving throw against an effect you imposed. |
Bestial Mobility | Dragon | Beast Mastery class feature | While adjacent to beast companion, you can increase or descrease distance of forced movement, and stand as a minor action. |
Betrayal of Body | BoVD | - | Can transfer untyped ongoing damage to ajacent ally, increasing the damage by 5. |
Betrayal of Zerthimon | Dragon | Githzerai, assassin, assassin’s shroud power | Targeting enemies who haven't acted yet with assassin's shroud make them briefly grant combat advantage. |
Binding Mastery | Dragon | Ritual Caster feat, mastery of Magic Circle and one other binding ritual | Can use Arcana or Religion in place of Diplomacy and Intimidate when interacting with creatures not with natural origin, and gain +2 bonus to checks of this purpose. Once per day ignore component cost of a binding ritual you have mastered. |
Bitter Challenge | Dragon | Paladin, Divine Challege power | Targets taking damage from your Divine Challenge are also briefly slowed. |
Bitter Cold | Dragon | Wizard | Creatures hit by you wizard powers with the cold keyword briefly get a -2 penalty to Fortitude. |
Bitter Rebuke | Dragon | Invoker, Divine Covenant class feature, Rebuke Undead power | Modifies Rebuke Undead based on your Divine Covenant. |
Black Arrow Style | Dragon | any martial class, training in Stealth | You gain a benefit with either Deft Strike (rogue) or Twin Strike (hunter). |
Black Vistani Cat | Dragon | any arcane class, cat familiar, Vistani Heritage | Your Evil Eye og the Vistani can originate from your active cat familiar, which doesn't provoke opportunity attacks. |
Blade and Buckler Duelist | Dragon | Rogue, proficiency with light shields | The shield bonus from your light shield increases to +2. |
Blade Opportunist | PHB | Str 13, Dex 13 | +2 to opportunity attacks with heavy blade or light blade |
Bladed Fists | Dragon | Bladeling | Your unarmed attacks deal 1d6 damage, and you gain a +2 proficiency bonus to attack rolls you make with unarmed attacks. |
Bladed Stalker | Dragon | Bladeling, Bladed Fists feat | Your unarmed attacks gain the high crit weapon property |
Blessed Scoundrel | DP | Halfling, Any Divine class | Spend healing surge with second chance |
Blessed Shifter | DP | Shifter, Paladin | Gain more damage with melee attacks when you use shifting |
Blessed Strength | Dragon | Half-orc, paladin | Use Str mod in place of Cha when determining damage from your Divine Challenge or divine sanction. |
Blessing of Avandra | DP | Halfling, Cleric | If enemy misses due to Second chance, ally can spend healing surge |
Blessing of Corellon | DP | Elf, Cleric | If you hit with Elven accuracy, an ally can spend healing surge |
Blessing of Silvanus | FRPG | Channel Divinity class feature, must worship Silvanus | You can use the power Blessing of Silvanus |
Blighting Power | Dragon, DrMA | Shadar-kai, Bard, Sorcerer, Swordmage, Warlock or Wizard class | You gain a benefit with an attack power. |
Bloodhound Style | Dragon | Any martial class | You gain a benefit with an attack power. |
Blindfighting Sentinel | Essentials | - | Invisible enemies don't have combat advantage, blindness does not penalize Perception, +2 Perception |
Blindfighting Warrior | Essentials | - | Melee attacks ignore partial and total concealment |
Blood Cousin's Tribe | Dragon | Barbarian | +1 bonus damage when raging, increased by each ally with a tribal feat. |
Blood Devourer Shifting | Dragon | Shifter, Assassin, Assassin's Shroud power | When you are bloodied, choose an enemy which you have an assassin's shroud on; deal extra damage if you hit it before the end of your next turn. |
Blood of Dragons | Dragon | Dragonborn, dragonfear racial power | +2 bonus to defenses vs fear attacks, or +4 if the attacker is a dragon. |
Blood Pact of Cania | PHRT | Tiefling, Cha 13, Warlock, Infernal Pact | +2 or more to damage rolls with constitution based warlock powers |
Blood Quarry | MP2 | Tiefling, Ranger, Hunter's Quarry | +2 to attack when using Bloodhunt against quarry |
Bloodhunter's Dread | PHRT | Tiefling | -2 to attacks against you from bloodied enemies you hit |
Bloodhunter's Flank | PHRT | Tiefling | +2 or more to damage rolls for you and allies against flanked, bloodied foes |
Bloodied Boon | Dragon | Warlock, Eldricth Pact class feature, Warlock's Curse class feature | +2 bonus to defenses vs fear attacks, or +4 if the attacker is a dragon. |
Bloodied Concentration | PsP | Psion | +1 to attacks with augmented at-will powers when bloodied |
Bloodied Elusion | PHB3 | Seeker, Bloodbond | Shift 1 square when bloodied by any attack |
Bloodied Enmity | PsP | Ardent, Mantle of Impulsiveness | When first bloodied, melee attacks deal 1d6 extra damage |
Bloodied Ferocity | PHB3 | Minotaur | Make free melee basic attack when first bloodied |
Bloodied Fleetness | Dragon | - | +1 bonus to speed while bloodied. |
Bloodied Invigoration | MP | Con 13, Dragonborn, Fighter | Invigorating powers grant +2 temporary hp when bloodied |
Bloodied Spear | PrP | - | +1 to attack and damage with opportunity attacks, increase by 1 for each ally with feat |
Bloody Triumph | PrP | Barbarian | Gain bonus to next damage roll against enemy you bloody |
Bloodied Vengeance | Dragon | Halfling, Second Chance racial power | Gain brief bonus to damage rolls after being bloodied, which is greater if the attack hits you. |
Bloodseeker | Dragon | Tiefling, Fighter | +2 bonus to damage rolls vs bloodied enemies marked by you. |
Bloodthirsty Hunter | Dragon | Shadar-kai, Ranger class, Hunter's Quarry class feature | If you reduce your quarry to 0 hit points, chose new hunter's quarry, and can deal hunter's quarry damage again. |
Bloodthirsty Mien | Dragon, DrMA | 15 Cha or trained in Intimidate | Whenever you score a crit, you gain a +5 bonus to Intimidate for the rest of the encounter. |
Bloodthirsty Spirit | Dragon | Shaman, Watcher Spirit class feature | Allies making ranged basic attacks triggered by your Spirit's Prey power gain damage bonus. |
Bloody Balance | Dragon | Paladin | Gain +2 bonus to damage rolls while adjacent to bloodied allies. |
Bloody Triumph | Dragon | Barbarian, Thaneborn Triumph class feature | After bloodying an enemy, you or your allies gain a damage bonus to the next damage roll. |
Bludgeon Expertise | Essentials | - | +1 to attack rolls with a hammer or mace, +1 to number of squares a target is pushed with an attack using a hammer or mace |
Blurred Speed | PsP | Battlemind, Blurred Step | Shift 2 with Blurred step |
Blurring Claws | PHB2 | Razorclaw shifter | +2 damage with combat advantage during razorclaw shifting |
Bogtangle Heritage | Dragon | Human | Gain the Bog Hunter's Poison daily attack power and a +2 feat bonus to Naure. |
Bogtangle Warrior | Dragon | Human, Bogtangle Heritage feat | Gain proficiency with the blowgun, increase blowgun damage die by one. Gain the Bogtangle Dart attack power. |
Bold Command | MP | Halfling, Warlord, Bravura Presence | Allies gain +1 to attack rolls against enemy that misses you |
Bold Gamble | Dragon | Warlord, Bravura Presence class feature | By spending an action point to attack you can gamble between making an enemy grant combat advantage if the attack hits or granting combat advantage youself if it misses. |
Boldrei’s Shelter | EPG | Channel Divinity class feature, must worship Boldrei | You gain the Boldrei's Shelter power. |
Bolstering Admixture | Dragon | Warforged, Artificer, Curative Admixture power | Targets of your Curative Admixture can make a saving throw. |
Bolstering Breath | PHRD | Dragonborn | Dragon breath no longer damages allies, grants them +1 to attack rolls |
Bolstering Inspiration | MP | Dwarf, Warlord | Saving throw or additional hp for Inspiring word target |
Bolstering Mantle | PHB3 | Ardent, Ardent Mantle | Spend healing surge, ally gains temporary hp or saving throw |
Bolstering Spike | PsP | Battlemind, Mind spike | Gain temporary hit points with mind spike |
Bolstering Touch | Dragon | Half-elf, Paladin, Lay on Hands power | Targets of your Lay on Hands can retore hit points equal to your healing surge instead of their own. |
Bonded Familiar | AP | Arcane Familiar | Communicate telepathically with your familiar |
Boon of the Made | PP | Elan Heritage | When using Elan Resilience, gain temporary resistance to all damage. |
Born in Darkness | Dragon | Mul | Gain +2 racial bonus to Dungeoneering and gain low-light vision. |
Born of Shadow | HoS | - | Shadow origin and +1 to saving throws in dim light and darkness |
Born of the Elements | HotEC | Elemental origin or training in Arcana | +2 to Endurance and Intimidate; gain Primordial |
Bountiful Fortune | Dragon | Cleric, Divine Fortune power, must worship Avandra | When using Divine_fortune, you and adjacent allies gain temporary hit points. |
Bow Caster | Dragon | Elf, Artificer | You can use a bow as an implement for your artificer and artificer paragon path powers. |
Bow Expertise | Essentials | - | +1 to attack rolls with a bow , +1 damage with attack using a bow against a single creature with no creature adjacent to it |
Bozak Evoker | Dragon | Bozak draconian, Arcane Blood racial feature, Concussive Vengeance racial feature | Scoring critical hits with arcane powers knocks the target down. Gain double racial bonus to damage with arcane powers while bloodied. |
Bracing Breath | MP | Con 13, Dragonborn, Fighter | Dragon breath gives +1 to attack with invigorating powers |
Bravura Spirit | MP | Dragonborn, Warlord, Bravura Presence | Bloodied ally gains additional bonus from Bravura Presence |
Brawler Guard | MP2 | Fighter, Brawler Style | +1 Shield bonus to AC and Reflex when one hand is free |
Breath of Life | DP | Dragonborn, Cleric | Your Dragon breath gives temporary hp to allies |
Breath of the Gods | Dragon | Dragonborn, Invoker, Divine Covenant class feature | Dragon breath count as a divine encounter attack power for the purposes of covenant manifestation. You also get a +2 feat bonus to Diplomacy. |
Breath-Resistant Beast | MP | Dragonborn, Ranger, Beast Mastery | Beast gains resistance to your dragon breath's damage type |
Bred for Battle | DSCS | Mul | Gain +2 racial bonus to initiative checks and +1 bonus to attack rolls and speed during the 1st round of an encounter. |
Brilliant Darkfire | DP | Drow, Any Divine class | Targets of Darkfire gain vulnerable Cha radiant |
Brimming Wrath | PsP | Half-orc, Battlemind, Furious Assault | Marked enemies take damage when you use furious assault |
Broken Shackles | FRPG | Dragonborn | +1 to Will defense, +2 to saving throws against charm |
Brutal Accuracy | MP | Elf, Ranger, Hunter's Quarry | Hit with Elven accuracy reroll gains extra damage |
Brutal Blades | Dragon | Bladeling, Razor storm racial power | You unarmed attacks gain the off-hand weapon property, and increase the damage die of razor storm by one. |
Brutal Brawler | MP2 | Fighter, Brawler Style | Increase damage of unarmed attack and spiked gauntlet |
Brutal Curse | Dragon | Warlock, Warlock’s Curse class feature | When rolling Warlock's Curse damage, reroll any die displaying 1 until it's not 1. |
Brutal Ferocity | PHB3 | Minotaur, Ferocity | +2 attack and damage with attack granted by Ferocity |
Brutal Reach | Dragon | Barbarian, Warlock’s Curse class feature | While raging and wielding a two-handed reach weapon, reroll any damage die which rolls a 1. |
Brutal Shroud | Dragon | Assassin, Assassin's shroud power | When rolling damage for your assassin's shroud, reroll any damage die which rolls a 1. |
Brutal Tactics | Dragon | Fighter, Fighter Weapon Talent class feature | While flanking with ally while wielding a two-handed weapon, the ally can reroll any damage die which display a 1 once for melee attacks against the flanked enemy. |
Brutal Teamwork | MP | Strength 15, dragonborn , rogue | +2 damage when adjacent to any ally |
Brutal Wound | MP | Rogue, Brutal Scoundrel, Sneak Attack | Deal additional ongoing damage with Sneak Attack |
Brute Force | Dragon | Goliath | Push and knock prone targets you hit with melee weapon daily attacks. |
Brutish Disruption | DSCS | Con 13, gladiator theme, Disrupting advance power | Push targets 2+ your con mod instead of 2 squares with Disrupting advance. |
Buckler Duelist | Dragon | Rogue, proficiency with light shields | Increase defense bonuses gained from rogue powers by 1 while wearing a light shield. |
Buffeting Winds | Dragon | Genasi, warden, windwalker power | Slide marked enemies when using the Windwalker power. |
Building Camaraderie | Dragon | Training in Diplomacy | Gain self-stacking Diplomacy bonus for each successful Diplomacy check until a failure. |
Burden of Guardianship | PHB3 | Wilden, Nature's Aspect | Temporary hp when you use racial power and ally is nearby |
Burden of Rejuvination | PHB3 | Wilden, Nature's Aspect | Unconscious ally you can see heals when you use racial power |
Burn Everything | Dragon | Wizard | Your arcane fire powers ignore some fire resistance and counts creatures immune to fire as having fire resistance |
Burning Blizzard | PHB | Int 13, Wis 13 | +1 damage with acid or cold power |
Burning Wrath of Phlegethos | PHRT | Tiefling, Avenger, Oath of enmity | Using Infernal wrath against your oath target grants your melee attacks Intelligence mod extra damage |
Butcher's Lure | Dragon | Gnoll | You can use ghost sound as an at-will ability, and gain a bonus to checks when trying to mimic specific people or sounds with it. |
Call to the Wild | HotFW | Druid | Exchange druid daily power for one use of summon natural ally |
Camouflage | MP | Wis 13, Ranger, trained in Stealth | +5 to stealth outdoors when you have concealment |
Carceri's Manacles | Dragon | Invoker | Creatures ending their turn next to your summons are briefly slowed. |
Careful Summoner | AP | Con 13, Wizard | Summoned creatures gain +1 to defenses |
Cascading Rush | PHB3 | - | Push adjacent enemy before or after bull rush |
Cast Afar the Spirit | Dragon | Arcane Familiar feat | When you switch your familiar into active mode you can teleport it 5 squares. |
Cast Aside | Dragon | Goliath | Slide medium or smaller creatures when they escape your grab. |
Cast Iron Font | Dragon | Dwarf, warden, Font of Life class feature | When you save vs poison effects at the start of your turn, gain some temporary hit points. |
Champion of Raam | Dragon | Warlock, Sorcerer-King Pact class feature, Favored of Raam feat | Gain option to shift when you drop enemies to 0 hit points, and the ability to make you briefly untargetable by hitting enemies while using fell might with certain powers. |
Champion of the Bloody Circle | Dragon | Sorcerer | Gain training in Streetwise and a +2 feat bonus to Intimidate and Streetwise checks. |
Changeling's Mark | MP2 | Changeling, Fighter | Use changeling trick to mark adjacent enemies |
Channel Might | DP | Paladin | You gain +1 to melee attacks after you use Channel divinity |
Charging Admixture | Dragon | Minotaur, artificer, curative admixture power | Targets of Curative Admixture gain brief bonus to damage rolls on charge attacks. |
Chauntea's Blessing | FRPG | Channel Divinity class feature, must worship Chauntea | You can use the power Chantea's Blessing. |
Chauntea's Comfort | Dragon | Must worship Chauntea | When using powers allowing allies to spend healing surge, you can lose a healing surge to allow them to gain the benefit of the healing surge without using a healing surge. |
Cheetah's Speed | Dragon | Druid, wild shape power | When you are in beast form and bloodied, gain a +4 feat bonus to speed when you charge or run. |
Child of Fire | HotEC | Born of the Elements | Flames damage foe when you are bloodied or unconscious |
Child of Stone | HotEC | Born of the Elements | Gain resist 5 all when you use second wind on a stone surface |
Child of Storm | HotEC | Born of the Elements | +2 to next saving throw after taking elemental damage |
Child of the Sea | HotEC | Born of the Elements | Gain swim speed, other aquatic benefits |
Child of Wind | HotEC | Born of the Elements | Ignore difficult terrain when not wearing heavy armour |
Chill of the Grave | Dragon | Revenant | Your Dark Reaping racial power deals cold and necrotic damage. |
Chilling Presence | Dragon | Winterkin Heritage | When you use Winter's Shroud you can deal cold damage to the triggering enemy instead of teleporting. |
Chondalwood Mystic | Dragon | Akanûl regional background | You gain the Spellplague sense, and a +2 feat bonus to Nature checks. |
Clarified Instincts | PHB3 | Ardent, Mantle of Clarity | Mantle's bonus to Insight and Perception equals Wis modifier |
Clarifying Infusion | Dragon | Kalashtar, artificer, Healing Infusion class feature | When you use a Healing Infusion power, the target can save vs. being dazed or dominated. |
Clarity of Spirit | DP | Kalashtar, Any Divine class | You or ally spends healing surge when you use Bastion of mental clarity |
Claw Fighter | Dragon | Gnoll | You can use your claws as light blade weapons with the off-hand property, +3 proficiency bonus, dealing 1d6 damage, and you can enchant them. |
Cleanse the Madness | PHB3 | Shardmind or Wilden | +2 or more damage against aberrant creatures |
Cleansing Challenge | Dragon | Cha 15, paladin, divine challenge class feature | When using Divine Challenge to mark an undead creature, deal scaling radiant damage to it. |
Clever Control | Dragon | Controller role | Deal scaling extra damage with close or area attack powers when hitting only one creature while targeting multiple creatures. |
Clever Tail | PHRT | Tiefling | Free action to draw or stow light objects and make thievery checks |
Close to Death | Dragon | Revenant, assassin, shadow step power | While bloodied, you don't need to be adjacent to a creature to use shadow step. |
Closing Advantage | AP | Swordmage | +1 to melee attacks and damage after hitting with a ranged or area power |
Closing Pledge | DP | Avenger, Censure of Pursuit, Oath of enmity | Shift closer to your Oath of enmity target after hitting it with ranged attack |
Cloying Shadow of Maladomini | PHRT | Tiefling, Warlock, Shadow Walk | Enemies that hit you while shadow walking grant you combat advantage |
Covenant of Io | PHRD | Dragonborn, Invoker, Divine Covenant | You may treat area burst at will powers as close blast 3 |
Clutch of Darkness | FRPG | Drow | Cloud of darkness becomes burst 2, Darkfire becomes ranged 15 |
Cold Adaptation | Essentials | - | Resist 5 cold |
Collapse into Nothing | Dragon | Genasi, earthshock racial power | When you knock a creature prone with earthshock, briefly remove it from play. |
Combat Casting | AP | Swordmage | Ranged and area attacks don't provoke after hitting with a melee power |
Combat Intuition | PHB3 | - | +2 to Opportunity attack against enemy you miss |
Combat Medic | PHB2 | Training in Heal | Stabilize the dying as minor action , +2 to Heal checks |
Combat Reflexes | PHB | Dex 13 | +1 to opportunity attacks |
Combat Virtuoso | AP | Bard | Use Charisma for attack rolls of all multiclass powers |
Command the Darkness | MP | Drow, Warlord | Change how much Cloud of darkness obscures its area |
Command Undead | Dragon | A Channel Divinity power from your class that targets undead, must worship Vecna | You gain the Command Undead power. |
Commanding Vow | Dragon | Paladin | Whenever you subject an enemy to your divine sanction, you can slide the enemy 1 square. |
Common Cause | Dragon | Half-elf, Group Diplomacy racial trait, ardent | When an ally benefiting from your Group Diplomacy uses second wind he or she gain a scaling amount of temporary hitpoints. |
Component Modification | EPG | Warforged | Gain 1 extra temporary hp with Warforged resolve for each component |
Concealed Conspirators | Dragon | Veiled Aliance theme, excise from sight power | Make an additional character invisible with the excise from sight power. |
Concealing Shades | Dragon | Revenant, dark reaping racial power, assassin | When using dark reaping, you and nearby allies briefly gain concealment. |
Confounding Luck | Dragon | Halfling, second chance power, must worship Avandra | Enemies take a brief -2 penalty to attack rolls after missing you when you use your second chance. |
Connected | Dragon | Training in Streetwise | You can roll any Streetwise check twice, taking the highest result. |
Constricting Serpent | MP2 | Ranger, Beast Mastery (serpent) | While independent, beast immobilizes creatures |
Constrictor’s Grasp | Dragon | Druid, wild shape power | You gain a +2 feat bonus to skill checks when using the escape action. Whenever a creature you are grabbing while in beast form fails an escape attempt, it takes damage. |
Controlling Advantage | PHB3 | Psion | Add 1 square to forced movement if you have combat advantage |
Cooperative Chance | Dragon | Halfling, Bard | You can use your second chance power when an attack hits a nearby enemy, and if the attack misses you can slide the ally. |
Coordinated Explosion | PHB2 | - | +1 to attack rolls with blast or burst if ally is in area |
Coordinated Opportunity | MP | Ranger, Beast Mastery | +2 damage to opportunity attack if beast is adjacent |
Corellon’s Grace | PHB | Channel Divinity, must worship Corellon | Use Channel Divinity to invoke Corellon’s Grace |
Corellon’s Wrath Style | Dragon | Int 13, any martial class | Gain temporary HP, or a bonus to either/both the attack roll or/and the damage dealt with powers associated with the feat when used against demons, drows, orcs or spiders. |
Corrupting Attacks | Dragon | You have a spellscar | When you hit an enemy with an encounter or daily attack power, it takes a brief penalty to the targeted defense. Increase the penalty if you have the Student of the Plague feat. |
Corrupting Presence | Dragon | Any divine class, murst worship Vecna | Briefly create a zone in burst 1 after using some powers with the necrotic keyword. The zone turns bright light dim, and gives allies in the zone bonus to attack rolls with necrotic powers. |
Cosmic Blade Channeling | Dragon | Cosmic Magic class feature, Sorcerous Blade Channeling feat | When hitting with an attack using Sorcerous Blade Channeling, gain benefit based on your current phase. |
Cosmic Eye | Dragon | Sorcerer, Cosmic Magic class feature, Vistani Heritage | Evil eye of the Vistani deals fire and radiant damage equal to your Cosmic Power damage bonus. |
Courage of the Lone Stag | Dragon | Warden, Nature’s Wrath class feature | Gain brief scaling damage bonus versus targets you mark when you mark 3 or more enemies with Nature's Wrath. |
Courageous Example | Dragon | - | When you succed on a saving throw, a nearby ally gain a +4 bonus to his or her next saving throw. |
Courageous Heart | PrP | - | +2 to saving throws against charm of fear; increase by 1 for each ally with feat |
Courageous Mind | Dragon | Human, any psionic class | You gain a +2 feat bonus to initiative and +1 to saving throws while bloodied. |
Courageous Word | Dragon | Warlord, Bravura Presence class feature, inspiring word power | The target of Inspiring word can chose to briefly grant combat advantage for bonus to his or her next damage roll. |
Covenant Eye | Dragon | Channel Divinity class feature, Vistani Heritage | You can expend the use of your Channel Divinity to regain the use of Evil Eye of the Vistani. |
Covenant of Io | Dragon | Dragonborn, dragon breath racial power, Invoker, Divine Covenant class feature | Your dragon breath power gets the divine keyword, and you can make your invoker at-will burst powers into blast 3 powers. |
Covenant Shifting | Dragon | Githzerai, invoker | Increase push, pull or slide distance with divine powers with 1 square. |
Covered Retreat | Dragon | Warlord, Resourceful Presence class feature | When an enemy provokes opportunity attacks, you can use an opportunity action to slide an enemy to a square not adjacent to the provoking enemy. |
Crack the Mountain | PsP | Monk, Stone Fist | Enemy is slowed when hit by daily power |
Crashing Tempest Style | PHB3 | Monk, Flurry of Blows | +2 to Flurry of Blows damage when wielding club |
Creation Mastery | Dragon | Ritual Caster feat, mastery of Enchant Magic Item and one other Creation ritual | Three times per day you can perform a ritual in half the time, you can perform Enchant Magic Item and, with the Alchemist feat, create items as if you were two levels higher. |
Creation Secret | Dragon | Channel Divinity class feature, must worship a deity of the creation domain | You gain the power Creation Secret. |
Crew Savvy | DSH | Svirfneblin, training in Athletics | +3 feat bonus to Athletics checks to climb. Grant temporary +2 feat bonus to adjacent allies' climb checks after making your own climb check. |
Crimson Eye Action | Dragon | Human, assassin, assassin’s shroud power | Subject your assassin's shroud target to an additional shroud whenever you spend an action point. |
Crimson Fire | Dragon | Paladin, warlock, divine challenge power | Use d10s for Warlock's Curse damage against creatures which are both marked by your divine challenge and under your Warlock's Curse. |
Crimson Legionnaire | Dragon | Paladin, warlock | +2 bonus to damage rolls with paladin attack powers against targets affected by Warlock's Curse |
Crippling Crush | PrP | Warden | Deal extra damage to targets you slow or immobilize with hammer or mace attacks |
Criterion of Balic Practice | DSCS | any martial class | You gain a +1 feat bonus to Acrobatics and Athletics checks. When you use a power associated with this feat, shift 1 if you score a hit (or shift 2 if you're an elf). |
Critical Teamwork | Dragon | Ranger, Beast Mastery class feature | When your beast companion score a critical hit, it deals 1d6 extra damage per plus of the weapon you're wielding. |
Crossbow Caster | Dragon | Artificer | You can use a crossbow as a implement for artificer and artificer paragon path powers. |
Crossbow Expertise | Essentials | - | +1 to attack rolls with a crossbow, ignore partial and superior cover with crossbow attacks |
Crow's Flight | Dragon | Shifter | Ignore difficult terrain while running, and gain a +2 feat bonus to Atlethics and Acrobatics checks. |
Cruel Cut Style | Dragon | Wis 13, any martial class | Makes enemies take ongoing damage equal to your Wisdom modifier when triggered by interactions with certain martial powers. |
Cruel Shroud | Dragon | Assassin Assassin's shroud power | Gain combat advantage against targets subjected to your assassin's shroud power. |
Clumsy Whimsy | Dragon | Warlock fey pact | You can shift 1 square whenever an enemy fails a saving throw vs one of your warlock powers. |
Crusader's Fury | Dragon | - | Your opportunity attacks deal extra damage while adjacent to bloodied allies. |
Crushing Doom | Dragon | Invoker, maledictor's doom power | Enemies targeted with maledictor's doom take a temporary penalty to damage rolls. |
Crushing Earthstrength | PHB2 | Warden , Earthstrength | Add Constition madifier to damage after second wind |
Crushing Guardian | Dragon | Warden | +2 bonus to damage rolls with hammer and mace weapon attack while in guardian form. The bonus increase with +1 per tier. |
Crushing Mace | MP2 | Any martial class | +2 damage with basic attacks using mace |
Crystalline Auger | Dragon | Shardmind, psionic class | Your attacks ignore 5 psychic resistance per tier. |
Cunning Ambusher | MP | Tiefling, Rogue | Combine infernal wrath with combat advantage for bonus to attack and damage rolls |
Cunning Artifice | Dragon | Changeling, Changeling Trick, Artificer | You can substitute Arcana for Bluff checks as part of your changeling trick power. Additionally, you can make enemies grant temporarily combat advantage to allies by using melee artificer powers against enemies granting combat advantage to you. |
Cunning Stalker | Essentials | - | You gain combat advantage against enemies that have no creatures adjacent to them other than you |
Curse of Displacement | Dragon | Warlock, Warlock’s Curse class feature | Teleport the target of your Warlock's Curse 3 squares whenever you score a critical hit against it. |
Curse of Io's Blood | AP | Dragonborn, Warlock, Warlock's Curse | Deal extra damage with curse when bloodied |
Cursed Advantage | AP | Drow, Warlock, Warlock's Curse | Gain combat advantage against cursed enemies |
Cursed Shadow | Dragon | Assassin, Warlock | You can use rods as implements, and gain the warlock's Shadow Walk class feature. |
Cursed Shot | Dragon | Warlock, Prime Shot class feature, Warlock's Curse class feature | Ignore adjacent allies and allies affected by some effects when determining who is nearest for the purpose of Prime Shot. |
Cycle of Change | DP | Channel Divinity class feature, must worship a deity of the change domain | You gain the Channel Divinity power Cycle of Change |
Dakshai's Body-Mind Union | PHB3 | Githzerai, Iron mind | Expend iron mind to gain saving throw with +5 bonus |
Dancing Leaves | Dragon | Warden, warden’s grasp power | When using Dancing Leaves, you can teleport up to 2 squares closer to the target instead of sliding it. |
Dancing Thorn Style | Dragon | Eladrin, monk,Flurry of Blows | While wielding a longsword, gain a +1 bonus to attack rolls with monk powers, and +1 bonus to the damage dealt with Flurry of Blows. |
Daring Performer | Dragon | Cha 13, any martial class | Gain a benefit with either Brash Assault or Deft strike |
Dark Feasting | HoS | Revenant | Gain temporary HP when you deal damage with Dark reaping |
Dark Fury | PHB | Con 13, Wis 13 | +1 damage with necrotic or psychic power |
Dark Invitation | Dragon | Revenant, invoker, dark reaping power | Pull creatures damaged by your dark reaping power. |
Dark Mantle | Dragon | Cleric, healing word power, must worship the Raven Queen | When using healing word, can forgo granting extra hit points in order to temporarily grant 5 resist necrotic to the target (10 at 11th lvl and 20 at 21st lvl). |
Dark Thaumaturgy | Dragon | Warlock, Daughter's Promises feat | Gain a +3 bonus per milestone achieved today to skill checks related to performing rituals. |
Darkening Mind | Dragon | Shadar-kai, shadow jaunt, any psionic class | You can spend a power point to increase teleport distance by 2, and remain insubstantial longer. |
Darkfire Dancer | Dragon | Drow | Enable you to shift 2 when adjacent to targets affected by Darkfire. |
Darkfire Implement | AP | Drow, Any arcane class | Darkfire deals twice implement damage |
Darkfire Strike | MP2 | Drow, Fighter | Use Darkfire when you hit a marked creature |
Darkfire Targeting | MP | Drow Ranger or drow Rogue | Target of your darkfire takes extra damage |
Darkfire Vitality | DP | Drow, Cleric | Allies gain temporary hp when they hit enemies under your Darkfire |
Darkness Consumes | DP | Channel Divinity, must worship a deity of the darkness domain | You gain the Channel Divinity power darkness consumes. |
Darkness's Wings | Dragon | Shadar-kai, assassin, shadow jaunt power | You can expend shade form to regain the use of shadow jaunt. |
Darkwinter Wild Soul | Dragon | Shadar-kai, sorcerer class, wild magic spell source | You chose to resist cold or necrotic instead of rolling a d10 to determine the resistance from your Wild Soul. |
Darren Gambler | Dragon | Tarmalune regional background | When rerolling, gain a +2 bonus to the roll. Temporarily grant combat advantage if the second result is lower than the first. |
Darting Shade | Dragon | Assassin, shade form, shadow step | When taking damage while in shade form, you can use shadow step as a free action after the attack |
Daughter's Promises | Dragon | Warlock, Infernal Pact | Instead of the normal effect of your pact boon triggering when a cursed enemy reach 0 hp, deal fire damage to an enemy within 1 square of the enemy, and gain temporary hit points. |
Daunting Breath | PHRD | Dragonborn, trained in Intimidate | Creatures hit by your Dragon breath are marked. |
Daunting Swarm | Dragon | Shardmind, shard swarm racial power | You can chose to temporarily mark creatures affected by your shard swarm power. |
Dawn Hunter Training | Dragon | Elf, assassin | You can use your elven accuracy to reroll a damage roll instead of an attack roll, and use whichever damage roll result is higher. |
Dawn the Black Sun | Dragon | Channel Divinity, must worship Shar | You gain the Channel Divinity power dawn of the black sun. |
Deadeye Slinger | MP2 | Rogue | Gain +3 proficiency bonus with slings and treat as high crit |
Deadly Draw | PHB3 | - | Combat advantage against enemy you pull or slide adjacent |
Deadly Rage | PHB2 | Barbarian | +1 damage while raging |
Deadly Rebuke | DP | Invoker, Covenant of Preservation | Gain more damage with preserver's rebuke |
Death Curse | Dragon | Con 13, revenant, Warlock's Curse class feature | When you deal damage with dark reaping to a target under you Warlock's Curse, all other targets under your Warlock's Curse take some necrotic damage. |
Death Knell | Dragon | Channel Divinity class feature, must worship a deity of the death domain | You gain the Channel Divinity power death knell. |
Death Sight | Dragon | Assassin | Bloodied creatures no longer gain the benefit of cover and concealment against your attacks. |
Death Walk | Dragon | Revenant, dark reaping, assassin, shadow step | When you use dark reaping, you can use shadow step as a free action. |
Death Wastes Nothing | Dragon | Revenant, dark reaping, assassin, assassin's shroud | When you use dark reaping, you can move any shrouds upon the triggering creature to another nearby enemy |
Death's Blessing | Dragon | Revenant | You no longer need to eat, drink or breathe and are no longer considered a living creature. |
Death's Grasp | Dragon | Revenant, battlemind, mind spike | You gain an augment 1 for your mind spike power which cause enemies adjacent the target to take some necrotic damage. |
Death's Quickening | Dragon | Revenant | You can take a minor action in addition to the standard action normally allowed when you drop to 0 hp and chose to remain concious through Unnatural Vitality. |
Deathly Disruption | Dragon | Shadar-kai | You attacks ignore 5 necrotic resistance per tier. |
Deathward Aegis | Dragon | Shadar-kai, swordmage, Aegis of Shielding | When you reduce damage with Aegis of Shielding, the same target gain temporarily resist 5/tier necrotic. |
Deception Mastery | Dragon | Ritual Caster, mastery of Change Self and one other deception ritual | Gain a +2 feat bonus to Bluff checks. Can use Bluff instad of other skills when performing a deception ritual, and can ignore component cost of a deception ritual once per day. |
Deceptive Mind | PHB3 | Battlemind, Battle Resilience | +2 to all defenses when using battle resilience |
Deep Durability | DSH | Svirfneblin, warden, stone camouflage | Gain 3/5/7 additional temporary hit points depending on your tier for each enemy marked by you. |
Deep Gash | MP | Con 15, Fighter | Enemy takes -2 to saving throws against ongoing damage |
Deep Sage | PrP | Any Primal class, Trained in Dungeoneering | +5 to Dungeoneering knowledge and aberrant creature monster knowledge checks, and gain fluency in Deep Speech |
Deepstone Blessing | DSH | Svirfneblin, cleric, healing word | The target of your healing word also gain some temporary hit points. |
Defender's Friend | DSCS | Elemental priest, spirit of Athas | When you dismiss the spirit of Athas, nearby enemies are temporarily marked by a nearby ally. |
Defending Dabbler | Dragon | Half-elf | When you hit with the power granted by the Dilettante trait, you can briefly mark it. |
Defensive Bluff | Dragon | Halfling | When you use second wind you can use Bluff to gain combat advantage or hide as part of the same action. |
Defensive Challenge | Dragon | Fighter, Combat Challenge | When a marked enemy shifts or make an attack not including you, you can temporarily give an ally a +2 bonus to all defenses. |
Defensive Grace | DP | Cleric, Healer's mercy | Bonus to defenses when you use Healer's mercy |
Defensive Healing Word | DP | Cleric, Healing word (cleric) | Bonus to recipient's defenses when you use Healing word (cleric) |
Defensive Minions | EPG | Artificer | +2 to all defenses of summoned creatures |
Defensive Mobility | PHB, Essentials | - | +2 to AC against opportunity attacks |
Defensive Resillience | MP | Con 13, Wis 13, Fighter | +1 to all defenses with second wind when bloodied |
Defensive Throw | MP2 | Ranger, Marauder Fighting Style | Opportunity attacks provoked by thrown weapons are delayed |
Defensive Wrath | Dragon | Half-elf, invoker, armor of wrath | You can use armor of wrath when a nearby enemy hits one of your allies. |
Defiling Action | DSCS | Arcane defiling | You can use arcane defiling with at-will or encounter powers when they are used by spending an action point. |
Deft Eruption | PsP | Ardent, Ardent Eruption | +2 damage for Ardent eruption |
Deft Footwork | Dragon | Dex 13, any martial class | When an opponent provoke an opportunity attack from you, you can shift instead of making a melee basic attack. |
Deft Guardian | Dragon | Warden | You can shift 1 square when you assume a guardian form. |
Deific Instrument | Dragon | Assassin, avenger | You can use a holy symbol as an implement. |
Delthuntle Sailor | Dragon | Aglarond regional benefit | You gain Primordial as a language, and get +2 to Acrobatics & Athletics checks and can climb your normal speed with a succesful Athletics check while on a ship. |
Delzoun True Born | Dragon | Dwarf | When you use stand your ground you can roll twice, and you are considered a member of the lost kingdom of Delzoun. |
Demonbane | DP | Any Divine class | Powers that target undead also target elementals |
Demonbane Malediction | DP | Invoker, Covenant of Malediction | Elementals you hit with maledictor's doom grant combat advantage to your ally |
Desperate Goblin Tactics | DSH | Goblin, goblin tactics | When you use goblin tactics while bloodied, you can shift 2 extra squares. |
Destructive Power | Dragon | 8th level, controller role | You swap out any 6th-level or higher utility power for destructive power. |
Destructive Wizardry | AP | Dex 13, Wizard | +2 Damage if you hit two or more creatures |
Deva Heritage | Dragon | Living humanoid race | You gain the astral splendor utility power and +2 to Perception & Insight checks vs angels, devas, devils and rakshasas. |
Devastating Shroud | Dragon | Assassin, assassin's shroud | When you score a critical hit with a shadow power, shrouds you invoke are not removed. |
Devil's Favor | Dragon | Warlock, Infernal Pact | When you use your second wind you can chose to regain no hit points to briefly gain a +2 bonus to attack rolls, saving throws, and damage rolls. |
Devilbane | DP | Any Divine class | Powers that target undead also target immortals |
Devious Jaunt | Dragon | Int 13, shadar-kai, shadow jaunt | You add your Int mod to the teleport distance of shadow jaut. |
Devoted Challenge | MP | Dwarf, Fighter, Combat Challenge | Bonus to melee basic attacks equal to Wis modifier |
Devoted Paladin | DP | Paladin, Lay on hands | Gain 1 healing surge, add cha modifier to Lay on hands |
Devout Protector Expertise | Dragon | Proficiency with holy symbols | You gain +1/tier bonus to hit with one-handed melee weapons and holy symbols. Additionally, your allies gain +1 shield bonus to AC while you wield a shield. |
Diabolic Soul | Dragon | Tiefling | Whenever you take a crit, you gain +2 bonus to hit the enemy who crit you, and you replace Infernal Wrath with Diabolic Transformation |
Die Hard | Dragon | Con 13, human | When you have failed two death saving throws, you gain a +5 feat bonus to death saving throws, and can spend a healing surge on a result of 15 or higher. |
Dilettante's Mark | Dragon | Half-elf, warden | When you hit an enemy with your dilettante power, you mark it briefly. |
Diminishing Spirit Curse | Dragon | Warlock, vestige pact | When you hit a bloodied & cused enemy, it briefly takes a -2 penalty to its next saving throw. |
Directed Bull Rush | PHB3 | - | Slide your bull rush target instead of pushing |
Directing Inspiration | MP2 | Warlord, Inspiring Word | Target of Inspiring word gains +1 attack or defense for ranged and area attacks |
Dirty Fighting | MP | Fighter or Rogue | +4 to melee damage against surprised enemies |
Disciple of Darkness | BoVD | Dex 13 | You gain a +5 feat bonus to hide while you are in darkness. When you use second wind while in dim light or darkness, become invisible briefly or until you attack. |
Disciple of Death | Essentials | Wis 13 | +5 to death saving throws |
Disciple of Destruction | BoVD | Str 13 | Deal 5 extra damage when you bloody an enemy with an attack. |
Disciple of Freedom | Essentials | Cha 13 | +5 to check made as part of an escape action, can make saving throws against immobilization, slow, or restraint at the start of your turn |
Disciple of Inspiration | Essentials | Int 13 | After making an at-will attack power that misses all targets, gain +1 to attack rolls until end of your next turn |
Disciple of Justice | Essentials | Cha 13 | When using second wind, you can choose an adjacent ally to regain the hit point instead of yourself |
Disciple of Law | Essentials | Wis 13 | +5 to check made toaid another, +1 to bonus given for successful aid |
Disciple of Light | Essentials | Wis 13 | Spending a healing surge while bloodied grants each ally within 5 squares 3 temporary hit points |
Disciple of Lore | Essentials | Int 13 | +1 to checks with skills you are trained in |
Disciple of Madness | BoVD | Cha 13 | +2 feat bonus to save vs being dazed, stunned, dominated or taking ongoing damage, and shift and briefly get a +2 bonus to all defenes when you succeed on a save vs one of these effects. |
Disciple of Shadows | Essentials | Cha 13 | Darkvision for 2 squares |
Disciple of Stone | Essentials | Con 13 | Gain 5 temporary hit points when using a healing surge |
Disciple of Strength | Essentials | Str 13 | +5 to next damage roll after using Second Wind |
Disciple of the Wild | Essentials | Dex 13 | Shift up to three squares when using Second Wind |
Disciple of Torment | BoVD | Cha 13 | Enemies grant combat advantage when they are affected by (save ends) effects caused by you. |
Disciple of Trickery | BoVD | Int 13 | When you use second wind on your turn, one or two enemies temporarily grant combat advantage to you. |
Disciple of Tyranny | BoVD | Cha 13 | When you use second wind on your turn, one of your allies can shift 3 squares. |
Disciple of Vengeance | BoVD | Con 13 | You briefly gain a +1 bonus to attack rolls when you spend a healing surge. |
Disciple of War | BoVD | Str 13 | In your first turn of combat, gain +1 to the first weapon attack roll, and deal a scaling amount of damage to the first enemy you hit. |
Discipline Adept | PHB3 | Psion, Discipline Focus | Use each Discipline Focus power twice per encounter |
Disciplined Killer | Dragon | Assassin, monk, assassin's shroud | When you use Flurry of Blows vs a target with your assassin's shrouds on it, deal 1 extra damage per shroud. |
Disciplined Wild Soul | PHB2 | Sorcerer, Wild Magic | Roll twice to determine Wild Soul damage type |
Disrupting Shot | Dragon | Any ranger encounter attack power that has a a level | Replace a ranger encounter power with the Disruptive Shot power. |
Disrupting Shove | DSCS | Gladiator theme, disrupting advance | When you hit with disruptive advance, the target fall prone at the end of the push. |
Distant Advantage | PHB2 | - | Gain combat advantage with ranged and area attack against flanked enemies |
Distant Swarm | Dragon | Shardmind, shard swarm | You can make shard swarm into an area burst 1 within 5. |
Distant Vengeance | Dragon | Avenger, oath of enmity | You gain the benefit from your oath of emnity with ranged basic attacks if some conditions are met. |
Distracting Challenge | Dragon | Gnome, paladin, Divine Challenge | When a target takes damage from your divine challenge, it briefly grants combat advantage. |
Distracting Coincidences | Dragon | Sorcerer, Wild Magic | Targets you slide with sorcerer attacks or Unfettered Power take a brief -2 penalty to AC. |
Distracting Feint | Dragon | Trained in Bluff | When you make a Bluff check to cause an enemy to grant combat advantage to you and you succeed, it also grant combat advantage to your allies. |
Distracting Shield | PHB | Wis 15, fighter, Combat Challenge class feature | Target hit by Combat Challenge takes −2 to attack rolls |
Diverse Focus | PsP | Elan Heritage, psion, Discipline Focus | You gain a Discipline Focus & can use powers associated with a Discipline Focus other than the one you already possess. |
Divination Mastery | PsP | Ritual Caster, mastery of Read Omens and one other divination ritual | +2 feat bonus to initiative, you can master and perform divination rituals 4 + your level, and can ignore component cost of a divination ritual 1/day. |
Divine Approval | DP | Human, Any Divine class, Channel Divinity | Channel Divinity grants you a saving throw |
Divine Assault | DP | Half-orc, Paladin | Ally gains damage bonus against target of your Furious assault |
Divine Boon | Dragon | Cleric, Divine Fortune | When you hit an undead with an attack which gained a bonus from divine fortune, the attack deals 5 extra radiant damage. |
Divine Distraction | DP | Avenger, Censure of Unity, Oath of enmity | Allies gain bonus damage to your Oath of enmity target when you are adjacent to target |
Divine Excellence | DP | Channel Divinity, must worship a deity of the skill domain | You gain the Channel Divinity power divine excellence |
Divine Fate | DP | Revenant, Channel Divinity | You gain the Channel Divinity power divine fate |
Divine Passion | Dragon | Avenger | When you use divine guidance and the ally hits, the ally deal extra radiant damage. |
Divine Perseverance | DP | Human, Paladin | You gain +2 on your next attack after you succeed on a save |
Divine Purity | Dragon | Paladin, divine mettle | If the target of your divine mettle succeed on a saving vs ongoing necrotic, it briefly gains some necrotic resistance. |
Divine Rage | Dragon | Channel Divinity | You gain the Channel Divinity power divine rage |
Divine Vampire | Dragon | Vampire and any divine class | Gain healing surges through using divine powers to hit enemies or powers which allow allies to use healing surges. You also lose your vulnerability to radiant damage and sunlight. |
Divinity's Shield | Dragon | Paladin, Channel Divinity | Briefly gain a +2 bonus to NAD after using a channel divinity power. |
Dodge Giants | PHB | Dwarf | +1 to AC and Reflex against attacks of Large or larger foes |
Dodgy Charge | Dragon | Half-orc, avenger, oath of enmity | When you charge your oath of enmity target, your movement doesn't provoke opportunity attacks. |
Domain Synergy | Dragon | Cleric, domain feat and the domain's divinity feat | Gain a +2 power bonus to at-will powers associated with a domain after using the matching channel divinity power. |
Don't Count Me Out | Dragon | Human | While bloodied, gain a +2 feat bonus to save vs being immobilized, dazed, stunned or weakened (boost to +3 with Human Perseverance feat). |
Doom of Jiksidur | Dragon | Shadar-kai, shadow jaunt | +2 feat bonus to stealth, and enemies hit while you are insubstantial due to shadow jaunt fall prone. |
Dooming Action | AP | Warlock, Warlock's Curse | Deal curse damage again with action point |
Double Scrutiny | PsP | Psion, Shaped Conciousness | +3 to Insight and Perception while within 5 squares of conjured fragment |
Double Team | Dragon | Warlord | You can chose to take a -2 penalty to the attack roll when you use a melee attack to make an ally gain a +3 bonus to the next damage rolls against the target. |
Draconian Wings | Dragon | Bozak or kapak draconian, Instinctive Flight | Ignore the speed penalty for wearing heavy armor. Increase altitude limit for Instinctive Flight to 2. |
Draconic Augmentation | Dragon | Dragonborn, dragon breath, artificer, Augment Energy | When an ally benefiting from Augment Energy hits, make an enemy adjacent to the ally take some damage. |
Draconic Blast | PHRD | Dragonborn, Eldritch blast power | You may choose to make Eldritch blast deal the same damage type as your Dragon breath |
Draconic Challenge | DP | Dragonborn, Paladin | Your Dragon breath places your divine sanction on enemies |
Draconic Combat Challenge | PHRD | Dragonborn, Fighter, Combat Challenge | Combat challenge deals 3 or more extra damage |
Draconic Enmity | PHRD | Dragonborn, Avenger, Oath of enmity | Make two attack rolls against with Dragon breath against an Isolated Oath Target |
Draconic Guardian | Dragon | Dragonborn, dragonfear | When you hit an enemy with dragonfear you can temporarily make it marked. |
Draconic Healing | PHRD | Dragonborn, Cleric, Healing word (cleric) | Using healing word while bloodied restores Cha modifier additional hp |
Draconic Hunter | PHRD | Dragonborn, Ranger, Hunter's Quarry | Hitting your quarry with Dragon breath grants +2 to attack rolls |
Draconic Majesty | PHRD | Dragonborn, any Divine class, Channel Divinity | Channel Divinity reduces nearby bloodied enemy's defenses by 2 |
Draconic Reaping | Dragon | Revenant, dragonborn, dragon breath | Chose a damage type available to be used with dragon breath. Your dark reaping and dragon breath powers deal necrotic and that damage type. |
Draconic Spellcaster | AP | Dragonborn, Any arcane class | +1 to attacks that have same damage type as your breath weapon |
Drag to Death | DSCS | Wasteland nomad, wasteland fury | When you hit with wasteland fury, after the attack you can slide the target and then shift. |
Dragging Flail | MP | Dex 15, Fighter | Using a flail, slide enemy as you knock it prone |
Dragon’s Indomitability | Dragon | Kobold | You can roll two dice when saving against effects that daze or stun you. |
Dragonborn Channeling | MP2 | Dragonborn, any martial class | Expend dragon breath for extra damage on a hit |
Dragonborn Frenzy | PHB | Dragonborn | +2 damage when bloodied |
Dragonborn Senses | PHB | Dragonborn | Low-light vision, +1 to Perception |
Dragonborn Vengeance | Dragon | Dragonborn, Warden | You gain a +1 feat bonus to attack rolls with dragon breath when attacking creatures marked by you. |
Dragonclaw Mark | MP2 | Dragonborn, Fighter | Marked creature takes extra damage from Dragon breath |
Draji Aspirant | Dragon | Warlock, Sorcere-King Pact | You gain a +2 feat bonus to Intimidate checks, and can 1/encounter forgo extra damage when using hand of blight to cause the target to shift its speed away from you. |
Draji Devotee | Dragon | Warlock, Sorcere-King Pact, Draji Aspirant | You push each adjacent enemy when your cursed target dies, you can inflict attack roll penalties with fell might and use Cha over Con with associated powers. |
Draji Palatial Practice | DSCS | any martial class, trained in Intimidate | You gain a + 2 feat bonus to Intimidate checks. When you use a power associated with the feat, the target briefly take a -2 penalty to attack rolls. |
Draw First Blood | MP2 | Any martial class | Undamaged enemy takes extra damage |
Dread of Sakkors | Dragon | Shadar-kai, shadow jaunt | You gain a + 2 feat bonus to Intimidate checks. Additionally, whenever you hit an enemy while insubstantial, you can push the enemy 2 squares, and the enemy briefly becomes slowed. |
Dreadful Doom | Dragon | Revenant, invoker, Covenant of Malediction | Whenever a target under the effect of your maledictor's doom is hit by a fear, cold or necrotic attack, you can push it 1 square. |
Drow Beast Mastery | MP | Drow, Ranger, Beast Mastery | Beast sees through your cloud of darkness |
Drow Ecclesiastic | Dragon | Drow, Channel Divinity | You can use the power Drow Ecclesiastic. |
Drow Fighting Style | Dragon | Drow, Dex 15 | While holding a hand crossbow in one hand and a light blade in the other, you do not provoke opportuntiy attacks when making attacks with your hand crossbow. |
Drow Heretic | Dragon | Drow | +2 bonus to damage rolls vs creatures with the spider keyword. |
Drowning of Nhalloth | Dragon | Shadar-kai, shadow jaunt | +2 feat bonus to Arcana checks, and if you hit an enemy while insubstantial due to shadow jaunt, you can slide it 1 square and it briefly take a -2 penalty to attack rolls. |
Druid of Darkness | PrP | Drow, Druid, Wild shape | +2 damage when you have combat advantage in beast form |
Dual Implement Spellcaster | AP | Dex 13, Any arcane class | Add off-hand implement enhancement to damage rolls |
Dual Mind Strength | Dragon | Kalasthar | +2 feat bonus to damage rolls with psychic powers. Increases with +1 per tier. |
Dubious Manifestation | Dragon | Drow, cloud of darkness, invoker, Divine Covenant | When you trigger your covenant manifistation while in your cloud of darkness, a nearby ally briefly gains concealment. |
Duelist's Panache | Dragon | Cha 13, Rogue | Add your Cha mod as a feat bonus to your Acrobatics and Athletics checks. |
Dune's Advantage | DSCS | Wasteland nomad, wastelands fury | When you hit a target granting combat advantage with wastelands fury the target is briefly dazed. |
Dungeon Experience | Dragon | training in Dungeoneering | You can use Dungeoneering in place of Thievery to disable traps & open locks. |
Durable | PHB, Essentials | - | Increase number of healing surges by 2 |
Dusk Elf Stealth | Dragon | Elf | Nearby allies without this feat gain a +1 racial bonus to Stealth. |
Dusk Elf Weapon Training | Dragon | Dusk Elf Stealth | Gain proficiency with simple & military light blades, and a scaling feat bonus to damage rolls with these weapons |
Dutiful Servant | Dragon | Goliath | +1 to attack rolls on attacks granted by allies' powers. |
Duty's Virtue | Dragon | - | You can use the aid defense as a minor action 1/round, if the ally is bloodied. Also gain a +2 bonus to initiative. |
Dwarf Battle Priest | DP | Dwarf, Cleric, Healing word (cleric) | Gain temporary hp when you use Healing word (cleric) |
Dwarf Stoneblood | MP | Dwarf, Fighter, Battlerager Vigor | Add half Con modifier to Battlerager Vigor temporary HP |
Dwarf Trapsmith | MP | Dwarf, rogue | +4 to Perception and Thievery for traps and locks |
Dwarven Rejuvenation | Dragon | Dwarf, artificer, Arcane Rejuvenation | Allies who gain temporary HP from Arcane Rejuvenation also briefly gain +2 to all defenses. |
Dwarven Weapon Training | PHB | Dwarf | +2 damage and proficiency with axes and hammers |
Dwindling Strength | Dragon | Genasi, firedeath | When you use firedeath, you are no longer grabbed, briefly cannot be grabbed, and adjacent enemies briefly take a -5 penalty do damage rolls. |
Eager Advance | Essentials | - | +4 to speed on first turn of an encounter |
Eager Charger | Dragon | Mul, barbarian, swift charge | +1 bonus to speed while charging, and bonus to damage roll when charging with swift charge. |
Earth Cage | Dragon | Genasi, warden, earthshock | Targets hit by earthshock are briefly slowed. |
Earth Hold | DP | Channel Divinity, must worship a deity of the earth domain | You gain the Channel Divinity power earth hold. |
Earth Mote's Stability | Dragon | Goliath, you have a spellscar | You gain the Channel Divinity power earth hold. |
Earthshock Master | Dragon | Genasi, earthsoul manifistation | Your earthshock deal 1d8 damage when it hits, and gain the Reliable keyword. |
Earthspur Deepminer | Dragon | Impiltur regional benefit | You gain Deep Speech as a language, and resist necrotic (3 at lvl 11 and 5 at lvl 21). |
Earthstrength Resilience | PrP | Warden, Earthstrength | Gain Resist 2 to all normal damage when you use Second wind |
Echoes of Thunder | PHB2 | - | +1 damage after you hit with thunder power |
Echoing Rejuvenation | Dragon | Goliath, stone’s endurance, artificer, Arcane Rejuvenation | When an ally get temporary HP from Arcane Rejuvenation, you briefly get resist 2 to all damage. |
Effortless Dilettante | Dragon | Half-elf, melee attack power for your Dilettante racial trait | You can use your Dilettante power as part of an opportunity attack or charge once per encounter. |
Eilserv's Treachery | Dragon | Drow, assassin, Lolthtouched, shade form | You can expend your Lolthtouched power as a free action to regain the use of shade form. |
Eladrin Soldier | PHB | Eladrin | +2 damage and proficiency with longswords and spears |
Eladrin Sword Wizardry | AP | Dex 13, Eladrin, Wizard | Use longsword as implement with wizard powers |
Eladrin Swordmage Advance | AP | Eladrin, Swordmage | Make basic attack after feystep |
Eladrin's Challenge | MP2 | Eladrin, Fighter | While you use longsword or spear, marked enemies take -3 penalty to attack rolls |
Elan Heritage | PsP | Humanoid | You are an elan, gain the immortal origin, and telepathy 5 and the elan resilience power. |
Elan Protection | PsP | Elan Heritage, ardent, Ardent Mantle | When you use elan resilience, each ally in radius of your Ardent Mantle briefly gain a +2 bonus to all defenses. |
Elan Retribution | PsP | Elan Heritage, battlemind | When you use elan resilience, each enemy marked by you take some psychic damage. |
Elated Emotions | PHB3 | Ardent, Mantle of Elation | Mantle's bonus to Diplomacy and Intimidate equals Con modifier |
Eldaarich Guarded Practice | DSCS | Any martial class | +2 feat bonus to Insight checks, and you temporarily do not grant combat advantage due to being flanked after using an associated power. |
Eldeen Companion | EPG | Shifter, Beast Mastery | Beast companion gains benefit from your shifter racial power |
Eldritch Blade | Dragon | Eladrin, warlock, eldritch strike | +1 to attack rolls when you use eldritch strike while wielding a longsword. |
Eldritch Fusillade Expertise | Dragon | Artificer, Crossbow Caster | +1 bonus per tier to attack rolls made with crossbows or wands, you can draw/stow a wand 1/round as a free action, and you can load a crossbow as a free action. |
Eldritch Momentum | DSH | Kobold, warlock, Warlock’s Curse | If you move at least 3 squares away from where you started your turn, briefly gain combat advantage against cursed targets. |
Elemental Assault | FRPG | Genasi, Swordmage, Aegis of assault | +3 to damage based on elemental manifestation |
Elemental Barbarian | PrP | Genasi, Barbarian | +2 to attack roll when you use Firepulse or Promise of storm |
Elemental Blade Attunement | AP | Genasi, Swordmage | +1 to damage with acid, cold, fire, lightning, or thunder powers |
Elemental Blessing | DP | Genasi, Any Divine class | You or ally gains temporary hp when you use an elemental manifestation |
Elemental Boon | Dragon | Warden, Font of Life | +2 bonus to save at the start of your turn against effects/conditions with acid, cold, fire, lightning, or thunder keywords. |
Elemental Challenge | DP | Genasi, Paladin | Your Divine challenge deals acid, cold, fire, lightning or thunder damage |
Elemental Companion | HotEC | Born of the Elements, must not have the Arcane Familiar feat | You gain an elemental companion. Your elemental companion gain +1 defense for each elemental companion feat you have beyond this one. |
Elemental Conduit | HotEC | 2nd level, Elemental Companion | You swap a utility power for the elemental conduit power, and you gain a +2 bonus to Perception and Insight while your elemental companion is in passive mode. |
Elemental Echo | AP | Genasi, Any arcane class | +1 to attack, +2 to damage after using racial power |
Elemental Empowerment | AP | Genasi, Wizard | Add Strength modifier to damage with elemental keyword powers |
Elemental Infusion | HotEC | Genasi, artificer, Healing Infusion | When you use resistive formula or shielding elixir, the target gains an extra benefit depending on your elemental manifestation. |
Elemental Invigoration | HotEC | Elemental Companion | When you spend a healing surge while your elemental compaion is in active mode, you and allies next to the companion gain a brief +2 bonus to damage rolls. |
Elemental Might | Dragon | Genasi, warden | Gain a brief damage roll bonus vs targets marked by you when you use the encounter power associated with your racial manifestation. |
Elemental of Guardianship | DSCS | Elemental priest, spirit of Athas | When you dismiss your spirit of Athas, nearby allies gain a brief +2 defense bonus. |
Elemental Rebuke | DP | Genasi, Invoker, Covenant of Preservation | Ally gains benefits when you use preserver's rebuke |
Elemental Recovery | Dragon | Genasi, any psionic class | When you take typed damage without having expended your racial poiwer, you can expend 1 power point to brieifly gain some resistance to that type of damage. |
Elemental Shield | Dragon | Wilden, Nature’s Aspect | Gain 5/tier damage resistance against an attack dealing a certain damage type after choosing a aspect of nature to manifest. |
Elemental Vengeance | HotEC | 6th lvl, Elemental Companion | You swap an utility power for elemenal vengeance, and while your elemental companion is in active mode, you get a +1 bonus to hit bloodied creatures adjacent to the companion. |
Elven Arcane Precision | AP | Elf, Any arcane class | Reroll elven accuracy against all targets of a power |
Elven Beast Mastery | MP | Elf, Ranger, Beast Mastery | Beast benefits from wild step and Elven accuracy |
Elven Guardian | HotEC | Elf, warden | +2 bonus to the attack roll when you reroll with elven accuracy while in guardian form. |
Elven Precision | PHB | Elf, elven accuracy racial power | +2 to reroll with elven accuracy |
Elven Sidestep | MP2 | Elf, Fighter | Don't provoke when moving away from your marked enemies |
Emboldening Critical | HotEC | Avenger, Censure of Unity, oath of enmity | When you crit against your oath of enmity target, all allies next to it gain a brief +2 bonus to damage rolls against it. |
Emboldening Presence | Dragon | Warlord, Inspiring Presence | Allies who can see you get a brief bonus to saving throws after using/expending their second wind. |
Emerald Scale Concealment | Dragon | Dragonborn, assassin | When you hit creatures with dragon breath, you briefly become invisible to them. |
Empowered Reaping | HoS | Revenant | +2 or more bonus damage with Dark reaping |
Empowering Shadows | AP | Warlock, Shadow Walk | +1 to damage when you have concealment |
Empty Mind | Dragon | Genasi, voidsoul elemental manifestation | When an enemy hits you with an attack targeting your Will or deadling psychic damage, it takes some psychic damage. |
Encouraging Shield | Dragon | Fighter | Your shield bonus also applies to your Will defense. |
Enduring Fury | Dragon | Half-orc, Half-Orc Resilience, invoker | When you become bloodied, briefly gain combat advantage with an invoker close burst/blast power. |
Enduring Mountain | PrP | - | Regain 2 additional hp with healing surge; increase by 1 for each ally with feat |
Enlarge Spell | AP | Wis 13, Wizard | -2 to damage to increase size of blast or burst by 1 |
Enlarged Dragon Breath | PHB | Dragonborn, dragon breath racial power | Dragon breath becomes blast 5 |
Enlightened Spirit | Dragon | Goliath, stone’s endurance, any psionic class | You can substitute Con for Str when making Athletics checks, and when you use stone's endurance while having at least 1 power point, briefly gain a +2 bonus to Will. |
Enlightened Transformation | Dragon | Razorclaw shifter, razorclaw shifting, any psionic class | While using razorclaw shifting, gain +1 bonus to Will and a +5 bonus to Insight. |
Enmity's Eye | Dragon | Avenger, Vistani Heritage | When using evil eye of the Vistani vs your oath of enmity target, you do not provoke opportunity attacks, and if no other enemy is adjacent to you, roll twice to hit and deal 1d6 extra radiant damage if you hit. |
Enraged Boar Form | PHB2 | Druid, wild shape | +1 attack, +2 damage when charging in beast form |
Enshrouding Touch | Dragon | Gnome, paladin, lay on hands or virtue’s touch | Allies targeted by lay on hands or virtue's touch briefly gain concealment. |
Envoy to the Fey | Dragon | Bard | You learn Elven, and against fey creatures when you make a Bluff, Diplomacy, Intimidate or Streetwise check you can roll twice. |
Escalating Assault | FRPG | Swordmage, Aegis of assault | Cumulative +1 to attack with Aegis of assault |
Escape Artist | PHB | Trained in Acrobatics | Escape a grab as minor action, +2 to Acrobatics |
Eternal Void Memories | Dragon | Deva, assassin | When you use memory of a thousand lifetimes with an attack roll, the target takes some extra damage. |
Evade and Strike | DP | Halfling, Avenger, Oath of enmity | If your Oath of enmity target misses due to Second chance, you gain +2 to damage against target |
Exchange Power | PHB3 | Psion, Send Thoughts | Transfer 1 power point to ally when using Send Thoughts |
Executioner's Style | Dragon | Con 13, any martial class | You gain a damage bonus with associated powers vs immobilized, restrained, stunned, or unconscious targets. |
Executioner of Undeath | HoS | - | Reroll damage against undead with axes and heavyblades |
Expanded Excision | DSCS | Veiled Alliance 13, any excise from sight class | When you hit with excise from sight and grant characters invisibility, the characters become invisible to additional enemies. |
Expanded Spellbook | PHB | Wis 13, wizard | Add additional daily spells to spellbook |
Expert Chainfighter | Dragon | Proficient in spiked chain, shadar-kai, any martial class | You gain various benefits with powers associated with this feat. |
Expert Charioteer | Dragon, DrMA | dex 13, any martial class | You get a bonus with a power assoicated with this feat while in a moving vehicle. |
Expert Combat Leader | MP2 | Warlord, Combat Leader | Combat Leader initiative bonus increases to +3 |
Expert Ritualist | PHB2 | Ritual Caster | +2 bonus to ritual skill checks |
Expert Tracker | MP | Wis 13, Ranger, Trained in Perception | +5 to your perception checks to find tracks and to the DC for others to find your tracks |
Expert Trample | Dragon | - | +4 bonus to AC for your mount vs opportunity attacks provoked when using trample or abilities. |
Exploration Mastery | Dragon | Ritual Caster feat, mastery of Endure Elements and one other exploration ritual | When making an Endurance check you can substitute it with Arcana, Nature or Religion, and 1/day you can ignore the component cost for an exploration ritual of your lvl or lower. |
Explosive Leader | MP2 | Genasi, Warlord, Earthshock, Firepulse or Promise of storm | Allies gain +2 to hit enemy hit by your racial power |
Explosive Power | Dragon | 8th level, controller role | You can exchange any 6th-lvl or higher utility power for explosive power. |
Extended Arena Training | DSCS | Fighter, Arena Training | You gain proficiency with two weapons which become additional arena weapons for you. |
Extended Prescience | AP | Bard, Virtue of Prescience | Ally's bonus to defense lasts until the end of the ally's next turn |
Extended Teleportation | Dragon | Swordmage | Add 1 to the teleport distance with swordmage & swordmage paragon path powers. |
Extra Manifestation | FRPG | Genasi | Select one new elemental manifestation. |
Exultant Shadow Step | Dragon | Warlock, Warlock’s Curse | You can teleport 4 as a free action whenever you crit a cursed target. |
Eye of Death and Despair | Dragon | Assassin, assassin’s shroud, Vistani Heritage | When you use your evil eye of the Vistani vs a target affected by your assassin's shroud, it briefly grants combat advantage and is immobilized. |
Eye of Paranoia | Dragon | Vistani Heritage | When you hit with your evil eye of the Vistani, the target cannot make opportunity attacks or immediate actions while affected by it. |
Eye Wand | Dragon | Wizard, Wand of Accuracy, Vistani Heritage | If you miss with an attack roll modified by Wand of Accuracy, you can use evil eye of Vistani as a free action. |
Eyes of Dying Light | Dragon | Genasi, cindersoul elemental manifestation | You gain darkvision. |
Eyes of Selûne | FRPG | Channel Divinity, must worship Selûne | You can invoke the power of your deity to use eyes of Selûne. |
Eyes of the Spirits | PrP | Elf, Any Primal class | Allies affected by Group Awareness ignore -2 concealment penalty |
Fade to Gray | DSH | Svirfneblin, stone camouflage | If you are hit while having concealment from stone camouflage, you can become briefly invisible or until you attack |
Fading Sneak | HotFW | Gnome, Fade Away, trained in Stealth | Reroll a Stealth check |
Fading Spirit | PrP | Gnome, Shaman | Spirit companion is hidden while you're hidden |
Fading Target | HotFW | Gnome, Fade Away | Use fade away when an enemy misses |
Familiar's Vitality | HotFW | Arcane Familiar | Your familiar improves your second wind |
Fanged Magic | AP | Longtooth shifter, Any arcane class | Deal extra damage while longtooth shifting |
Far Shadow | Dragon | Drow, assassin, cloud of darkness | You can use cloud of darkness as an area burst 1 within 10 squares |
Far Shot | PHB | Dex 13 | Increase projectile weapon range by 5 squares |
Far Spell | Dragon | Wizard | Increase the range of ranged & area burst wizard spells with 2 if the original range was 10 or less, or 5 if the range was 11-20. |
Far Thought | Dragon | - | 1/day you can use two-way telepathy for 5 mins with nearby creatures sharing your language. |
Far Throw | PHB | Str 13 | Increase thrown weapon range by 2 squares |
Fast Manifestation | Dragon | Genasi, Extra Manifestation | 1/day you can change your elemental manifestation as a minor action (and still use it even if you have used your previous manifestation) |
Fast Runner | PHB | Con 13 | +2 to speed when you charge or run |
Fate Rolls On | DP | Channel Divinity, must worship a deity of the fate domain | You gain the Channel Divinity power fate rolls on. |
Fate's Warning | Dragon | Cleric, divine fortune, must worship the Raven Queen | When you hit or succeed on a succeed on a saving throw with the bonus from divine fortune, gain a brief +2 bonus to all defenses. |
Favor of Tymora | Dragon | Channel Divinity, must worship Tymora | You can invoke the power of your deity to use favor of Tymora. |
Favored of Raam | Dragon | Warlock, Sorcerer-King Pact | You gain +2 feat bonus to Streetwise, and when you augment hand of blight, you can forgo the extra damage to briefly become invisible to the target. |
Fearless Mind | Dragon | Wis 15, any martial class | +2 feat bonus to saving throws vs charm & fear effects, and +1 feat bonus to Will vs charm and fear effects. |
Fearless Seeker | MP2 | Goliath, Ranger, Hunter's Quarry | Use Stone's endurance when hit by quarry's melee attack |
Fearsome Bloodlust | Dragon | Barbarian, Thaneborn Triumph | Whenever you bloody an enemy with a barbarian power, gain some temporary hit points. |
Fearsome Charge | PrP | Barbarian, Rageblood Vigor | Target of Swift charge is also pushed 1 |
Fearsome Flurry | Dragon | Foulborn Heritage, monk, Flurry of Blows | When you use Flurry of Blows, you can incur a brief -2 penalty to attack rolls on the target instead of the normal effect. |
Fearsome Host | PrP | - | +2 to Intimidate checks; increase by 1 for each ally with feat |
Fearsome Toughness | Dragon | Mul, fighter, incredible toughness | When you use incredible toughness, each adjacent enemy is briefly marked. |
Fearsome Wrath | DP | Half-orc, Avenger, Oath of enmity | Use Furious assault to penalise attacks of your Oath of enmity target |
Feign Injury | Dragon | Trained in Bluff | When you succeed in using Bluff to gain combat advantage while bloodied, slide the target 1 square. |
Fell Vistani Hound | Dragon | Ranger, wolf beast companion, Beast Mastery, Vistani Heritage | While you are flanking an enemy, your wolf has combat advantage against that enemy. |
Feral Advance | PsP | Elf, Battlemind, Speed of Thought | Dex modifier determines speed of thought distance |
Feral Companion | Dragon429 | Half-orc, Combined Attack | After using combined attack and your animal companion hits, you may use furious assault power and add the extra damage to both yours and your companions damage |
Ferocious Frenzy | Dragon | Minotaur, Ferocity | When you drop to 0 HP or fewer, you can use a basic attack against every adjacent enemy instead of making the regular basic attack Ferocity grants you. |
Feral Fey Step | PrP | Eladrin, Any Primal class | Use Fey step again the first time you're bloodied |
Ferocious Rebuke | PHB | Tiefling, infernal wrath racial power | Push 1 square with infernal wrath |
Ferocious Tiger Form | PHB2 | Druid, wild shape | +2 damage with combat advantage in beast form |
Fey Blades | MP | Eladrin, Fighter, Tempest Technique | +1 damage with longsword in each hand |
Fey Bond | HotFW | Trained in Arcana | Gain Elven, +2 Bluff and Diplomacy checks |
Fey Cantrip | HotFW | Fey origin or Fey Bond | Gain a cantrip |
Fey Command | MP | Eladrin, Warlord, Tactical Presence | Ally can teleport before or after attacking |
Fey Companions | Dragon | Any primal class | +1 feat bonus to Nature, Perception, and Streetwise, and +2 feat bonus vs charm effects. |
Fey Duelist | HotFW | Eladrin, Fey Step | Use fey step to gain combat advantage |
Fey Escape | Dragon | Eladrin | You can use fey step as an immediate action while grabbed, immobilized, or restrained. |
Fey Fate | DP | Elf, Avenger, Oath of enmity | If you hit your Oath of enmity target with Elven accuracy you gain +2 to damage against target |
Fey Preserver | DP | Eladrin, Invoker, Covenant of Preservation | Teleport ally 2 squares when you use preserver's rebuke |
Fey Senses | Dragon | Trained in Nature | +2 feat bonus to Perception, and +2 racial bonus vs charm effects. |
Fey Thievery | HotFW | Eladrin, Fey Step | Use fey step to perform Thievery checks at range |
Fey Trickster | PHB2 | Gnome | Gain mage hand and prestidigitation as encounter powers |
Fey-Minded | Dragon | Trained in Nature | You can use Nature in place of Arcana for fey-related checks, and you gain the Elven language (or Giant or Goblin if Elven is already known). |
Feyborn Charm | AP | Eladrin or Gnome, Bard | Bonus to attack and damage with charm powers, +1 to Bluff, Diplomacy |
Feyborn Companion | MP | Eladrin, Ranger, Beast Mastery | Beast gains fey origin, charm bonus and feystep |
Feyborn Fortune | DP | Gnome, Cleric, Divine fortune | Divine fortune also affects one ally |
Feyborn Pursuer | DP | Eladrin, Avenger, Oath of enmity | Teleport extra 5 squares with Fey step if you end adjacent to your Oath of enmity target |
Feyborn Shroud | MP2 | Gnome, Warlord, Int 13, Inspiring word | Target of inspiring word gains concealment |
Feymind Infusion | Dragon | Eladrin, artificer, Healing Infusion | The target of your healing infustion can save vs a single charm or fear effect a save can end, and gain a bonus to it. |
Feywild Advance | PsP | Eladrin, Battlemind, Blurred Step | Teleport int instead of shifting with Blurred step |
Fickle Servant | DP | Changeling or Doppelganger, Any Divine class | +3 on religion checks and you can choose feats from any domain |
Fiendish Companion | MP | Tiefling, Ranger, Beast Mastery | Beast gains resist fire |
Fighter Weapon Specialization | Dragon | Fighter, Fighter Weapon Talent | +1 to damage rolls with attacks with weapons of the style matching your Fighter Weapon Talent |
Firedancer | HotEC | Born of the Elements | Gain resist 5 fire; deal fire damage after using second wind |
Firefoe of Silvanus | Dragon | Must worship Silvanus | +5/tier fire resistance, or increase fire resistance by 5 if you aldready have it. Additionally, deal extra damage vs fire creatures with your divine & primal powers. |
Firepulse Master | Dragon | Genasi, firesoul manifestation | Firepulse gain the Reliable keyword, and deal 1d6 extra damage. |
Firepulse Transformation | Dragon | Genasi, firepulse | Firepulse targets each adjacent enemy instead of only the triggering enemy. |
Firequench Aspirant | Dragon | Tarmalune regional background | Gain resist fire 2 (5 at lvl 11 and 8 at lvl 21). Additionally, you master the Arcane Mark ritual and can perform it without a ritual book. |
Flail Expertise | MME | - | +1/tier feat bonus to weapon attack rolls with flail. Additionally, if you hit with a flail and the attack allow you to slide the target, you can instead knock it prone. |
Flail Strike | MME | Power strike power | When you use power strike with a flail, you can knock it prone, but reduce the damage by 1 [W]. The enemy can then briefly provoke an opportunity attack from you if it stands up. |
Flailing Claws | DSCS | Thri-kreen, thri-kreen claws | Your thri-kreen claws gains the reliable keyword. |
Flamespeed Shifting | Dragon | Razorclaw shifter, razorclaw shifting, you have a spellscar | You can shift 2 while affected by razorclaw shifting, and temporarily deal extra fire damage after shifting if you have the Student of the Plague feat. |
Flank on the Run | MP2 | Ranger, Running Attack | Don't provoke when moving around enemy and remaining adjacent |
Flanking Beast Master | Dragon | Scion of Onat | Gain +3 instead of +2 to hit from combat advantage when flanking with your beast companion. |
Flash of the Blade | Dragon | Rogue, proficiency with rapiers | You can use sneak attack against a creature if you're the only one adjacent while wielding a rapier. |
Fleetness of Mielikki | FRPG | Channel Divinity, must worship Mielikki | You can use Fleetness of Mielikki (power). |
Flexible Covenant | Dragon | Changeling, invoker, Divine Covenant | Replace your covenant manifestation with any from any Divine Covenant after an extended rest. |
Flickering Fortunes | Dragon | Githzerai, assassin, shade form | You can use shade form as a free action when you use second wind |
Flow Like Sand | Dragon | Genasi, sandsoul elemental manifestation | You can shift 2 squares as a free action after using sandslide |
Flowing River Style | Dragon | Halfling, second chance racial power, monk | You can shift though enemy's spaces when using monk powers allowing you to shift, if your second chance power is unspent. |
Fluid Form Schooling | DSCS | Noble adept theme, adept's insight | When you use the adept's insight on an ally, the ally can shift 2 squares as a free action after resolving the attack roll, saving throw or skill check. |
Fluid Motion | PsP | Monk | +1 feat bonus to speed, this bonus increases to +2 at the 11th level |
Flurry Resounding | Dragon | Monk, Flurry of Blows | When you use an action point and have already used flurry of blows during your turn, you can use flurry of blows a second time this turn. |
Flurry Resounding | Dragon | Monk, Flurry of Blows | When you use an action point and have already used flurry of blows during your turn, you can use flurry of blows a second time this turn. |
Foamgather Heritage | Dragon | Human | You gain the [[deft diver] power, a +2 feat bonus to Endurance, and can hold your breath twice as long as normal |
Foamgather Warrior | Dragon | Human, Foamgather Heritage | You gain proficiency with net, and gain a +1 bonus to attack rolls with nets, and swap one 1st lvl at-will attack power for the net snare power. |
Focus the Spirits' Lives | PrP | Deva, Any Primal class | Roll dl0 instead of d6 for Memory of a thousand lifetimes on some rolls |
Focused Breath | PHRD | Dragonborn | You may treat Dragon breath as close blast 1 and deal 2 or more extra damage |
Focused Mind | PHB3 | - | +4 to saving throws against dazing and stunning effects |
Focused Superiority | Dragon | Fighter | While wealing one-handed weapons, gain your Wis mod as a damage roll bonus to opportunity attacks. |
Focusing Spellfury | AP | Sorcerer | +2 to damage after hitting multiple foes with at-will power |
Font of Chaos | Dragon | Warden, Font of Life | When you save on a saving throw granted by Font of Life, you can slide a random creature adjacent to you 1 square. |
Forceful Defense | EPG | Artificer | +1 to ally's AC when you hit with force power |
Forceful Opportunist | Dragon | Fighter, Fighter Weapon Talent | When you hit a target with an opportunity attack, you can push it 1 square and shift into a square the target vacated. |
Forceful Power | Dragon | 8th level, controller role | You can exchange any utility power of 6th level or higher for Forceful Power (power) |
Forceful Shock | Dragon | Genasi, earthshock | You can push enemies hit by earthshock 2 squares. |
Foreign Memories | Dragon | You get a +5 feat bonus to Arcana, Insight, History and Dungeoneering checks related to abberant creatures and their works. | |
Forest Father's Fangs | Dragon | must worship Silvanus | You gain a +2/+3/+4 feat bonus to damage rolls with beast and beast form attacks while in heroic/paragon/epic tier. |
Forest Father's Grasp | Dragon | Channel Divinity, must worship Silvanus | You gain the Forest Father's Grasp power |
Forgeborn Heritage | Dragon | Dwarf | You gain the elemental legacy power, and resist 2/3/5 acid, cold, fire and lightning at heroic/paragon/epic tier. |
Formation Fighting | MP2 | Any martial class | Bonus to opportunity attacks when allies near an enemy |
Fortifying Word | Dragon | Cleric, healing word | Targets of your healing word briefly gain a +4 bonus to Fortitude and to saving throws against poison. |
Fortunate Resistance | Dragon | Sorcerer, Wild Magic | When rolling for Wild Soul resistance, chose 1-5 or 6-10, and if you roll within the range chosen, chose any result within that range. |
Fortune's Predator | Dragon | Githzerai, druid, Primal Predator | When you use wild shape to change from beast form into human form, you can shift 2 squares instad of 2. |
Foulborn Heritage | PsP | Natural humanoid | Your origin change to abberant, you are considered an abberant creature, and you get the unbalanced mind power. |
Four Winds | PrP | - | +2 to Athletics checks; increase by 1 for each ally with feat |
Four-Armed Flurry | DSCG | Thri-kreen, Flurry of blows | One target of Flurry of blows takes extra damage |
Frantic Recovery | Dragon | Human | After spending an action point, you can briefly use your second wind as a minor action. |
Freeing Current | Dragon | Genasi, swiftcurrent | You ignore the immobilized, restrained, and slowed conditions when moving using [[swiftcurrent]. |
Friendly Deception | AP | Bard, Words of friendship | Apply Words of friendship bonus to Bluff check |
Frost Step | Dragon | Warlock, fey pact with the Winter Fey | When you use Misty Step, the space you teleport from and all adjacent squares briefly becomes difficult terrain to everyone but you. |
Frozen Soul | HoS | Con 13 or Wis 13 | Cold resistance and additional Will defense |
Furious Charge | MP2 | Half-orc, Ranger, Hunter's Quarry | Expend Furious assault to re-roll charge attack |
Furious Concoction | Dragon | Half-orc, artificer, Healing Infusion | Allies benefiting from your resistive formula or shielding elixir who are hit by a melee attack can end the effect as a free action to inflict 1d8 extra damage. |
Furious Demand | Dragon | 2nd level, Tiefling | You replace an utility power of 2nd level or higher with the Furious Demand power, and gain a +2 feat bonus to Intimidate checks. |
Furious Devotion | DP | Half-Orc, Any Divine class, Channel Divinity | +2 damage with divine powers after you use Channel Divinity |
Furtive Signals | Dragon | - | You gain a +2 feat bonus to Bluff checks, can communicate silently with allies sharing this feat, and can use Bluff to give them combat advantage, or to make distractions for them to hide. |
Gambler's Initiative | Dragon | Sorcerer, Wild Magic | Choose even or odd numbers on initiative roll; if you roll your guess, gain Cha modifier bonus to initiative |
Gathering Night | Dragon | Dusk Elf Stealth | Gain invisibility until SoNT when you take total defense while concealed |
Gaze of Ruin | Dragon | Tiefling | Gain gaze of ruin power; +2 to Insight and Perception against other tieflings |
Genasi Fire Affinity | Dragon | Genasi | +2 to fire resistance; Creatures get -1 to saving throws against ongoing fire damage caused by you |
Genasi Frost Affinity | Dragon | Genasi | +3 to existing cold resistance; immune to slow and immobilization from cold powers |
Gestalt Anchor | PsP | Kalashtar, Ardent Mantle | You and allies gain +2 to initiative checks; allies gain +2 to all defenses when you drop to 0 power points |
Get in Your Head | Dragon | Gnome, any psionic class, fade away | Can augment fade away with 1 pp to teleport 3 sq. when using it |
Ghost Eyes | HoS | Wis 13 | +2 to attack rolls against invisible creatures, +5 to perception to find hidden creatures |
Ghost Feint | HotFW | Gnome, Ghost Sound, trained in Bluff | +5 to Bluff when you use ghost sound |
Ghost Scorpion Strike | HoS | - | Necrotic and poison powers ignore insubstantial |
Ghost Touched | Dragon | Con 13, Int 13 | +2 to Religion; augment holy strike, magic missile, and sacred flame powers |
Ghostwalker Style | Dragon | Any martial class, trained in Stealth | Get movement related effects when using Deft Strike (rogue) or Nimble Strike (ranger) |
Ghostly Voyage | Dragon | Wilden, assassin, voyage of the ancients | Gain insubstantial until EoNT with voyage of the ancients |
Ghostly Wind | Dragon | Shadar-kai, shadow jaunt | If shadow jaunt is unexpended when you use second wind, gain insubstantial until SoNT |
Ghostwise Heritage | FRPG | Halfling | You and ally both use higher result of your perception checks |
Giant Killer | Dragon | - | Deal +1d6 damage with crit against Large or greater creature |
Gift of the Trees | Dragon | Wilden, Nature’s Aspect | When wilden racial power used, ally within 10 sq. may shift 1 sq. |
Gifted Death Dealer | Dragon | Eladrin, warlock, eldritch blast | Eldritch blast deals Int modifier extra damage |
Githzerai Beast Mastery | Dragon | Githzerai, [[Beast Mastery] | Beast gains +2 to saving throws against dazed, dominated, and stunned; beast can shift 3 sq. when you use second wind |
Githzerai Blade Master | Dragon | Githzerai | Proficiency and +2/+3/+4 (by tier) to damage with military heavy blades, bastard sword, and fullblade |
Glasya's Rebuke | Dragon | Warlock, Infernal Pact, hellish rebuke | When target takes hellish rebuke damage, enemy within 5 sq. of target takes 5 fire damage |
Glittergold's Gambit | Dragon | Channel Divinity, must worship Garl Glittergold | Gain Channel Divinity power Glittergold's gambit |
Gloaming Infusion | Dragon | Shadar-kai, shadow jaunt, artificer, Healing Infusion | Resistive formula or shielding elixir target can end the effect to gain insubstantial until start of his next turn instead of gaining normal benefit (you must have shadow jaunt unused) |
Gloaming Ward | Dragon | Dusk Elf Stealth | The first time you are bloodied, gain concealment until EoNT |
Glorious Victory | PHRD | Dragonborn, any martial class | Spend a healing surge when you reduce an enemy to 0 hp |
Gnoll Tracker | Dragon | Gnoll | +5 to Perception when tracking, to Insight against illusions or disguise, and in relevant skill challenges (DM's discretion) |
Gnome Phantasmist | AP | Gnome, Wizard | +1 to attack and damage with illusion powers |
Gnome Weapon Training | MP2 | Gnome, any martial class | Proficiency and damage bonus with hammers and picks |
Go with the Flow | Dragon | Genasi, warden, swiftcurrent | Shift 1 sq. when marking 3+ creatures with Nature's Wrath if swiftcurrent is unused |
Goblin Feint | DSH | Goblin, goblin tactics | Gain CA against enemy that triggered goblin tactics until end of next turn. |
Goblinoid Mount Training | Dragon | Goblin or hobgoblin | When you ride a friendly mount, it can use your defenses in place of its own, and it can make Acrobatics, Athletics, Endurance, or Stealth checks using your modifiers. (not including any temporary bonuses or penalties) |
Godsworn Alacrity | Dragon | Avenger, must worship Avandra | +2 to Religion; gain +2 to speed after crit until EoNT |
Godsworn Assault | Dragon | Avenger, must worship Erathis | +2 to Religion; on crit, grant ally you see +1 to attacks until EoNT |
Godsworn Avalanche | Dragon | Avenger, must worship Kord | +2 to Religion; on crit, push target your Dex or Int modifier in squares |
Godsworn Bulwark | Dragon | Avenger, must worship Moradin | +2 to Religion; gain +2 to defenses until EoNT when you crit |
Godsworn Defender | Dragon | Avenger, must worship Bahamut | +2 to Religion; grant ally you see +2 to defenses until EoNT when you crit |
Godsworn Fatalist | Dragon | Avenger, must worship Raven Queen | +2 to Religion; inflict extra necrotic or cold damage equal to Dex or Int modifier on crit |
Godsworn Mentalist | Dragon | Avenger, must worship Ioun | +2 to Religion; inflict extra psychic damage equal to Dex or Int modifier on crit |
Godsworn Mystic | Dragon | Avenger, must worship Sehanine | +2 to Religion; gain concealment until EoNT when you crit |
Godsworn Radiant | Dragon | Avenger, must worship Pelor | +2 to Religion; inflict extra radiant damage equal to Dex or Int modifier on crit |
Godsworn Sidestep | Dragon | Avenger, must worship Corellon | +2 to Religion; teleport 5 sq. to square adjacent to oath target on crit |
Godsworn Tidedancer | Dragon | Avenger, must worship Melora | +2 to Religion; shift Dex or Int modifier in squares when you crit |
Gold Dwarf Pride | FRPG | Dwarf | +1 to AC and attack rolls if you regain consciousness |
Golden Lion of Urik | FRPG | Warlock, Sorcerer-King Pact, Yellow Cloak of Urik | Gain additional benefit when you drop cursed enemy; can expend fell might to augment associated powers; can use Cha for associated powers |
Goliath Crusher | MP2 | Goliath, Fighter | When attacking a marked creature, your mace has High crit |
Goliath Greatweapon Prowess | PHB2 | Goliath | Gain proficiency, +2 damage with two-handed melee weapons |
Goliath Resolve | Dragon | Goliath | +3 to defenses instead of +2 after using second wind |
Gond's Craft | FRPG | Channel Divinity, must worship Gond | Gain Channel Divinity power Gond's craft |
Gorebrute Charge | PHB2 | Longtooth shifter | +3 damage on charge attacks during longtooth shifting |
Goring Boar | MP2 | Ranger, Beast Mastery (boar) | While independent, beast pushes creatures |
Goring Shove | PHB3 | Str 15, Minotaur, Goring charge | Push target 1 square after goring charge |
Gouge Expert | DSCS | 7th level, proficiency with gouge | Swap 6th+-level utility power for gouge press |
Gouge Novice | DSCS | 4th level, proficiency with gouge | Swap 3rd+-level encounter attack power for gouge sweep |
Gouge Novice | DSCS | 10th level, proficiency with gouge | Swap 3rd+-level encounter attack power for gouge sweep |
Grasp of the Wild | DP | Channel Divinity, must worship a deity of the wilderness domain | Gain Channel Divinity power grasp of the wild |
Grasping Ensnarement | AP | Swordmage, Aegis of ensnarement | Target of Aegis is slowed |
Grasping Magpies | Dragon | - | +2 to Thievery; gain +4 (instead of +2) from allies with feat who aid you in Thievery |
Grave Dust Advantage | Dragon | Assassin, revenant, assassin’s shroud | Shroud target gains another shroud when you use dark reaping |
Grave Dust Assassin | Dragon | Assassin, revenant, assassin’s shroud | Shrouded target takes shroud damage when you damage it with dark reaping (shrouds not spent) |
Grave Flurry | Dragon | Revenant, monk, Flurry of Blows | Can forgo Flurry of Blows damage to negate target's necrotic resistance until EoNT |
Grave Fortune | Dragon | Revenant, cleric, divine fortune | Hit with attack benefiting from divine fortune to deal Con or Dex modifier extra necrotic damage |
Great Fortitude | Essentials | - | +2 Fortitude |
Great Mother's Step | Dragon | Channel Divinity, must worship Chauntea | Use Channel Divinity to invoke Great Mother's Step. |
Greater Divine Fortune | Dragon | Cleric, divine fortune | Divine fortune bonus increases to +3 |
Greater Turning | Dragon | Cleric, Cleric, Turn undead | On a miss with turn undead, target is pushed Cha modifier sq. instead of taking half damage and immobilization |
Greathorn | Dragon | Minotaur, goring charge | Damage dice for goring charge are d8s |
Grim Promise | Dragon | Trained in Intimidate | Enemy you crit takes -2 to attacks until EoNT |
Grounding Shot | PHB3 | - | Your ranged attacks hit and damage prone targets more easily |
Group Assault | MP | Half-elf, Fighter | Allies gain +1 damage against your marked target |
Group Defense | DP | Half-elf, Paladin | Allies gain +1 to defenses against creatures you mark |
Group in Motion | PsP | Half-elf, Battlemind, Speed of Thought | Allies adjacent to you shift with speed of thought |
Group Insight | PHB | Half-elf | Grant allies +1 to Insight and initiative |
Group Mindlink | EPG | Kalashtar | All allies can communicate telepathically |
Group Quarry | MP | Half-elf, Ranger | Allies gain +1 damage against your quarry |
Group Rattling | MP | Half-elf, Rogue, trained in Intimidate | Allies gain +1 to attack rolls against your enemy affected by rattling power |
Group Stealth | PHB2 | Gnome | Neaby allies gain +2 to Stealth checks |
Group Vigor | Dragon | Half-elf | Allies within 10 sq. spending healing surge to regain hps gain +1/+2/+3 (by tier) hp |
Gruumsh’s Battle Fury | BoVD | Channel Divinity, must worship Gruumsh | Gain the Gruumsh's battle fury channel divinity power |
Guaranteed Retribution | PHB2 | Avenger, Censure of Retribution, oath of emnity | +1 to next attack roll against oath of emnity target when another enemy hits you |
Guard of Stone | Dragon | Goliath, warden | Marked enemies take Con modifier as additional mark penalty while stone's endurance is active |
Guardian of the Towering Oak | HotFW | Hamadryad, Hamadryad Aspects | Reroll a Diplomacy or Intimidate Check |
Guardian's Mark | DSCS | Primal guardian theme | Can mark enemy you hit with a Primal Guardian attack until EoNT |
Guardian's Mishaps | Dragon | Tiefling, Mantle of Misfortune, any defender class | Can mark creature you slide with mantle of misfortune until end of its next turn |
Guide the Shot | MP2 | Warlord | Allies ignore cover and concealment when you let them make a ranged basic attack |
Guiding Step | MP2 | Elf, Warlord | Allies ignore difficult terrain when you let them shift |
Guileful Shift | Dragon | Halfling, avenger, must worship Avandra | Shift 1 sq. closer or adjacent to oath target after it misses you |
Gythka Expert | DSCS | 7th level, proficiency with gythka | Swap 6th+-level utility power for gythka parry |
Gythka Novice | DSCS | 4th level, proficiency with gythka | Swap 3rd+-level encounter attack power for gythka claw scoop |
Gythka Specialist | DSCS | 10th level, proficiency with gythka | Swap 9th+-level daily attack power for gythka arc slam |
Hafted Defense | PHB3 | - | +1 AC and Reflex while wielding polearm or staff in two hands |
Half-Elf Soul | DSCS | Half-elf, revenant | Gain Dilettante; can use either Dilettante power or dark reaping in an encounter |
Half-Elf Spirit Speaker | PrP | Half-elf, Any Primal class | +1 to all defenses for you and allies when you're first bloodied; +1 to Insight and Nature for allies |
Half-Orc Vengeance | Dragon | Half-orc, warden | When first bloodied, gain +2 to attacks and damage against marked enemies until EoNT |
Halfling Agility | PHB | Halfling, second chance racial power | Attacker takes a −2 penalty with second chance reroll |
Halfling Fast Talk | Dragon | Halfling | +2 to Bluff; use second chance to reroll Bluff check |
Halfling Short Bow Hunter | Dragon | Halfling | Short bow gains brutal 2 and range of 20/40 |
Halfling Stalwart | MP | Halfling, Fighter | +1 to attack rolls against Large or larger marked targets |
Halfling's Strength | Dragon | Halfling, paladin, divine strength, must worship Avandra | Divine strength bonus increases to Str modifier + 4 |
Hammer of Gond | Dragon | Artificer, must worship Gond | You gain proficiency with the warhammer, and you can use it as an implement. In addition, you can treat the warhammer as a heavy thrown weapon with a range of 6/12. |
Hammer Strike | Dragon | Power strike | Sacrifice 1[W] from power strike damage with hammer attack to daze target until end of your next turn |
Hammergate Conniver | Dragon | East Rift regional background | Succeed on Bluff check to gain +3 to next Diplomacy or Intimidate check in the encounter |
Hammering Iron | PHB3 | - | Push target after opportunity attack when using hammer |
Hand of Fury | Dragon | Invoker, hand of radiance | Use hand of radiance once as minor action on turn you miss all targets with daily invoker power |
Harbinger of Rebirth | Dragon | Cleric | +2 to Heal; allies within 5 sq. gain +5 to death saving throws |
Harglastan Catacomb Delver | Dragon | Windrise Ports regional background | +2 to Dungeoneering; move at full speed and take only -2 to attacks when squeezing |
Harlequin Style | Dragon | Cha 13, any martial class | Gain a temporary defense bonus when using Brash Assault (warlord), Brash Strike (fighter), Deft Strike (rogue), or Hit and Run (ranger). |
Harmony of Erathis | PHB | Channel Divinity, must worship Erathis | Use Channel Divinity to invoke Harmony of Erathis |
Harrying Raptor | MP2 | Ranger, Beast Mastery (raptor) | While independent, beast makes creatures grant combat advantage |
Harrying Step | PsP | Battlemind, Blurred Step, persistent harrier | Teleport instead of shift with Blurred step |
Hasten the Rot | Dragon | Any divine class, must worship Vecna | Undead enemies you hit with necrotic encounter or daily attack prayers are slowed until EoNT |
Haunted Darkness | PsP | Drow, Psion, Cloud of darkness | +1 to attacks with augmented at-will powers when bloodied |
Haunting Sounds | PsP | Gnome, Ghost sound, Psionic Augmentation | Use Ghost sound as at-will; augment to gain combat advantage |
Headsman's Chop | PHB3 | - | 5 extra damage to prone target when using axe or heavy blade |
Healer's Implement | DP | Cleric | Add holy symbol enchantment bonus to healing powers |
Healing Fist | PsP | Githzerai, Monk | Gain damage bonus with second wind |
Healing Hands | PHB | Paladin, lay on hands power | Add Cha modifier to damage healed with lay on hands |
Healing Step | DP | Eladrin, Any Divine class | Grant temporary hp with Fey step |
Heartening Surge | PHB3 | Ardent, Ardent surge | Increase ardent surge bonus to defenses or attacks by 1 |
Heat Adaptation | Essentials | - | Resist 5 fire |
Heaven's Arrow | Dragon | Invoker | +2 to attacks with ranged invoker powers against isolated targets (+3 at 15th, +4 at 25th level) |
Heavenly Halberdier | Dragon | Runepriest | When you hit an enemy with a runepriest at-will attack power while using a halberd or a glaive, you can slide that target 1 square as a free action. |
Heavenly Heritage | Dragon | Wis 13, deva or Deva Heritage | Gain Wis modifier temp hp when you take cold or fire damage |
Heavy Armor Agility | Essentials | Str 15 or Con 15 | Ignore speed penalty for wearing heavy armor |
Heavy Blade Expertise | Essentials | - | +1 to attack rolls with a heavy blade , +2 to all defense against opportunity attacks while welding a heavy blade |
Heavy Blade Strike | MME | Power strike | Use power strike when you drop an enemy to 0 hp with a heavy blade to make a melee basic attack against a different creature |
Hellbook | PHRT | Tiefling, Wizard | Store a fire or fear daily power you can access with a minor action |
Hellbound Heart | Dragon | Warlock, Infernal Pact | Gain resist fire 5 + 1/2 level (or increase resist fire by 5) and +2 to next saving throw before EoNT when you spend healing surge |
Hellfire Arcanist | Dragon | Tiefling, wizard | +2 feat bonus to fire attack damage rolls, and +2 increased forced movement with fear attacks. |
Hellfire Blood | PHB | Tiefling | +1 attack and damage with fire and fear powers |
Hellfire Master | Dragon | Tiefling, wizard | Enemy that saves against an effect of your fire attack takes 5 + Cha modifier fire damage |
Hellfire Soul | Dragon | Revenant, tiefling | Dark reaping deals fire and necrotic damage |
Hellfire Terror Lord | Dragon | Tiefling, wizard | Enemy that saves against an effect of your fear attack falls prone |
Hellish Blast | PHRT | Tiefling, Warlock, Eldritch blast | Add +1 or more bonus damage and the fire keyword to Eldritch blast |
Hellish Defiance | Dragon | Tiefling, infernal wrath | Infernal wrath target provokes OA from allies when it attacks you until end of its next turn |
Helpful Hint | PsP | Halfling, Psion, Send Thoughts | Expend send thoughts to let ally reroll saving throw |
Herbalist | PrP | Trained in Dungeoneering or Nature, trained in Heal | +5 to Heal checks for disease; gain Brew Potion ritual. |
Heroes Make Their Own Luck | Dragon | - | After AP spent to take extra action, gain +1 to defenses until SoNT |
Hewing Charge | Dragon | Fighter, Fighter Weapon Talent | Con modifier bonus to damage on charge attacks with two-handed weapons |
Hidden Channeling | DP | Gnome, Any Divine class, Channel Divinity | Channel Divinity grants you concealment |
Hidden Insight | Dragon | Assassin, assassin’s shroud | If you're hidden, creatures aren't aware of your shrouds |
Hidden Pulse | MP2 | Genasi, rogue, firepulse, Sneak Attack | Extra damage with firepulse if you have combat advantage |
Hidden Sniper | Essentials | - | Combat advantage with ranged attacks when partially concealed |
Hide Armour Expertise | PrP | Any Primal class, Con 15, proficiency with hide armour | Substitute Con modifier for Dex or Int to determine AC |
High Elf Kin | HotFW | Elf, Elven Accuracy | Teleport 2 after elven accuracy, +2 to Arcana checks |
Hip Throw | MP2 | Fighter, Brawler style | Knock enemy prone when you crit on a grab or a martial power that grabs |
Hobbling Strike | MP2 | Ranger, Hunter's Quarry | Give up 1 die of Hunter's Quarry damage to slow enemy |
Hobgoblin Beast Companion | Dragon | Hobgoblin, ranger, Beast Mastery, hobgoblin discipline | When you use hobgoblin discipline and your beast companion is adjacent to you, you can also end one effect a save can end affecting your beast companion; your beast companion gains a +1 feat bonus to all defenses while it is adjacent to you. |
Hobgoblin Phalanx Soldier | Dragon | Str 13, hobgoblin | Gain proficiency with all shields; ignore the check penalty for wearing a shield. |
Hobgoblin Weapon Training | Dragon | Hobgoblin | Gain proficiency with flails and spears; gain a +2 feat bonus to the damage rolls of weapon attacks that you make using flails and spears. (increases to +3 at 11th and +4 at 21st) |
Holy Dilettante | Dragon | Half-elf, any divine class | 1/encounter, deal radiant damage instead of its normal damage with dilettante power |
Holy Resolve | DP | Warforged, Cleric | Bonus to healing you grant after using warforged resolve |
Holy Savagery | DP | Shifter, Any Divine class, Channel Divinity | Channel Divinity grants you +1 to melee attacks when bloodied |
Holy Speech | DP | Any Divine class, fluent in Supernal | Extra success in skill challenges using Bluff, Diplomacy or Intimidate |
Holy Symbol Expertise | HoS | - | +1 feat bonus to implement attacks and cannot grant combat advantage |
Honeyed Words | HotFW | Satyr,Lure of Enchantment | Reroll a Bluff or Diplomacy check |
Honor's Path | Dragon | Minotaur | Use opportunity action granted by enemy provocation to grant yourself or adjacent ally +2 to defenses until EoNT |
Hope Remains | DP | Channel Divinity, must worship a deity of the hope domain | Gain Channel Divinity power hope remains |
Horned Nightmare | Dragon | Minotaur, assassin, shade form | Gain phasing during charges with shade form |
Horns of the Shadow Reaper | Dragon | Minotaur, assassin, assassin’s shroud | Gain +2 to goring charge attack against enemy who has shrouds, and shift half speed after attack |
Human Beast Mastery | MP | Human, Ranger, Beast Mastery | Beast gains +1 to all defenses |
Human Ingenuity | PsP | Human, Psionic Augmentation | Spend action point to attack, regain 1 power point |
Human Innovation | Dragon | Human, artificer, Impart Energy | When you spend AP, recharge adjacent ally's daily magic item (counts as Impart Energy use for the item) |
Human Nature Lore | PrP | Human, Any Primal class | Roll twice for Endurance or Nature checks |
Human Perseverance | PHB | Human | +1 to saving throws |
Human Resolve | Dragon | Human | Gain 3 + Cha modifier temp hp when you spend AP to attack |
Human Soul | Dragon | Human, revenant | +1 to Fortitude, Reflex, and Will |
Humanity's Heir | DSCS | Mul | +1 to one non-AC defense; +2 to one skill |
Hungry Sky Shadows | Dragon | Goliath, assassin, assassin’s shroud | When you invoke shrouds and hit enemy, it takes Str modifier extra damage |
Hunter in the Gloom | Dragon | Shadar-kai, assassin, shadow jaunt | Weapon attacks against AC are made against Reflex when you are insubstantial from shadow jaunt |
Hunter of Wind and Wave | MP | Genasi, Ranger | +2 to movement with swiftcurrent or windwalker |
Hunter's Aim | MP | Ranger, Hunter's Quarry | Ignore Quarry's cover or concealment |
Hunting Beast | Dragon | Ranger, Beast Mastery | You and beast ignore concealment of enemies adjacent to beast |
Hunting Shadow | Dragon | Wilden, assassin, assassin’s shroud, pursuit of the hunter | Teleport instead of shift with pursuit of the hunter and until EoNT deal extra damage to triggering enemy equal to # of shrouds on it |
Hunting Thri-Kreen | DSCG | Thri-kreen, Hunter's Quarry | Deal damage to adjacent foe when using Hunter's Quarry |
Hunting Wolf Style | Dragon | Any martial class | Use when charging with Crashing Surge, or get movement related effect with Deft Strike, Hit and Run, or Wolf Pack Tactics. |
Hurl Breath | PHRD | Dragonborn | Use Dragon breath as an area burst 2 within 10 |
Hurl Weapon | PrP | Barbarian | Treat one-handed off-hand weapons as heavy thrown |
Hybrid Talent | PHB3 | Hybrid | Gain a hybrid talent option from either hybrid class |
Ice Walk | Dragon | Winterkin Heritage | Ignore icy or snowy difficult terrain |
Icy Clutch of Stygia | PHRT | Tiefling | Enemies take 5+ Cha or Int cold damage when they save against ongoing damage |
Illusionary Stealth | Dragon | Wizard, trained in Stealth | Hit with wizard illusion spell to gain Int modifier as bonus to Stealth until EoNT |
Ilmater's Martyrdom | FRPG | Channel Divinity, must worship Ilmater | Gain Channel Divinity power Ilmater's martyrdom |
Imaginative Reaction | Dragon | Warlord, Combat Leader, Resourceful Presence | Take -4 to initiative to grant one ally Cha modifier bonus to initiative and another ally Int modifier bonus |
Imdolphyn Dockhaunt | Dragon | Windrise Ports regional background | +2 to Acrobatics to balance and Athletics to climb; master Make Whole ritual |
Immediate Justice | DP | Channel Divinity, must worship a deity of the justice domain | Gain Channel Divinity power immediate justice |
Imminent Luck | DP | Channel Divinity, must worship a deity of the luck domain | Gain Channel Divinity power imminent luck |
Immolate the Masses | Dragon | Wizard | Gain temp hps equal to number of minions you drop with a wizard spell |
Immortal Skill | Dragon | Deva | Treat memory of a thousand lifetimes roll less than average for the die as average for the die when used to modify skill or ability check |
Immortal Warding | AP | Deva, Swordmage, Swordmage Warding | Swordmage Warding persists while you're unconscious, resistance bonus |
Immovable Resilience | PsP | Battlemind, Battle resilience | Ignore forced movement after using battle resilience |
Immutability | EPG | Warforged, Improved Warforged Resolve | Gain +2 to saving throw when using Warforged resolve |
Impaling Thrust | PrP | Warden | Treat critical as normal hit to immobilize target when using heavy blade or spear |
Impending Doom Style | Dragon | Any martial class, trained in Intimidate | Mark with Cleave, and impose temporary -2 attack roll penalty with Brash Assault, Riposte Strike's riposte, and Twin Strike |
Impending Victory | PHB3 | - | +1 attack with at-will powers against bloodied creatures |
Imperious Majesty | Dragon | Tiefling | Use Cha for initiative; when you hit creature that has not yet acted, it takes Cha modifier penalty to attacks against you until EoNT |
Imperishable Destiny | Dragon | Human | +1 to ability checks, skill checks, and saving throws for each milestone |
Implacable Mettle | Dragon | Paladin, divine mettle | If divine mettle target fails the saving throw, gain additional use of Channel Divinity, and target gains +2 to defenses until end of its next turn |
Implement Expertise | PHB2 | - | +1 to attack rolls with chosen implement |
Implement Focus | Essentials | - | Choose an implement you are proficient with, +1 damage with implement |
Improved Armor of Faith | PHB2 | Avenger, armor of faith | Increases armor of faith bonus to AC |
Improved Aspect of Nature | PHB3 | Wilden, Nature's Aspect | Gain additional benefit from use of your racial power |
Improved Augment Energy | Dragon | Artificer, Arcane Empowerment | Augment Energy bonus increases to +4 |
Improved Bravura | MP | Warlord, Bravura Presence | Ally gains +1 to attack rolls or speed with Bravura Presence |
Improved Bull Rush | PHB2 | Str 13, Con 13 | +4 to bull rush attacks |
Improved Cunning Sneak | MP2 | Cunning Sneak, rogue | Move 1 square less to gain benefit of Cunning Sneak feature |
Improved Dark One’s Blessing | PHB | Con 15, warlock, infernal pact | Pact boon grants 3 additional temporary hit points |
Improved Defenses | Essentials | - | +1 Fortitude, Reflex, & Will, +2 at level 11, +3 at level 21 |
Improved Dragon Soul | PHB2 | Sorcerer, Dragon Magic | Increase Dragon Soul resistance by 2 |
Improved Fate of the Void | PHB | Con 13 or Cha 13, warlock, star pact | Pact boon grants additional +1 bonus to die roll |
Improved Flock Tactics | Dragon | Kenku, flock tactics | Also gain +3 to damage rolls |
Improved Grab | PHB2 | Str 13 | +4 to grab attacks |
Improved Inevitable Shot | PHB3 | Seeker, Inevitable shot | Inevitable shot attack ignores cover and concealment |
Improved Initiative | PHB, Essentials | - | +4 to initiative checks |
Improved Insight | MP2 | Warlord, Insightful Presence | Insightful Presence can grant greater bonus to single defense |
Improved Inspiration | MP | Warlord, Inspiring Presence | Ally gains +2 hp with Inspiring Presence |
Improved Inspiring Word | MP | Warlord | Add Cha modifier to Inspiring word hp restored |
Improved Lab Conditioning | Dragon | Tinker gnome, lab conditioning | When you use your lab conditioning racial power, you can also make a saving throw against one effect that a save can end. |
Improved Majestic Word | PHB2 | Bard , majestic word | Target of majestic word gains temporary hp |
Improved Misty Step | PHB | Int 13, warlock, fey pact | Pact boon grants additional 2 squares of teleport |
Improved Monk Unarmed Strike | PHB3 | Monk , Unarmed Combatant | Damage die of your unarmed strike improves to 1d10 |
Improved Rageblood Vigor | PHB2 | Barbarian, Rageblood Vigor | Gain 5 temporary hp from Rageblood Vigor |
Improved Razor Storm | MotP | Bladeling, razor storm | The size of the burst created by your razor storm power increases by 1;whenever you score a critical hit using your razor storm power, the target also takes ongoing 5 damage (save ends). |
Improved Resources | MP | Warlord, Resourceful Presence | Ally gains +2 damage and temporary HP from resourceful presence |
Improved Roar of Triumph | PHB2 | Barbarian, Thaneborn Triumph | Roar of triumph burst is larger, grants you +2 damage |
Improved Shielding Elixir | Dragon | Artificer, shielding elixir | Shielding elixir resistance increases by 2 |
Improved Skirmishing | MP2 | Warlord, Skirmishing Presence | Ally benefiting from skirmishing presence gains +1 to attack |
Improved Speed of Thought | PHB3 | Battlemind, Speed of Thought | Your Speed of Thought movement increases by 2 squares |
Improved Steed (Celestial Battle Tiger) | Dragon | Call celestial steed | You can summon a celestial battle tiger |
Improved Swordbond | FRPG | Swordmage | Call bonded weapon with minor action from 20 squares away. |
Improved Swordmage Warding | AP | Dex 13, Swordmage, Swordmage Warding | Increase AC bonus from Swordmage Warding |
Improved Tactics | MP | Warlord, Tactical Presence | Ally gains +1 to attack rolls with Tactical Presence |
Improved Vigor | MP | Fighter, trained in Endurance | Invigorating powers grant +1 temporary HP |
Improved Warforged Resolve | EPG | Warforged | Gain 5 extra temporary hp with Warforged resolve |
Improvised Missile | PrP | Barbarian | +2 to attack and damage with thrown improvised melee |
In Death, Life | Dragon | Channel Divinity, must worship the Raven Queen | Gain Channel Divinity power in death, life |
In Shining Armor | Dragon | Paladin | When you are conscious, wearing plate, and using shield, adjacent allies gain +1 to AC |
Inciting Energy | Dragon | Githzerai, artificer, Augment Energy | Wielding implement or weapon benefiting from Augment Energy also grants +2 to initiative |
Indomitable Halfling | Dragon | Halfling | +1 to Will while bloodied; gain Bold bonus to saving throws against charm and ongoing psychic damage |
Inescapable Hold | MP2 | Fighter, Brawler style | Resist grab attempts with fortitude |
Inescapable Poison | DSCS | Athasian minstrel theme, poisoned strike | Poisoned strike deals +2 poison damage; missed target of poisoned strike takes 7 poison damage |
Inescapable Shot | PHB3 | Seeker, Inevitable Shot | Inevitable shot targets enemy within 10 squares of missed target |
Inexorable Shroud | Dragon | Assassin, assassin's shroud | If enemy with 2+ shrouds drops, move max 2 shrouds to enemy within 5 sq. |
Infectious Wrath | Dragon | Dragonborn, Dragonborn Fury, any psionic class | When first bloodied, allies within 5 sq. gain +1 to attacks until EoNT |
Infernal Blessing | DP | Tiefling, Any Divine class | Ally regains hp when you use Infernal wrath |
Infernal Clamour | AP | Tiefling, Bard | Allies gain +1 to hit against Infernal wrath target |
Infernal Malediction | DP | Tiefling, Invoker, Covenant of Wrath | Your attacks gain fear keyword when you use Infernal wrath |
Infernal Might | MP2 | Tiefling, any martial class | Extra damage with infernal wrath |
Infernal Soul | Dragon | Warlock, Infernal Pact | Gain resist 5 fire when you have temp hps (or increase resistance by 5) |
Infernal Touch of Warding | PHRT | Tiefling, Paladin, Lay on hands | Lay on hands grants your racial fire resistance |
Infuriating Escape | AP | Halfling, Bard | Enemy grants Combat advantage after second chance |
Infused Familiar | Dragon | Artificer, Arcane Familiar, 10th-level or higher utility power | Swap 10th+-level utility power with infused familiar |
Initiate of Three Masks | Dragon | Changeling, assassin | Use Stealth with changeling trick; if check succeeds, target can't make OAs against you until EoNT |
Inner Compass | PrP | Trained in Dungeoneering or Nature | Roll twice for Dungeoneering and Nature checks in natural environment |
Insatiable Rage of Minauros | PHRT | Tiefling, Barbarian | Bonus to damage rolls while raging, take damage if you do not deal damage in your turn |
Insidious Shroud | Dragon | Changeling, assassin, changeling trick, assassin’s shroud | Successful changeling trick allows extra use of assassin's shroud on the target |
Insightful Preservation | PHB2 | Invoker, Covenant of Preservation | Preserver's rebuke grants temporary hp |
Inspirational Attacker | MP2 | Warlord, Inspiring Word | Inspiring word heals extra hp if target is adjacent to an enemy you hit |
Inspired Defense | MP | Human, Warlord | Ally gains +1 to all defenses with inspiring word |
Inspired Recovery | PHB | Warlord, Inspiring Presence class feature | Grant ally saving throw with Cha modifier bonus |
Inspired Tactics | MP | Half-elf, Warlord, Inspiring Presence | Ally gains +1 to attack rolls when spending action point |
Inspiring Aid | Dragon | Warlord, Inspiring Presence | Aid another, aid attack, and aid defense grant +4 instead of +2 for you and allies who can see and hear you |
Inspiring Breath | MP2 | Dragonborn, Warlord, Archer Warlord | Allies gain +5 damage against enemies hit by Dragon breath |
Inspiring Fury | Dragon429 | Half-orc, Skald's Aura class feature | When you use your Furious Assault racial power, grant 1d8 + Cha mod temporary hit points to any creature who heals using your Skald's Aura class feature |
Inspiring Triumph | PHRD | Dragonborn, Barbarian, Roar of triumph | Allies within your Roar of triumph gain +1 to defenses |
Instinctive Darkness | Dragon | Drow, cloud of darkness]] | Use cloud of darkness as an imm. reaction when target of melee or close attack |
Intelligent Blademaster | FRPG | Swordmage | Use Intelligence instead of Strength on your basic attacks |
Internalize the Basic Kata | Dragon | Monk, Flurry of Blows, Unarmed Combatant class feature | You can use Dex instead of Str for unarmed strike, and flurry of blows can be triggered with opportunity attacks. |
Intimidation of the Dragon | Dragon | Dragonborn, dragonfear, trained in Intimidate | +4 to Intimidate |
Into the Fray | MP | Rogue, First Strike | +1 to Speed and to melee attack rolls in surprise round |
Intolerable Command | Dragon | Shaman, World Speaker Spirit | Deafen and slow creatures hit by world speaker's command until EoNT |
Intolerable Command | Dragon | Shaman, World Speaker Spirit | Deafen and slow creatures hit by world speaker's command until EoNT |
Inventive Empowerment | Dragon | Tinker gnome, artificer, Arcane Empowerment | You gain one additional use of the Arcane Empowerment class feature per day. |
Invigorated Healing | Dragon | Half-orc, cleric | Heal extra hps equal to temp hps gained from half-orc resilience with your healing powers until EoNT after first bloodied |
Invigorating Pursuit | PHB2 | Avenger, Censure of Pursuit, oath of enmity | Gain +2 AC and damage when you charge oath of enmity target |
Invigorating Spirit | PrP | Shaman, Healing spirit | Spirit companion is hidden while you're hidden |
Invigorating Toughness | Dragon | Mul, incredible toughness | Expend incredible toughness on your turn as free action to gain 5 + Con modifier temp hp |
Invoke Resilience | DP | Human, Invoker | Ally gains +1 to next saving throw when you use a divine power |
Invoke Teamwork | DP | Half-elf, Invoker | Ally gains +1 to defenses when you use a divine power |
Invoker Defense | PHB2 | Invoker | +2 AC when you hit nearby enemy |
Io's Challenge | PHRD | Dragonborn, Paladin, Divine challenge | Add Con mod to divine challenge damage if bloodied. |
Io's Roar | PsP | Dragonborn, Dragon breath, any psionic class | Dragon breath confers vulnerable 5 psychic |
Ioun's Poise | PHB | Channel Divinity, must worship Ioun | Use Channel Divinity to invoke Ioun's poise |
Iron Formula | Dragon | Githzerai, artificer, iron mind, resistive formula | Resistive formula grants +1 to defenses if iron mind is unexpended |
Iron Hide Resilience | Dragon | Forgeborn Heritage | Forgeborn Heritage resistances increase to 5/10/15 (by tier) |
Iron Parry | PsP | Monk, Iron Soul | +1 to AC with weapon, no armour, no shield |
Iron Resolve of Zerthadlun | PHB3 | Githzerai | +2 to saving throws if you have at least 1 power point |
Iron Retreat | Dragon | Githzerai, iron mind, controller role | Shift 2 sq. after using iron mind, and then 1 sq. each time enemy hits you until EoNT |
Iron Riposte | Dragon | Githzerai, iron mind, rogue | Gain CA against the attacker until EoNT when using iron mind |
Iron Trap | PsP | Githzerai, Battlemind, iron mind | Gain combat advantage when enemy misses because of iron mind |
Iron Will | Essentials | - | +2 Will |
Irrefutable Blade | Dragon | Rogue, proficiency with rapiers | Miss with rogue encounter attack power when wielding rapier deals Cha modifier damage |
Jack of All Trades | PHB, Essentials | Int 13 | +2 to untrained skill checks |
Jagged Force | PsP | Shardmind, Psion | +2 to damage with force powers |
Kapak Resistance | Dragon | Kapak draconian, Caustic Heritage | Gain resist 5/10/15 (by tier) acid and poison. |
Keen Hatred | Dragon | Forgeborn Heritage | +2 to next attack before EoNT when you use elemental legacy |
Keeper of Storm | MP | Genasi, Fighter, Combat Challenge | Deal thunder or lightning damage when using stormsoul |
Keeper of the Black Flame | Dragon | Drow, assassin, assassin’s shroud | Shrouded target gains additional shroud if hit with darkfire |
Kelemvor's Judgment | Dragon | Channel Divinity, must worship Kelemvor | Gain Channel Divinity power Kelemvor's judgment |
Kenku Ventriloquist | Dragon | Kenku, trained in Bluff | Change mimicry origin square |
Ki Focus Expertise | HotEC | - | +1 to attack rolls with ki focuses, +1 damage against bloodied enemies |
Killer's Insight | Dragon | Assassin, assassin’s shroud | 1/encounter, can subject target to two shrouds instead of one |
Killing Curse | Dragon | Warlock, Warlock’s Curse | Warlock's curse dice increase from d6 to d8 |
Kinetic Reel | DSCG | Battlemind, Wild focus | Pull target of Wild focus 2 extra squares |
Knack for Survival | Dragon | Nature | Gain a wilderness knack |
Knife in the Dark | Dragon | Drow | +4/+5/+6 (by tier) to damage against targets in cloud of darkness |
Knightly Bearing | Dragon | Paladin | +2 to Diplomacy and Intimidate |
Knock Back | Dragon | Dwarf | On successful save vs. being knocked prone, may knock prone adjacent enemy that's Large or smaller |
Know When to Fold | Dragon | Halfling | While bloodied, don't provoke OA when leaving first square on your turn |
Knowing Eyes | Dragon | Scion of Onat | Roll twice for Insight checks when adjacent to your beast companion |
Kobold in a Corner | DSH | Kobold | +1/+2/+3 (by tier) to damage vs foes with combat advantage against you |
Kol Korran's Boon | EPG | Channel Divinity, must worship Kol Korran | Use Channel Divinity power Kol Korran's Boon |
Kord’s Favor | PHB | Channel Divinity, must worship Kord | Use Channel Divinity to invoke Kord's Favor |
Kord's Resilience | DP | Goliath, Any Divine class | Stone's endurance extends to adjacent allies |
Krinth Heritage | Dragon | Shadar-kai, shadow jaunt | +2 to Intimidate; you become insubstantial until EoNT after suffering crit; replace shadow jaunt with demonic aggression |
Last Legion Ambusher | Dragon | - | When you miss enemy granting CA with encounter attack, next ally to hit it before SoNT deals +2/+4/+6 (by tier) damage |
Last Legion Defender | Dragon | - | You and adjacent ally gain +2 to AC until SoNT when you hit with OA while using shield |
Last Legion Officer | Dragon | - | Ally can shift 1 sq. or gain +2 to AC and Reflex until start of his next turn when you target him with power that lets him spend healing surge |
Lasting Decay | Dragon | Tiefling, Gaze of Ruin | Damage vulnerability from gaze of ruin lasts until end of encounter or until you can't see target |
Leading Fire | MP | Elf, Warlord, Combat Leader | Allies gain +1 to ranged attack rolls against target |
Leaping Shadows | Dragon | Assassin, shadow step | Shadow step as free action after dropping enemy |
Legacy of Stone | DSCS | Mul | +2 to saving throws against poison; can reduce forced movement by 1 sq. while not bloodied |
Legioncaller of Moil | HoS | Any Shadow Summoning power | +1 to attack and defenses of shadow summoned creatures |
Lend Health | Dragon | Paladin, lay on hands | When using powers granting allies HP from healing surge, or as if they spent a healing surge, they can use your healing surge value. |
Lend Might | MP | Warlord | +1 to attack rolls of attacks you grant |
Lend Strength | MP2 | Warlord | Ally gains +2 damage with basic attack you grant |
Lethal Hammer Training | MP2 | Dwarf, rogue | Use hammers with Sneak Attack and rogue powers |
Lethal Hunter | PHB | Ranger, Hunter’s Quarry class feature | Hunter’s Quarry damage dice increase to d8s |
Lethal Shroud | Dragon | Assassin, assassin’s shroud | Damage per invoked shroud increases to 0/5/10 (by tier) + 1d8 |
Liberating Shard Swarm | PHB3 | Shardmind, Shard swarm | Make saving throw when you use shard swarm |
Life on the Edge | Dragon | Shadar-kai | When you take AP action while bloodied, +2 to all rolls with that action |
Life Thief | Dragon | Revenant, rogue | Reroll Sneak Attack die rolls of 1 and 2 (until at least 3) when you use dark reaping |
Lifespirit Vigor | PrP | Warden, Lifespirit | Another ally makes a saving throw when you use second wind |
Light Blade Expertise | Essentials | - | +1 to attack rolls with a light blade , +1 damage when using light blade and have combat advantage against target |
Light Blade Strike | MME | Power strike | Sacrifice use of power strike to make a melee basic attack vs. Reflex instead of AC with a light blade; inflict an extra +2/4/6 damage (per tier) |
Light of Order | Dragon | Any divine class | Can shed bright light to 4 sq. as minor action (end as free action); swap 2nd+-level utility power for punitive radiance |
Light Step | PHB | Elf | Add to overland speed of group, +1 to Acrobatics and Stealth |
Light Within | EPG | Channel Divinity, must worship il-Yannah | Use Channel Divinity power light within |
Light-Footed Warrior | Dragon | Elf, fighter | Ignore difficult terrain during fighter attack powers granting move |
Lightning Reflexes | Essentials | - | +2/+3/+4 feat bonus per tier to Reflex (was initially a paragon-tier feat (that didn't scale) from the PHB, see below) |
Lingering Ashes | Dragon | Genasi, embersoul elemental manifestation | Gain concealment until EoNT after ashfall evasion |
Lingering Fade | Dragon | Gnome, fade away, you have a spellscar | Fade away gains sustain standard which inflicts 5 damage to you (but sill ends on attack); only 2 damage with Student of the Plague |
Lingering Surge | Dragon | Wilder theme | Gain CA against enemy you crit until EoNT |
Lingering Wrath | MP | Tiefling, Fighter, Combat Challenge | Bonuses from Infernal wrath last as long as your mark. |
Linguist | PHB, Essentials | Int 13 | Learn three new languages |
Linked Spirit | Dragon | Shardmind, shard swarm racial power, shaman, telepathy, call spirit companion | Telepathically communicate with creatures within 5 sq. of you or spirit companion; can exchange positions with spirit companion with shard swarm teleport |
Lolthdark Style | Dragon | Drow, any martial class | Gain benefits when using Cleave (fighter), Disheartening Strike (rogue), Twin Strike (ranger) or Wolf Pack Tactics (warlord) within the area of your Cloud of Darkness |
Lolth's Meat | Dragon | Drow | Drop enemy to gain +1 to attacks until EoNT |
Lolth’s Cruel Sacrifice | BoVD | Channel Divinity, must worship Lolth | You gain the Lolth's cruel sacrifice channel divinity power. |
Long Jumper | PHB | Trained in Athletics | Make standing jumps as if from a running start, +1 to Athletics |
Longsword Finesse | MP | Eladrin, Rogue | Treat longsword as light blade for the purpose of using Rogue powers, reduce Sneak Attack damage by 1 die with longswords |
Longtooth Doom | Dragon | Longtooth shifter, longtooth shifting, invoker, Covenant of Malediction | +2 to damage with invoker attacks until EoNT after use of longtooth shifting |
Longtooth Fury | MP2 | Longtooth Shifter, Fighter | +4 damage against marked creatures while you're shifting |
Longtooth Spirit Shifter | PrP | Longtooth Shifter, Any Primal class | Longtooth shifting regeneration increases by 2 |
Longtooth Vengeance | Dragon | Longtooth shifter, warden | Longtooth shifting gives +3 (instead of +2) to damage against marked targets |
Lost in the Crowd | PHB | Halfling | +2 to AC when adjacent to at least two larger enemies |
Lotulis Expert | DSCS | 7th level, proficiency with lotulis | Swap 6th+-level utility power for lotulis parry |
Lotulis Novice | DSCS | 4th level, proficiency with lotulis | Swap 3rd+-level encounter attack power for lotulis flurry |
Lotulis Specialist | DSCS | 10th level, proficiency with lotulis | Swap 9th+-level daily attack power for whirling lotulis |
Loving Sacrifice | DP | Channel Divinity class feature, must worship a deity of the love domain | Gain Channel Divinity power loving sacrifice |
Low Crawl | PHB3 | - | You can shift while prone |
Low-Light Adaptation | Essentials | - | Gain low-light vision |
Luck of Champions | Dragon | - | After your first successful save in encounter, gain +2 to attacks, skill checks, and saving throws before EoNT |
Lucky Draft | Dragon | Halfling, artificer, Healing Infusion | Ally can end resistive formula or shielding elixir to force attacker to reroll melee attack |
Lucky Misfortune | Dragon | Tiefling, Mantle of Misfortune | +2 to next attack or skill check before EoNT when you slide creature with mantle of misfortune |
Lucky Retribution | Dragon | Halfling, invoker, must worship Avandra | Gain CA with invoker attacks until EoNT against enemy who misses you |
Lucky Shot | Dragon | Sorcerer, Wild Magic | Choose even or odd numbers for one roll of sorcerer or sorcerer paragon path daily attack; if roll matches your guess, add Cha modifier to damage against target of that roll |
Lucky Skirmisher | MP | Halfling Ranger or halfling Rogue | You are harder to hit when you run |
Lucky Start | PHB3 | - | Make first attack roll twice if your initiative check is highest |
Lure of Iron | PHB3 | Battlemind, Mind spike | Slide target of Mind spike |
Mace Strike | MME | Power strike | Sacrifice use of power strike to make a melee basic attack vs. Fortitude instead of AC with a mace; inflict an extra +2/4/6 damage (per tier) |
Mage Hand Assistant | Dragon | Tinker gnome, wizard, mage hand | You gain one additional use of the Arcane Empowerment class feature per day. |
Magic of the Ages | AP | Deva, Any arcane class | +1 to attack roll with memory of a thousand lifetimes |
Magic of the Mists | AP | Gnome, Any arcane class | Retain fade away effect when you attack |
Magma Eruptions | Dragon | Genasi, magmasoul elemental manifestation | Creature damaged by flowing magma is weakened until EoNT |
Majestic Fervor | Dragon377 | Bard, trained in Religion | If the target of your majestic word is not bloodied, it also gains a +1 bonus to attack rolls |
Majestic Presence | DP | Deva, Any Divine class | Adjacent allies gain resist 3 necrotic and resist 3 radiant |
Maledictor's Eye | Dragon | Invoker, Covenant of Malediction, Vistani Heritage | Slide 1 sq. target you hit with evil eye, slide again when it misses with attack before EoNT |
Manifest Healing | PrP | Genasi, Any Primal class | Gain 5 temporary hp when you use a racial power |
Manifest Resistance | FRPG | Genasi | Add 5 to your resistance from elemental manifestation. |
Manticore's Fury | MP2 | Ranger | Extra damage when mixing melee and ranged attacks |
Mantle of Misfortune | Dragon | Tiefling | Gain mantle of misfortune power; +2 to Insight and Perception vs. tieflings |
Mantle of Readiness | PHB3 | Ardent, Ardent Mantle | You and nearby allies gain +2 speed at start of combat |
Mantle of Understanding | PsP | Ardent, Ardent Mantle | Allies gain +2 to saving throws when you save |
Mantle of Unease | Dragon | Foulborn Heritage, ardent, Ardent Mantle | Enemy not immune to fear who scores crit within Ardent Mantle takes -2 to attacks until end of its next turn; push target 1 sq. if you are bloodied |
Mark of Detection | EPG | - | Roll two d20's on Perception checks, sense magic, perform certain rituals |
Mark of Elements | DSCS | Primal guardian theme, mark of thunder power | May deal cold, fire, or lightning damage with mark of thunder |
Mark of Finding | EPG | - | Shift when enemy who grants combat advantage to you shifts, perform certain rituals |
Mark of Handling | EPG | - | Gain access to the special abilities of your mount, improve beast companion abilities, perform certain rituals |
Mark of Healing | EPG | - | Grant saving throw to ally you heal, perform restoration rituals |
Mark of Hospitality | EPG | - | Enhanced healing powers, perform certain rituals |
Mark of Making | EPG | - | Create magic items of your level + 2 or lower, perform certain rituals |
Mark of Passage | EPG | - | Move extra square when shifting or teleporting, perform certain rituals |
Mark of Scribing | EPG | - | Gain additional languages, +2 to Diplomacy checks, perform certain rituals |
Mark of Sentinel | EPG | - | Shift before or after using an opportunity attack, perform certain rituals |
Mark of Shadow | EPG | - | Remain hidden after missed attack, perform certain rituals |
Mark of Storm | EPG | - | Slide targets with thunder or lightening powers, gain bonus to fly speed, perform certain rituals |
Mark of the Infernal | DP | Tiefling, Paladin | You can use Divine sanction when your infernal wrath attack hits |
Mark of Warding | EPG | - | Increase all defense bonuses by 1, enhanced mark penalty, perform certain rituals |
Marked for Death | Dragon | Con 13, revenant, ability to mark a foe | Other enemies marked by you take Con modifier necrotic damage when you use dark reaping against target |
Marked Fortunes | Dragon | Githzerai, defender role | Mark adjacent enemies after using Shifting Fortunes |
Marked Fury | MP2 | Fighter | Extra penalty to marked enemy's attack |
Marked With Iron | Dragon | Githzerai, iron mind, Wis 13, defender role | Using iron mind enhances your mark penalty by Wis modifier until EoNT |
Markings of the Blessed | PHB2 | Goliath | Roll twice for first saving throw each encounter |
Markings of the Elements | PrP | Goliath, Any Primal class | Give up resistance to all damage from stone's endurance to gain resist 5 to chosen damage type |
Markings of the Predator | PrP | Goliath, Any Primal class | +1 to all defenses when you bloody a creature |
Markings of the Victor | PHB2 | Goliath | Roll twice for first attack roll each encounter |
Martial Adaptation | MP2 | Any martial class | Swap daily power after extended rest |
Martial Alacrity | MP | Charisma 15, any martial class | +2 to initiative and shift quickly during your first turn |
Martial Cross-Training | Class Compendium | Improved Power Strike feature | Lose one use of Power Strike to gain encounter attack power from your class |
Martial Dilettante | MP2 | Half-elf, any martial class | Use Dilettante power twice per encounter |
Martial Flexibility | MP2 | Any martial class | Swap martial utility power after extended rest |
Martial Freedom | MP | Wisdom 13, any martial class, Endurance trained | +5 to saving throws against the slowed and immobilized conditions |
Martial Ploy | MP2 | Any martial class | Ally rolls twice on attack if you use aid another |
Martial Readiness | MP2 | Any martial class | Swap martial at-will attack power after extended rest |
Martial Vampire | Dragon | Vampire and any martial class | 1/encounter, when you hit enemy with encounter attack exploit, gain healing surge; gain 1 healing surge the first time you're bloodied, but must spend it during the encounter or is lost |
Martial Versatility | MP2 | Any martial class | Swap martial encounter attack power after extended rest |
Martyr's Surge | PsP | Ardent, Argent Surge | While you are bloodied, Ardent surge hit points regained by target increase by 1d6 |
Master at Arms | Essentials | - | +1 to weapon attack rolls, sheathe a weapon and draw a new one with a minor action |
Master Communicator | Dragon | Half-elf | Gain Comprehend Languages ritual; perform ritual for free 1/day; use Diplomacy instead of Arcana for it |
Master Crafter | EPG | Artificer | Create magic items of your level + your intelligence modifier or lower |
Master Mixer | EPG | Artificer | Create alchemical items of your level + 3 or lower |
Master of Escape | Dragon | Escaped slave | +4 to Thievery to open locks or use sleight of hand; +4 to Acrobatics and Athletics to escape grab or restraints |
Master of Rumbling Earth | MP | Genasi, Fighter | Bonuses to attack rolls and damage with earthshock |
Master of Secrets | Dragon | Any divine class, must worship Vecna | Need not be trained in Arcana, Dungeoneering, History, Religion, and Nature to select corresponding skill powers |
Master of Tyranny | Dragon | Channel Divinity, must worship a deity of the tyranny domain | Gain Channel Divinity power mastery of tyranny |
Mastery of Knives | Dragon | Sorcerer | Gain proficiency with kukri and katar, treat as daggers for sorcerer spells |
Mauling Bear | MP2 | Ranger, Beast Mastery (bear) | While independent, beast grabs creatures |
Maw of the Hungry Killer | Dragon | Gnoll, assassin, assassin’s shroud | Gain 5 + number of shrouds on target in temp hps when you drop shrouded target, and if you invoked shrouds, teleport adjacent to nearest ally within 10 sq. |
Melee Training | PHB2 | - | Change ability used for melee basic weapon attacks |
Melora’s Tide | PHB | Channel Divinity, must worship Melora | Use Channel Divinity to invoke Melora's Tide |
Memories of Destruction | Dragon | Deva, memory of a thousand lifetimes, you have a spellscar | Expend memory of a thousand lifetimes to make immediate saving throw against dazing or stunning effect that save can end; with Student of the Plague, adjacent enemies take 5 fire damage when thus used |
Memory of a Thousand Battles | MP2 | Deva, Fighter | Expend Memory of a thousand lifetimes to re-roll attacks with reliable power |
Memory of Death | Dragon | Avenger, oath of enmity power, must worship the Raven Queen | Undead targeted with oath grants CA to you until EoNT |
Memory of Strikes Past | Dragon | 6th level or higher utility power | Swap 6th+-level utility power with memory is a weapon |
Menacing Sorcery | Dragon | Assassin, sorcerer, assassin’s shroud | Ranged sorcerer attacks do not provoke OA from enemies under your shrouds |
Menacing Thug | MP2 | Half-orc, rogue | Gain combat advantage on hits withfurious assault |
Merciless Nature | Dragon | Wilden, assassin, wrath of the destroyer | Gain CA with wrath of the destroyer attack if triggered by shrouded target |
Mercy's Reward | Dragon | Paladin, Channel Divinity | You can make your crit normal hit to allow you or adjacent ally spend healing surge with +10 bonus |
Mettle Proven | Dragon | Paladin, divine mettle | Divine mettle target can spend healing surge with successful save |
Midnight Stalker | PrP | - | +2 to Stealth checks; increase by 1 for each ally with feat |
Might of Dol Dorn | EPG | Channel Divinity, must worship Dol Dorn | Use Channel Divinity power might of Dol Dorn |
Mighty Challenge | DP | Paladin, Divine challenge | Divine challenge deals Str extra radiant damage |
Mighty Crusader Expertise | Dragon | Proficiency with holy symbols | You gain a +1 feat bonus to weapon attack rolls you make with a two-handed melee weapon, and to implement attack rolls you make with a holy symbol. |
Mind Barrier Schooling | DSCS | Noble adept theme, adept’s insight | Ally targeted by adept’s insight gains +2 to AC and Will until end of his next turn |
Mind of Flawless Sight | Dragon | Kalashtar, assassin, assassin’s shroud | Ignore cover and concealment penalty on attacks against shrouded creature |
Mind Rot | Dragon | Revenant, dark reaping, psion | Dark reaping deals necrotic and psychic damage, and if you drop its target before EoNT, regain the power and use it immediately |
Mindbite Scorn | DSCG | Warlock, Sorcerer-king pact | Curse deals 1d6 extra psychic damage |
Mindfire | Dragon | Drow, any psionic class, darkfire | Can augment darkfire with 1 pp to target Will and if hits, creatures more than 5 sq. away from target have total concealment against it until EoNT |
Mindfire Disciple | Dragon | Tiefling, any psionic class | Enemy that saves vs. your psychic attack effect may be slid 1 sq., gains vulnerable 5 psychic until EoNT |
Mindlink | PsP | Psion, Send Thoughts | Use send thoughts to ignore cover and concealment |
Mineral Resilience | Dragon | Shardmind, shard swarm | Gain 5 temp hps with use of shard swarm (15 temp hps at epic) |
Minotaur Soul | Dragon | Minotaur, revenant | Make free BA when you drop |
Minotaur Weapon Talent | Dragon | Minotaur | Gain proficiency with battleaxe, handaxe, warhammer, and throwing hammer |
Miryath's First Strike | PHB3 | Wisdom 13, Githzerai | Extra damage against creature that has not yet acted |
Mist Form | Dragon | 10th level, Vampiric Heritage feat | Swap 10th+-level utility power for mist form power |
Mist Walker Illusion | Dragon | Gnome, assassin | Use fade away as free action when you hit with hex |
Mobile Challenge | Dragon | Fighter, Combat Challenge | Shift 1 sq. with hit from Combat Challenge |
Mobile Covenant | Dragon | Razorclaw shifter, razorclaw shifting, invoker | When you use razorclaw shifting, until end of encounter, can shift Wis modifier sq. instead of using normal covenant manifestation |
Mobile Spirit | Dragon | Shaman | Your spirit companion may move your speed + 4 sq. when you take a move action |
Monastic Vampire | Dragon | Vampire and monk | 1/encounter, when you hit enemy with monk encounter attack power, gain healing surge; +2 to speed and +2 to defenses against OAs until EoNT when you spend healing surge |
Monkey's Rush | Dragon | Druid, wild shape | +2 to Athletics; slide rather than push with bull rush in beast form |
Moon Elf Resilience | FRPG | Eladrin | Spend a healing surge when you festep if bloodied and isolated. |
Moon Sight | Dragon386 | Bard, Virtue of Prescience, must worship Sehanine | When you use Virtue of Prescience, the triggering enemy takes psychic damage equal to your Wis mod |
Moon Strike | Dragon | Must worship Sehanine | Attacks targeting enemies granting CA count as silvered |
Moon Touched | DP | Channel Divinity, must worship a deity of the moon domain | Gain Channel Divinity power moon touched |
Moonbow Dedicate | Dragon | Must worship Sehanine | Proficiency and +1/+2/+3 (by tier) to damage with shortbow; usable as arcane and divine implement |
Moonbow Stalker | Dragon | Rogue, must worship Sehanine | Gain proficiency with shortbow; Sneak Attack and rogue powers requiring crossbow can use shortbow |
Moradin’s Resolve | PHB | Channel Divinity, must worship Moradin | Use Channel Divinity to invoke Moradin's Resolve |
Moray Militia | Dragon | Moonshae Isles regional benefit | Roll twice for Endurance disease progression checks; treat weapons you wield as silvered |
Mother's Bloom | Dragon | 2nd level, must worship Chauntea | You master the Bloom ritual. You can perform the Bloom ritual in 5 minutes and once per day without expending ritual components. |
Mountain Hammer Spellcasting | AP | Goliath, Any arcane class | Ignore resistances after using stone's endurance |
Mounted Combat | PHB | - | Gain access to the special abilities of your mount |
Mror Stalwart | EPG | Dwarf, Mror Holds background | +1 attack using axes and hammers before you move |
Mul's Stamina | DSCS | Mul | +1 healing surge; roll twice for Endurance checks |
Murderous Hunter | Dragon | Assassin, ranger, assassin’s shroud | Shrouded target takes Hunter's Quarry damage even on a miss if you invoked 2+ shrouds |
Myriad Crystal Eyes | Dragon | Shardmind, shard swarm | Your use of shard swarm cancels benefits of concealment against you until EoNT |
Natural Cunning | Dragon | Minotaur | +3 to Perception and to checks against getting lost |
Natural Intimidator | Dragon | Goliath | +3 to Intimidate; accrue failures in skill challenges with Intimidate only if you fail by 5+ |
Nature's Doom | Dragon | Wilden, invoker, Covenant of Malediction | Modify wilden racial powers |
Nature's Rejuvenation | Dragon | Wilden, artificer, Arcane Rejuvenation | Ally can shift 1 sq. when gaining temp hps from Arcane Rejuvenation |
Nature's Roots | HotFW | Wilden, Nature's Aspect | Use Nature's Aspect to create difficult terrain |
Nature's Sentinel | PsP | Wilden, Battlemind, Nature's Aspect, Battlemind's demandBlurred Step, Mind spike | Battlemind powers gain benefit corresponding to your Nature's Aspect |
Nature's Vindictive Eye | Dragon | Druid, Wild Shape, Vistani Heritage | Use evil eye while in beast form as minor action without provoking OAs |
Nerull's Binding | Dragon | Channel Divinity, must worship Nerull | You gain the Nerull's binding channel divinity power. |
Nessian Rejuvenation | Dragon | Tiefling, artificer, Arcane Rejuvenation | Ally deals your Cha modifier extra fire damage until end of his next turn after gaining temp hps from Arcane Rejuvenation |
Nibenese Bride | Dragon | Warlock, Sorcerer-King Pact | +2 to Bluff; can forgo augmented hand of blight's extra damage to weaken target until EoNT |
Nibenese Favored Wife | Dragon | Warlock, Sorcerer-King Pact, Nibenese Bride | Gain additional benefit when you drop cursed enemy; can expend fell might to augment associated powers |
Night's Sight | Dragon | Vampiric Heritage | Gain low-light vision |
Nightmare Killer | Dragon | Assassin | Gain +2/+3/+4 (by tier) bonus to damage with fear powers |
Nightmare Step | Dragon | Assassin | Slide creature 1 sq. when you miss it with fear power |
Nimble Blade | PHB | Dex 15 | +1 to attacks with light blade and combat advantage |
Nimble Companion | MP | Halfling, Ranger, Beast Mastery | Beast gains +2 AC against opportunity attacks |
Nimble Dodge | MP2 | Halfling, any martial class | Second chance gives -5 penalty and enemy can't crit |
Nimble Runner | PHB3 | - | +2 Reflex when you run, and don't grant combat advantage |
Nimble Spellcaster | AP | Halfling, Dex 13, Any arcane class | Area arcane powers don't provoke opportunity attacks |
Nimbus of Light | DP | Any Divine class | Allies gain +1 to attack with radiant powers after you use a radiant encounter or daily power |
Nowhere to Hide | Dragon | Channel Divinity, must worship Melora | Gain the Nowhere To Hide power |
Nusemnee's Atonement | Dragon390 | - | You gain a +2 feat bonus to saving throws against charm effects. Whenever an attack you make would damage an ally, you can choose to take the damage instead. |
Oath of Urgency | Dragon | Avenger, Channel Divinity, oath of enmity | Gain Channel Divinity power oath of urgency |
Oath Strike | DP | Avenger, Oath of enmity | Mark your Oath of enmity target |
Oathbound Stalker | Dragon | Assassin, avenger, oath of enmity | Add 2 sq. to teleport range when teleporting adjacent to oath target |
Obsidian Cave Recovery | Dragon | Dwarf, assassin, shade form | Regain use of shade form when you use second wind as minor action |
Offensive Resilience | MP | Dex 13, Wis 13, Fighter | +1 to attack roll after using second wind when bloodied |
Offering to the Prisoner | Dragon | Warlock, infernal pact | Instead of temp hps from dark one's blessing, can deal 2/4/6 (by tier) extra damage with the next warlock attack before EoNT |
Oghma's Recall | Dragon | Channel Divinity, must worship Oghma | You gain the Oghma's Recall channel divinity power. |
Onatar's Gift | EPG | Channel Divinity, must worship Onatar | Use Channel Divinity power Onatar's gift |
Oncoming Storm | PHB2 | - | Hit with lightning power to gain +1 on thunder attacks |
Opportunistic Accuracy | MP | Wis 13, Elf, Fighter | Retain Elven accuracy when you miss |
Opportunistic Shove | PHB3 | - | Bull rush when you make Opportunity attack |
Opportunity Gore | Dragon | Minotaur, goring charge | Can use goring charge against the provoker when making OA even if spent (is not expended) |
Opportunity Knocks | MP2 | Rogue | Gain combat advantage after some opportunity attacks |
Orb Expertise | Essentials | - | +1 to attack rolls with an orb, +1 to squares of forces movement using an orb |
Orb of the Eye | Dragon | Wizard, Orb of Imposition, Vistani Heritage | Treat evil eye as at-will wizard spell for Orb of Imposition |
Orbiting Object | PHB3 | Psion, Far Hand | Sustain far hand for free if target is adjacent or in your space |
Original Poison | DP | Channel Divinity, must worship a deity of the poison domain | Gain Channel Divinity power original poison |
Otherworldly Accuracy | Dragon | Elf, elven accuracy, shaman, call spirit companion | Until SoNT, allies adjacent to your spirit companion gain +2 to attack target hit by a shaman spirit attack that benefited from elven accuracy |
Outraged Vengeance | PsP | Ardent, Ardent outrage | Allies gain +2 damage against Ardent outrage target |
Overrun Critical | MP2 | Any martial class | Critical hit on charge pushes enemy and knocks it prone |
Pacifist Healer | DP | Cleric | Your healing powers are better, but you're punished for damaging bloodied foes |
Pacifist's Reward | Dragon | Cleric | Gain 2/3/4 (by tier) temp hp at end of turn during which you hit with a nondamaging attack if you didn't deal damage on that turn |
Passage of Mael Arn'dreygh | Dragon | - | When blinded/in darkness, creatures within 2 sq. who are otherwise visible to you have concealment instead of total concealment |
Past Life Flashbacks | Dragon | Revenant | Can take -10 to initiative to get +2 to attacks and checks until end of your first turn |
Past Soul | HoS | Revenant | Gain racial power of past life race |
Path of Destruction | DP | Channel Divinity, must worship a deity of the destruction domain | Gain Channel Divinity power path of destruction |
Path of Freedom | DP | Channel Divinity, must worship a deity of the freedom domain | Gain Channel Divinity power path of freedom |
Path of Ice | Dragon | Wilden, Nature’s Aspect | When you use wilden power, the first time you are forcibly moved before SoNT, can ignore it and shift 1 sq. (2 sq. if in aspect of the elements), and adjacent creature before or after shift takes 0/3/6 (by tier) + Wis modifier cold damage |
Path of the Scarred | Dragon | Human, you have a spellscar | +1 fire damage with encounter and daily attack powers; +2 damage with Student of the Plague |
Path of War | DP | Channel Divinity, must worship a deity of the war domain | Gain Channel Divinity power path of war |
Path of Winter | DP | Channel Divinity, must worship a deity of the winter domain | Gain Channel Divinity power path of winter |
Path to Clarity | PsP | Githzerai, Ardent, Ardent surge | Ardent surge allows saving throw to end some effects |
Patient Hunter | Dragon | Druid, pounce, wild shape | Target hit by pounce grants CA until EoNT |
Patron's Guidance | Dragon | Warlock, Shadow Walk | Choose 2 skills: when concealed from Shadow Walk, gain +2 to these skills |
Pelor’s Radiance | PHB | Channel Divinity, must worship Pelor | Use Channel Divinity to invoke Pelor’s Radiance |
Penetrating Power | Dragon | 10th level, controller role | Swap 9th+-level utility power for penetrating power |
Perfect Torment | Dragon | Channel Divinity, must worship a deity of the torment domain | Gain Channel Divinity power perfect torment |
Pernicious Onslaught | Dragon | You have a spellscar | If target of your ongoing damage fails its save, one creature adjacent to target takes fire and necrotic damage equal to the ongoing damage; +5 damage with Student of the Plague |
Persistent Spirit | Dragon | Arcane Familiar | Familiar lingers active until EoNT when destroyed |
Persisting Thunder | DSCS | Primal guardian theme, mark of thunder | Mark of thunder's effect becomes: mark target (save ends), target takes 5 thunder damage if violates mark |
Pervasive Gloom | Dragon | Shadar-kai, any divine class, must worship the Raven Queen | Gain Channel Divinity power pervasive gloom |
Phalanx Advance | Dragon419 | Hobgoblin, Bard, Virtue of Valor class feature | When you use Virtue of Valor, you and each ally adjacent to you can shift 1 square |
Phantasmal Elixir | Dragon | Gnome, fade away, artificer, shielding elixir power | Can use fade away to make you and ally benefiting from shielding elixir invisible when the ally takes damage until you attack or until EoNT |
Phantom Blade Evasion | Dragon | Halfling, assassin, shadow step power | Use shadow step as free action after attack when you use second chance |
Phantom Echoes | AP | Cha 13, Wizard | Gain combat advantage against target hit by illusion power |
Pick Expertise | MME | - | +1/2/3 by tier to weapon attack rolls made with pick; +1/2/3 by tier to damage rolls made with pick against enemies with larger size category |
Pick Strike | Dragon | Power strike | Deal maximum damage with power strike if your attack roll against the target was 18-20 |
Piercing Palm | Dragon | Monk, Rogue, Sneak Attack, Unarmed Combatant | You can use sneak attack with unarmed strike, and you can use unarmed strike with melee and close rogue and rogue paragon path powers. |
Plague of Chance | Dragon | Halfling, second chance, you have a spellscar | When attacker misses you due to second chance, attacker takes fire and necrotic damage equal to your level, can't see you until EoNT; with Student of the Plague, damage even on hit |
Plagued Breath | Dragon | Dragonborn, dragon breath, you have a spellscar | Dragon breath also deals necrotic damage, deals +2 damage when you are bloodied; with Student of the Plague, also ongoing 5 necrotic damage |
Plagued Regeneration | Dragon | Longtooth shifter, longtooth shifting, you have a spellscar | Increase longtooth shifting regeneration by 1/2/3 (by tier); inflict necrotic damage equal to regeneration to nonminion adjacent creatures when regenerating; with Student of the Plague, allies take only 1 damage |
Plagueforged Accuracy | Dragon | Elf, elven accuracy , you have a spellscar | Elven accuracy attack ignores cover and concealment, and deals fire and necrotic damage; with Student of the Plague, extra fire and necrotic damage to target and its adjacent creatures equal to 1 + 1/2 level |
Plaguing Bloodhunt | Dragon | Tiefling, Bloodhunt, you have a spellscar | Inflict +3/+6/+9 (by tier) necrotic damage to bloodied enemies; fire and necrotic damage with Student of the Plague |
Planar Blurring | Dragon | Eladrin, fey step, you have a spellscar | Slide one adjacent creature 1 sq. before or after fey step; with Student of the Plague, also teleport adjacent creature 2 sq. |
Plant's Sap | HotFW | Wilden | Ignore need for food, gain extended rest in 4 hours, +2 to saving throws for ongoing damage |
Pointed Step Style | PHB3 | Monk, Flurry of Blows | Attack from 2 squares away when using spear with Flurry of Blows |
Poison Adaptation | Dragon | - | Gain resist 5/10/15 (by tier) poison |
Poison Inured | Dragon | Con 13 | Add Con modifier to saving throws against poison |
Poison Plague Feast | Dragon | Dwarf, you have a spellscar | Gain 1 + 1/2 level in temp hp after you save against poison; with Student of the Plague, +2 to saving throws until EoNT after save against poison |
Polearm Expertise | MME | - | +1 per tier to polearm weapon attack rolls, and +2 to AC vs. charges while wielding a two-handed polearm |
Polearm Flanker | PHB3 | - | Flank from 1 square away when using a polearm |
Polearm Momentum | MP | Dex 15, Wis 15, Fighter | Knocked pushed or slid enemy prone with polearm |
Potent Challenge | PHB | Con 15, fighter, Combat Challenge | Add Con modifier damage to target hit with Combat Challenge |
Potent Rebirth | PHB2 | Deva | +2 to attack and damage if reduced to 0 hp |
Potent Restorables | EPG | Artificer | Targets of healing powers regain 2 extra hit points |
Pouncing Cat | MP2 | Ranger, Beast Mastery (cat) | While independent, beast attacks again after charge hits |
Power Attack | PHB | Str 15 | +2 or +3 damage per tier for −2 to attack |
Power Cascade | PsP | Psion | Extra force or psychic damage after hitting with daily attack |
Power of Amaunator | FRPG | Channel Divinity, must worship Amaunator | Gain Channel Divinity power power of Amaunator |
Power Strike Specialization | Class Compendium | 7th level, fighter (weaponmaster), power strike | Gain a Knight or Slayer weapon specialization |
Power Throw | PHB3 | Str 15 | +2 or damage per tier for -2 to attack with heavy thrown weapon. |
Powerful Breath | PHRD | Dragonborn | Use a different ability score for your Dragon breath |
Powerful Charge | PHB | Str 13 | +2 damage, +2 to bull rush on a charge |
Powerful Strike | Class Compendium | Any fighter encounter attack power that has a level | Lose a fighter encounter attack power that has a level and gain power strike |
Practiced Prodigy | MP2 | Practiced Study, any martial class | Learn two martial practices , add more as you gain levels |
Practiced Study | MP2 | Any martial class | Learn and use martial practices |
Precise Fangs | PrP | Shaman, Stalker Spirit | +2 to attack rolls when you use Spirit's Fangs |
Precise Hunter | PHB | Wis 15, ranger, Hunter’s Quarry | Allies gain +1 attack against target hit by critical hit |
Precise Mind | PHB3 | Psion | +1 attack with unaugmented psionic at-wills after you hit with augmented Psionic attack power |
Precision Ambush Style | Dragon | Any martial class | Gain benefits with Disheartening Strike (rogue), Footwork Lure (fighter), Opening Shove (warlord), or Twin Strike (ranger) when using these in a surprise round. |
Precision Throw | MP2 | Any martial class | Use Dexterity for ranged basic attacks with thrown weapons |
Predator's Burst | PrP | Druid, Primal Predator, Wild shape | While in beast form, +2 speed, +1 to attack while charging |
Predatory Action | MP | Ranger, Hunter's Quarry | Deal hunter's quarry damage again with an action point |
Predatory Magic | AP | Razorclaw shifter, Any arcane class | Shift as free action while razorclaw shifting |
Prepared for Anything | Dragon | Warlord, Combat Leader | Allies benefiting from Combat Leader gain +2 to AC until end of their first turn |
Prescient Fortification | AP | Bard, Virtue of Prescience | Ally gains greater bonus to his or her defense |
Preserver's Summons | Dragon | Invoker, preserver’s rebuke | Can slide triggering ally 1 sq. and end mark on him with preserver's rebuke |
Preserver's Call | DP | Kalashtar, Invoker, Covenant of Preservation | Pull allies 1 square closer when you use a daily divine power |
Preserving Concealment | DP | Gnome, Invoker, Covenant of Wrath | Grant concealment to ally when you use preserver's rebuke |
Preserving Shadows | Dragon | Shadar-kai, invoker, preserver’s rebuke | Make ally triggering preserver's rebuke insubstantial until SoNT |
Press the Advantage | PHB | Cha 15, rogue | Retain combat advantage with a critical hit |
Primal Breath | PrP | Dragonborn, Warden | Mark each target of your Dragon breath |
Primal Fury | PHB2 | Druid, Primal Predator | +1 to attacks with primal powers against bloodied enemies |
Primal Halfling Counterattack | PrP | Halfling, Any Primal class | +4 to damage against target of second chance |
Primal Instinct | PHB2 | Druid, Primal Guardian | Ally can reroll initiative |
Primal Resilience | PrP | Half-orc, Any Primal class | Give up resistance to all damage from stone's endurance to gain resist 5 to chosen damage type |
Primal Vampire | Dragon | Vampire and any primal class | 1/encounter, when you hit enemy with encounter attack evocation, gain healing surge; gain 2 healing surges |
Prime Beast Strike | Dragon | Halfling, ranger, Beast Mastery | If no ally is closer to target than you or beast, gain +1 to attacks with melee and ranged attacks against it |
Prime Burst | PHB3 | Prime Shot | Prime Shot benefit also applies to area burst attacks |
Prime Strike | MP | Ranger | +1 to melee attack rolls when no others are near your target |
Primed Curse | Dragon | Warlock, Prime Shot, Warlock’s Curse | Cursed enemies grant +2 (instead of +1) to hit with Prime Shot |
Primordial Surge | Dragon | Genasi | Gain temporary hit point (scaling with Str, Con or Dex) whenever you use a genasi racial power. |
Progress of Erathis | Dragon | Channel Divinity, must worship Erathis | Gain Channel Divinity power progress of Erathis |
Prolonged Curse | Dragon | Warlock, Warlock’s Curse | Increase ongoing damage from Warlock powers by 1 per die of rolled curse damage |
Protector Spirit Adept | PHB2 | Shaman, Protector Spirit | Allies Adjacent to spirit companion gain +1 Fort, Ref, Will |
Protector's Commitment | DP | Paladin, Cha 15 | Gain +1 on attacks when you or target is adjacent to bloodied ally |
Protector's Shield | PrP | Shaman, Protecting Spirit | Deal 1d8 extra damage with spirit's shield |
Psiforged Resolve | Dragon | Warforged, warforged resolve, any psionic class | Can regain 1 pp instead of hps with warforged resolve |
Psion Hashalaq Initiation | Dragon | Kalashtar, psion, distract | Slide distract target 2 sq. to ally's adjacent square |
Psionic Accuracy | Dragon | Elf, elven accuracy, any psionic class | Can augment elven accuracy with 1 pp to gain CA against target until EoNT |
Psionic Celerity | PsP | Psionic Augmentation | +1 to speed when charging or running; augment to increase to +2 |
Psionic Ferocity | Dragon | Minotaur, Ferocity, any psionic class | Can augment Ferocious attack with 1 pp to deal +1[W] (weapon attack) or +1d8 (not weapon attack) damage with it |
Psionic Fortune | PsP | Psionic Augmentation | +1 to saving throws; augment to increase to +3 |
Psionic Fury | Dragon | Half-orc, furious assault, any psionic class | Can augment furious assault with 1 pp to deal Str or Dex modifier damage to adjacent enemies (type same as triggering attack's) |
Psionic Initiative | PsP | Psionic Augmentation | +3 to initiative check; augment to increase to +6 |
Psionic Reflex | PsP | Psionic Augmentation | +1 to opportunity attacks; augment to increase to +2 |
Psionic Scorn | DSCG | Warlock, Sorcerer-king pact, 1 or more power points | Regain 1 power point instead of regaining fell might |
Psionic Skill | PsP | Psionic Augmentation | +2 to checks with chosen skill; augment to increase to +3 |
Psionic Toughness | PsP | Psionic Augmentation | +3 to hit points; augment to regain additional hit points with second wind |
Psionic Trick | Dragon | Changeling, changeling trick, any psionic class | Don't provoke OAs from enemies granting CA to you |
Psionic Vampire | Dragon | Vampire, Psionic Augmentation | 1/encounter, when you hit enemy with augmented or encounter attack discipline, gain healing surge; 1/encounter, as minor action, spend healing surge to gain 2 pps for the turn |
Psychic Corruption of Malbolge | PHRT | Tiefling, any Psionic class | Vulnerable 5 to fire and psychic to enemies hit by augmented powers |
Psychic Feast | Dragon | Longtooth shifter, longtooth shifting, any psionic class | Gain +2 to regeneration until EoNT when you hit with attack on your turn while shifting |
Psychic Focus | PHB3 | Shardmind | +2 damage with Psychic powers (+3/+4 at Paragon and Epic) |
Psychic Retaliation | DP | Kalashtar, Avenger, Oath of enmity | Use Bastion of mental clarity to change your Oath of enmity target |
Pulse of Life | DP | Channel Divinity, must worship a deity of the life domain | Gain Channel Divinity power pulse of life |
Pulse of Lightning | Dragon | Wilden, Nature’s Aspect | When you use wilden power, until SoNT, the first enemy targeting you with close or area attack takes 0/3/6 (by tier) + Wis modifier lightning damage (if in aspect of the elements, another visible enemy takes 1/2 the damage) |
Punishing Spike | PHB3 | Battlemind, Mind spike | Mind spike imposes -2 penalty to target's next saving throw |
Pupil of the All-Father | Dragon | Any divine class, must worship Moradin | Master Enchant Magic Item and Make Whole rituals; 1/day, use Make Whole at 100gp or fewer free; Enchant Magic Item at 4 levels higher on weapons and armor |
Purifying Light | Dragon | Cha 15, any divine class | +1/+2/+3 (by tier) to attacks with radiant prayers against undead |
Pursuing Step | PHB3 | Battlemind, Blurred step | Triggering enemy grants combat advantage to you if adjacent |
Quick and Dead | Dragon | Revenant, dark reaping, assassin, shadow step | Increase range of shadow step by 1 sq. until end of encounter after using dark reaping |
Quick Defense | DSCS | Dune trader theme, quick formation | +2 to defenses until EoNT for character shifting from quick formation |
Quick Draw | PHB | Dex 13 | Draw a weapon with attack action, +2 to initiative |
Quick Familiar | Dragon | Arcane Familiar | 1/turn, use minor action to move your familiar |
Quick Reactions | PsP | Battlemind, Speed of Thought | Cha for Dex on initiative check, +2 to speed with speed of thought |
Quick Steps | Dragon | Dwarf | +1 to speed |
Quick Stow | PrP | Druid, Wild shape | Items change with you in beast form |
Quick Tinker | Dragon | Tinker gnome, Quick Fix, trained in Arcana or Thievery | You gain one additional use of the Arcane Empowerment class feature per day. |
Quori Shield | EPG | Kalashtar | Gain resist psychic 5 + half level |
Radiant Power | PHB2 | Deva | +2 damage with implement power for -2 to attack |
Radiant Rage | Dragon377 | Barbarian | When you spend a healing surge while raging, you deal Cha mod radiant damage on next melee attack you hit. |
Radiant Recovery | Dragon | Con 13, deva or Deva Heritage | Gain Con modifier temp hp when you hit with radiant attack or are damaged by radiant attack |
Radiant Soul | Dragon | Cha 13 | +2 to Diplomacy; augment bolstering strike, hellish rebuke, and righteous brand powers |
Radiant Touch | Dragon | Paladin, lay on hands | You gain the Radiant Touch power. |
Raging Bloodcut | PrP | Barbarian | Reduce rage power damage to deal ongoing damage. |
Raging Drake Form | PHRD | Dragonborn, Druid, Wild shape | +1 to attack and damage rolls while bloodied in beast form |
Raging Reach | Dragon384 | Barbarian, Rage Strike power | Deal Con mod extra damage against enemies 2 squares away from you with rage strike when wielding reach weapon |
Raging Storm | PHB | Con 13, Dex 13 | +1 damage with lightning or thunder power |
Ramekho Troubleshooter | Dragon | Windrise Ports regional background | Learn one language; give +3 rather than +2 when aiding adjacent ally with skill or ability check |
Rampaging Thought | Dragon | Minotaur, any psionic class | Bonus to AC against OAs when charging is equal to Con or Wis modifier |
Ranger's Powerful Strike | Dragon | Any ranger encounter attack power that has a level | Lose a ranger encounter attack power to gain power strike |
Rapid Assault | PHB3 | - | +2 or more damage on your first attack during an encounter |
Rash Sneak Attack | MP | Human, Rogue, Sneak Attack | Grant combat advantage for extra Sneak Attack damage |
Rattling Wrath | MP | Charisma 15, tiefling , Rogue | Combine rattling power with infernal wrath to increase rattling penalty to -4 |
Raven Queen Devotee | Dragon | Wis 13, Cha 13, you must worship the Raven Queen | +2 to Intimidate; augment enfeebling strike and priest's shield powers |
Raven Queen’s Blessing | PHB | Channel Divinity, must worship the Raven Queen | Use Channel Divinity to invoke Raven Queen's Blessing |
Raven Queen's Disciple | Dragon | Revenant, assassin, Bleak Disciple Guild Training | Gain +1 temp hp from Guild Training; if target is undead or shadow creature, gain +2 instead |
Raven Queen's Sanction | Dragon | Revenant, assassin, assassin’s shroud | Do not subtract any shrouds on shadow or undead creatures on a miss |
Ravenous Blessing | Dragon | You have a spellscar | Take 3 + 1/2 level necrotic damage (can't be reduced) to grant single target of healing power hp equal to your level; with Student of the Plague, also grant +2 to saving throws until EoNT |
Razorclaw Mark | MP2 | Razorclaw Shifter, Fighter | Marked creatures take -3 penalty while you're shifting |
Razorclaw Spirit Shifter | PrP | Razorclaw Shifter, Any Primal class | Shift 1 when damaged by attack against AC or Ref while using Razorclaw Shifting |
Razorclaw Swiftness | Dragon | Razorclaw shifter, warden | While using razorclaw shifting, shift 1 sq. before or after using Nature's Wrath |
Reaper's Blade | Dragon | Must worship Nerull | Gain a minor tier-scaling feat bonus to damage rolls with sickle and scythe, and threat the scythe as having high crit property. |
Reaper's Quarry | Dragon | Con 13, revenant, ranger | Quarry takes extra Con modifier necrotic damage from each attack that hits it until EoNT after you use dark reaping against it |
Reaper's Resistance | Dragon | Revenant, Death’s Blessing | Gain resist 5/10/15 (by tier) necrotic |
Reaper's Touch | Dragon | Shadar-Kai; invoker, sorcerer, warlock, or wizard class | Can use avenging light, acid orb, dragonfrost, eldritch blast, and magic missile as MBA |
Reaping Blade | MP | Dex 15, Fighter | Shift as a minor action when you drop an enemy |
Reaping Infusion | Dragon | Revenant, dark reaping, artificer, Healing Infusion | Ally benefiting from resistive formula or shielding elixir deals +1d6 necrotic damage on its next attack before EoNT when you use dark reaping |
Reaping Ki | Dragon | Revenant, dark reaping, assassin | The next time you miss with ki focus before EoNT following use of dark reaping, target takes 2x enhancement bonus necrotic damage |
Reaping Ki | Dragon | Revenant, dark reaping, assassin | The next time you miss with ki focus before EoNT following use of dark reaping, target takes 2x enhancement bonus necrotic damage |
Reaping Vengeance | Dragon | Revenant, avenger, oath of enmity | Oath target triggering dark reaping takes +1d8 necrotic damage |
Reckless Charge | PrP | Any Primal class | -2 AC for +1 to attack when charging |
Reckless Curse | AP | Human, Warlock, Warlock's Curse | +1 to attack against cursed enemies, cursed enemies gain +1 to hit you. |
Reckless Scramble | MP | Rogue, Artful Dodger | Move farther instead of shifting |
Red Cloak Tough | MP2 | Fighter, Red Cloak Student | Mark each enemy adjacent to enemy you crit with style weapon until EoNT; use associated powers for OAs with style weapons |
Redistribute Minions | Dragon | Eladrin, artificer, fey step | Teleport summoned artificer creatures when you use fey step the same number of squares |
Redoubled Efforts | MP2 | Any martial class | Gain +2 attack instead of bonus to defenses after second wind |
Refracting Mantle | PsP | Shardmind, Ardent, Shard swarm, Ardent Mantle | Allies in Ardent Mantle gain combat advantage with Shard swarm |
Rejuvenating Spirit | PrP | Shaman, Healing spirit | Target of Healing spirit makes a saving throw. |
Relentless Battle Fury | Dragon | Mul, fighter | +2 to damage while you have maximum hps |
Relentless Crusade | Dragon | Warforged, warforged resolve, invoker | +1 to next attack before EoNT after using warforged resolve |
Religious Dabbler | DP | Half-Elf, Any Divine class | Use at-will power from another divine class as an encounter power |
Remembered Knack | Dragon | Revenant, any class-specific multiclassing feat that grants training in a skill | Gain training in skill from your multiclassed class; gain +2 to that skill or to skill you originally chose |
Remembered Wizardry | AP | Wis 13, Deva, Wizard | Add additional daily and utility powers to spellbook |
Renewed by Blood | Dragon | Eladrin, warlock | 1/encounter, may regain fey step instead of pact boon after cursed nonminion enemy drops |
Resilience of Stone | MP2 | Dwarf, any martial class | Use second wind as immediate interrupt when damaged |
Resilient Demand | PsP | Battlemind, Battle Resilience, Battlemind's demand | Gain +2 to all defenses with augmented Battlemind's demand |
Resilient Focus | Essentials | - | +2 to saving throws |
Resilient Spirit | PrP | Shaman | +2 to defenses for spirit companion |
Resolve of the Iron Terminator | Dragon | Warforged, assassin, assassin’s shroud | Gain resist to attacks equal to number of shrouds on the attacker |
Resonating Covenant | PHB2 | Invoker, Divine Covenant | +1 attack with at-will after using encounter or daily power |
Resourceful Donation | Dragon | Warlord, Resourceful Presence | When you spend healing surge, can give any amount of the healing to adjacent ally |
Restful Healing | PHB2 | - | Maximize healing between encounters |
Restless Dead | Dragon | Revenant, must worship the Raven Queen | +2 bonus to attack rolls and defenses while at 0 HP or fewer while conscious. |
Restoration Mastery | Dragon | Ritual Caster, mastery of Comrades' Succor and one other restoration ritual | When you succeed on a Heal check to grant second wind, the subject gains the defense bonus that second wind normally grants. If you succeed on a Heal check to grant a saving throw, the target gains a +2 power bonus to that saving throw. You can also master and perform restoration rituals as if your level were two higher. |
Resurgent Memory | Dragon | Deva, memory of a thousand lifetimes, any psionic class | Shift 1 sq. with memory of a thousand lifetimes; if the triggering roll fails, gain Int/Wis modifier temp hps |
Retributive Shield | FRPG | Swordmage, Aegis of shielding | +2 to attack rolls against foe that triggered Aegis of shielding |
Revenant's Challenge | Dragon | Revenant, paladin, divine challenge, must worship the Raven Queen | When marked target takes divine challenge damage, it gains vulnerable 5 necrotic until SoNT |
Revitalizing Dabbler | Dragon | Half-elf | Targets regain +3 hp from your healing powers until EoNT after you hit with Dilettante power |
Revitalizing Font of Life | PHB2 | Warden, Font of Life | Successful Font of Life saving throw grants +2 bonus to other saving throws |
Rigged Chance | Dragon | Halfling | Regain second chance the first time attack hits you despite using it |
Righteous Fury | Dragon | Trained in Intimidate | Can take -2 to attack with MBA to make it rattling |
Righteous Rage of Tempus | Dragon | Channel Divinity, must worship Tempus | Gain Channel Divinity power righteous rage of Tempus |
Righteous Summons | Dragon | Invoker, Divine Covenant | Divine summoned creatures gain benefit determined by Divine Covenant |
Rising Chaos | HotEC | Born of the Elements | +2 to damage rolls after taking elemental damage |
Rising Fury | PHB2 | Barbarian | +2 damage when you reduce enemy to 0 hp |
Rising Spellfury | AP | Sorcerer | +1 to attack after hitting single enemy with at-will power |
Risky Aegis | AP | Human, Swordmage, Swordmage Aegis | +2 to attacks and damage against target affected by aegis |
Risky Charge | Dragon | Warlord, Bravura Presence | Knock enemy prone on a charge on hit or the enemy can make MBA against you on miss |
Risky Shift | MP2 | Rogue | Shift 1 extra square and grant combat advantage |
Rites of Spirits' Blood | PrP | Tiefling, Any Primal class | +2 to attack roll with bloodhunt and Infernal wrath |
Ritual Caster | PHB | Trained in Arcana or Religion | Master and perform rituals |
River-Born Ritualist | Dragon | Halfling | +2 to Nature; master Animal Messenger and Water Walk rituals, use both for free 1/day |
Roar of the Ancestors | Dragon385 | Barbarian, Elf, trained in Intimidate | Push the target of any target of a barbarian fear attack that you hit 1 square |
Rod Expertise | Essentials | - | +1 to attack rolls with a rod, +1 to AC and Reflex when holding a rod |
Roguish Killer | Dragon | Assassin, rogue, assassin’s shroud | Shrouded target takes Sneak Attack damage even on a miss if it granted CA and you invoked 2+ shrouds |
Roiling Storm | Dragon | Warden, Stormheart | Shift Con modifier in squares instead of sliding enemies when you use second wind |
Roof Runners | Dragon | - | +2 to Acrobatics; gain +4 (instead of +2) from allies with feat who aid you in Acrobatics; ally with feat can aid while performing the same action |
Rose King's Balm | Dragon386 | Paladin or Swordmage, proficiency in longsword | You gain a +2 feat bonus to Heal checks. Also gain bonus to a class at-will power |
Rose King's Fallen Petals | Dragon386 | Bard or Cleric, proficiency in longsword | You gain a +2 feat bonus to Nature checks. Also gain a bonus to a class at-will power |
Rose King's Lunge | Dragon386 | Avenger, Cleric, or Paladin, proficiency in longsword | You gain a +2 feat bonus to Athletics checks. Also gain a bonus to a class at-will power |
Rose King's Reprise | Dragon386 | Bard or Cleric, proficiency in longsword | You gain a +2 feat bonus to Perception checks. Also gain a bonus to a class at-will power. |
Rose King's Run | Dragon386 | Avenger or Swordmage, proficiency in longsword | You gain a +2 feat bonus to Athletics checks. Also gain a bonus to a class at-will power |
Rose King's Shield | Dragon386 | Avenger or Swordmage, proficiency in longsword | You gain a +2 feat bonus to Endurance checks. Also gain a bonus to a class at-will power |
Rose King's Step | Dragon386 | Avenger or Swordmage, proficiency in longsword | You gain a +2 feat bonus to Acrobatics checks. Also gain a bonus to a class at-will power |
Rousing Charge | Dragon | Warlord, Resourceful Presence | Forgo +1 to attack with charge to grant ally within LOS +2 to his next attack against the same enemy |
Rousing Resurgence | Dragon | Warlord, Resourceful Presence | Allies with LOS to you gain 1/2 level + Cha modifier temp hp with second wind |
Rousing Voice | AP | Human, Bard | Ally who uses second wind gains temporary hit points |
Ruinspoke Scrounger | Dragon | Tymanther regional background | 1/day, on a miss with alchemical item attack, roll d20: 10+ means item is not expended |
Rumbling Earthshock | MP2 | Genasi, earthshock , any martial class | Deal extra damage with earthshock |
Rune of Eloquence | PHB3 | Runepriest | Bonus to Bluff and Diplomacy equal to your number of rune feats. |
Rune of Hope | PHB3 | Runepriest, Rune of mending | Rune of mending target also gains temporary hp |
Rune of Vengeance | PHB3 | Runepriest | Bonus to damage equal to your number of rune feats after you are first bloodied |
Rune of Zeal | PHB3 | Runepriest | Bonus to Athletics and Endurance equal to your number of rune feats |
Rune-Scribed Soul | AP | Dwarf, Any arcane class | +1 to attacks, bonus to damage after using second wind |
Ruthless Hunter | FRPG | Drow | Your hand crossbow deals 1d8 damage and gains the High crit property. |
Ruthless Injury | MP | Rogue, Ruthless Ruffian, Sneak Attack | Enemy takes -2 to saving throws against conditions delivered with club or mace |
Ruthless Killer | Dragon | Druid, grasping claws, wild shape | Immobilize target of grasping claws until EoNT instead of slowing it but must remain adjacent to target |
Ruthless Rampage | Dragon384 | Barbarian, Rampage class feature | When you make the melee basic attack as a part of your Rampage, if you are wielding a reach weapon, you a +2 bonus to the damage roll if the target is 2 squares away |
Sacrifice to Caiphon | Dragon | Con 13, warlock | Recover warlock encounter power that misses all targets but damage self (damage equals power's level) |
Sambrese Rake | Dragon | Windrise Ports regional background | Gain +3 to Bluff to gain CA and can reroll such checks; shift 1 sq. when such check succeeds |
Savage Assault | PHB2 | Half-orc | Target of furious assault takes -1 to defenses |
Savage Axe | Dragon | Fighter | Get bonus damage (scaling with Con) when hitting with axe opportunity attacks |
Savage Wolf | MP2 | Ranger, Beast Mastery (Wolf) | While independent, beast knocks creatures prone |
Saving Breath | Dragon383 | Con 13, Bard, Majestic Word power | When you use majestic word the target also gains a Con mod bonus to the next saving throw it makes |
Saving Inspiration | MP | Warlord | Ally gains saving throw with inspiring word |
Scar and Fury | Dragon | Half-orc, furious assault, you have a spellscar | Inflict 2 fire damage to creatures adjacent to you or triggering enemy when you use furious assault (but not to you or triggering enemy); 5 fire and necrotic damage with Student of the Plague |
Scar of the Shadowweave | Dragon | Revenant, dark reaping, you have a spellscar | Dark reaping inflicts cold and necrotic damage with +2 bonus; With Student of the Plague, gain concealment from damaged targets until EoNT |
School of Magic Apprentice | Class Compendium | Wizard (arcanist), Arcane Implement Mastery | Trade Arcane Implement Mastery for Apprentice Mage benefit from a school |
School of Magic Expert | Class Compendium | 5th level, School of Magic Apprentice | Gain the Expert Mage benefit for your chosen school of magic |
School of Magic Master | Class Compendium | 10th level, School of Magic Apprentice | Gain the Master Mage benefit for your chosen school of magic |
Scion of Onat | Dragon | Ranger, Beast Mastery | Streetwise training; when you spend healing surge, beast heals 1/2 your surge value |
Scion of the Gods | FRPG | Tiefling | +1 to Fort and Will defenses |
Scions of Zarak Initiate | Dragon | Half-orc, assassin, assassin’s shroud | Can expend furious assault when you miss and deal shroud damage to deal 1d6 extra damage (1d12 at paragon) |
Scornful Denial | DSCG | Warlock, Sorcerer-king pact | Saving throw when you regain your fell might |
Scoundrel Training | Class Compendium | Improved Backstab | Lose one use of Backstab to gain rogue encounter attack power |
Scourge of the Fallen | Dragon | Deva, good or lawful good alignment | Add memory of a thousand lifetimes result used for attack roll to damage roll against evil immortals |
Scouring Wrath | PHB2 | Invoker, Covenant of Wrath | Armor of wrath gives target vulnerable 2 |
Scrappy | Dragon | Small size | +1/+2/+3 (by tier) to damage while wielding one-handed versatile weapon in two hands |
Screaming Madness | DP | Channel Divinity, must worship a deity of the madness domain | Gain Channel Divinity power screaming madness |
Scribe Sutra | Dragon | Runepriest | You can master and perform rituals in the warding category, and the Brew Potion, Gentle Repose, and Magic Circle rituals, as if you had the Ritual Caster feat. Furthermore, you can create scrolls in half the normal time. |
Scrying Mastery | Dragon | Ritual Caster, mastery of Wizard’s Sight and one other scrying ritual | Whenever you make an Arcana check, Insight check, or Perception check as part of a scrying ritual, you can roll twice and use the higher result. The DC to sense a scrying sensor you created increases by 5. Once per day, you can ignore the component cost of a scrying ritual of your level or lower that you have mastered. |
Sea Surge | DP | Channel Divinity, must worship a deity of the sea domain | Gain Channel Divinity power sea surge |
Seasoned Veteran | Dragon | - | +1 to initiative and saving throws against fear (+1 more per ally within 5 sq. with this feat, max +5) |
Second Shot | MP2 | Ranger, Hunter's Quarry | Designate second-nearest enemy as quarry |
Second Step | Dragon | Halfling | When using second chance against larger enemy, shift 1/2 speed sq. after attack |
Secret of Reawakening | PHB3 | Wilden, Nature's Aspect | Change aspect and regain racial power after you drop to 0 hp |
Secret Recovery | Dragon | Drow | Shift 1 sq. and make Stealth check to hide if in superior cover or total concealment after successful save |
Secure Encampment | MP | Wis 13,Ranger, trained in Nature, Perception and Stealth | Allies gain bonus to perception and stealth during extended rest |
See It Coming | Dragon | Dex 13, Wis 13 | Flanking does not cause you to grant CA until EoNT when flanking enemy hits you |
Seeker of the Devouring Dark | Dragon | Drow, assassin, assassin’s shroud | When shrouded creature leaves cloud of darkness, it takes damage from the shrouds and shrouds are spent |
Sehanine's Boon | Dragon | Dusk Elf Stealth | Regain Wis modifier extra hp when you spend healing surge while in total concealment |
Sehanine’s Reversal | PHB | Channel Divinity, must worship Sehanine | Use Channel Divinity to invoke Sehanine’s Reversal |
Selfless Protector | Dragon | Paladin | When adjacent ally becomes bloodied/drops, you can slide him 1 sq. and shift into vacated sq. |
Sense of the Corrupted | Dragon | Genasi, any corrupt manifestation | +5 to Perception to detect demons; +5 to Insight to pierce demons' disguises |
Serene Archery | Dragon | Wis 13, must worship Sehanine | Use Wis instead of Dex for attack and damage with RBAs using any bow with proficiency |
Serpent Fang Style | Dragon | Any martial class, trained in Thievery | Get benefits related to poisons when using Careful Attack (ranger), Deft Strike (rogue), Sure Strike (fighter), or Viper's Strike (warlord). |
Shadar-Kai Beast | Dragon | Shadar-kai, shadow jaunt, ranger, Beast Mastery | Beast gains +2 to death and unconscious saving throws, +2 to Stealth, and shadow origin; it can also teleport when you use shadow jaunt (choose who becomes insubstantial) |
Shade Heritage | Dragon | Shadar-kai, shadow jaunt | +2 to Stealth; gain darkvision 5; replace shadow jaunt with shade step |
Shadow Blood | HoS | Born of Shadow | Regain additional hp with second wind in dim light or darkness |
Shadow Control | HoS | Born of Shadow | +1 to defenses in dim light or darkness |
Shadow Exile | Dragon | Shadar-kai, shadow jaunt | Instead of teleporting with shadow jaunt, may remove self from play until SoNT |
Shadow Legacy | Dragon | Shadar-kai, any divine class, must worship the Raven Queen | Gain Channel Divinity power shadow legacy |
Shadow Mantle | HoS | Born of Shadow | Critical hits and dropping enemies grant concealment |
Shadow Master | Dragon | Assassin (executioner) | Trade one use of poison for one assassin daily power |
Shadow of the Wild | Dragon | Trained in Nature and Stealth | Can make Stealth check at -5 to remain hidden when attacking while hidden outdoors |
Shadow Overflow | HoS | Born of Shadow | Deal necrotic damage when you drop enemies with basic attacks |
Shadow Poisoner | Dragon | Assassin, at least one daily attack power | Trade one use of assassin daily power for a vial of poison |
Shadow Reservoir | Dragon | Assassin | +2/+3/+4 (by tier) to damage with attack hexes using ki focus |
Shadow Skulk | PHB2 | Gnome | Stay hidden when you miss with area or ranged attack |
Shadow Soul | Dragon | Dex 13, Wis 13 | +2 to Stealth; augment lance of faith and valiant strike powers |
Shadow Strider | HoS | Born of Shadow | Ignore difficult terrain in dim light or darkness |
Shadow Veil Assassin | Dragon | Assassin | Shift 1 sq. when you hit adjacent creature with encounter or daily illusion attack |
Shadow Veil Disappearance | Dragon | Assassin | Can hide after move from creature you hit with melee illusion power on the same turn (must have cover or concealment) |
Shadow's Eclipse | Dragon | Int 13, warlock | While you have concealment, gain radiant resistance 5 + 1/2 level |
Shadowcreeper | DSH | Goblin, assassin, goblin tactics | Sbift 1 extra square and gain concealment until end of next turn with goblin tactics. |
Shadowfell Guidance | Dragon | Avenger, divine guidance, must worship the Raven Queen | Ally who hits with divine guidance deals Wis modifier extra necrotic damage |
Shadowforged Killer | Dragon | Warforged, assassin, warforged resolve, shade form | Expend warforged resolve as free action to regain shade form |
Shadowslip | Dragon | Drow, cloud of darkness | Shift 2 sq. as free action when you use cloud of darkness |
Shapeshifting Contortionist | EPG | Changeling | Escape as a minor action, no penalties for squeezing |
Shard Link | PsP | Shardmind, Telepathy, any psionic class | Share combat advantage with ally |
Shared Healing Spirit | PHB2 | Shaman, healing spirit | Change recipient of additional hit points |
Shared Memories | MP2 | Deva, Warlord | Use Memory of a thousand lifetimes on adjacent ally's roll |
Shared Perseverance | DP | Human, Cleric | When you grant a saving throw, your ally gains +1 to the roll |
Shared Speed | Dragon | Dex 15, Arcane Familiar | +1 to speed for you and familiar (for all modes for familiar) |
Shared Vitality | Dragon | Any divine class, must worship Moradin | Use second wind but do not gain hp: allow ally within 5 sq. to regain your healing surge value in hp |
Sheela Peryroyl's Gift | FRPG | Channel Divinity, must worship Sheela Peryroyl | Gain Channel Divinity power Sheela Peryroyl's gift |
Shield Defense | MP | Wis 13, Fighter | +1 AC and Reflex when power requiring a shield hits |
Shield Fighting | Dragon | Dex 15, proficient with a shield | Forgo shield bonus to gain +1 to damage until SoNT |
Shield Finesse | Essentials | - | Ignore check penalty for wearing a shield |
Shield of Hestavar | Dragon | Defender role, must worship Erathis | Adjacent allies gain resist 2/4/6 (by tier) against attacks made my enemies marked by you |
Shield of Shadows | FRPG | Drow | +2 to Reflex defense while within your Cloud of darkness |
Shield of the Silver Flame | EPG | Channel Divinity, must worship the Silver Flame | Use Channel Divinity power shield of the Silver Flame |
Shield Proficiency (Heavy) | PHB, Essentials | Str 15, Shield Proficiency (Light) | Proficiency with heavy shields |
Shield Proficiency (Light) | PHB, Essentials | Str 13 | Proficiency with light shields |
Shield Push | PHB | Fighter, Combat Challenge | Push 1 square to target hit by Combat Challenge attack |
Shield the Fallen | FRPG | Dwarf | Grant bloodied, unconscious or helpless ally +2 to all defenses and saving throws |
Shielded Resurgence | Dragon | Fighter | With shield, second wind bonus lasts until EoNT and you regain Wis modifier additional hp |
Shielding Familiar | AP | Arcane Familiar, 6th-level or higher utility power | Trade utility power for shielding familiar power |
Shielding Whirlwind Style | Dragon | Monk, Flurry of Blows | You gain temporary cover from ranged and area attacks, and temporarily negate CA from being flanked after using flurry of blows while wielding a quarterstaff. |
Shielding Word | Dragon | Cleric, healing word | Healing word target gains +2 to defenses until SoNT |
Shifter's Energy | Dragon | Shifter, longtooth shifting or razorclaw shifting, artificer, Augment Energy | Shifter racial power extends to one ally with Augment Energy weapon or implement until ally uses the +2 bonus to attack roll |
Shifter's Agility | EPG | Shifter | +5 to Acrobatics and Athletics when using racial power |
Shiftier Maneuver | DSH | Kobold, shifty maneuver | 1 target can shift 2 extra squares |
Shifting Companion | Dragon | Shifter, ranger, Beast Mastery | Beast companion shares effects of shifting |
Shifting Defense | PHB3 | - | Shift 1 square when you use total defense |
Shifting Spirit | Dragon | Githzerai, shaman | Your spirit companion can shift the same amount when you shift |
Shifting Stone | PsP | Dwarf, Monk | Shift with save to avoid being knocked prone |
Shifting Wind | Dragon | Druid, wild shape | Shift 2 sq. with second wind in beast form |
Shrewd Positioning | Dragon | Warlord, Combat Leader, Tactical Presence | Slide allies benefiting from Combat Leader 1 sq. when rolling initiative |
Sickening Finish | Dragon | Trained in Intimidate | Drop foe to gain +1 to defenses until EoNT |
Sickening Plague | Dragon | Genasi, plaguebearer racial power | When you use plaguebearer, until EoNT, adjacent enemies take -2 to defenses |
Sideways Defense | MP | Human, Fighter, Combat Challenge | Adjacent allies gain +1 defense against marked enemy |
Silent Shadows | Dragon | - | +2 to Stealth; reroll Stealth check if ally with feat within 5 sq., with +1 for each such ally (max +5), keep better result |
Silvery Glow | Dragon | Must worship Sehanine | +2/+3/+4 (by tier) to damage with cold and radiant powers |
Skald Training | HotFW | Bard, Majestic Word | Exchange majestic word for skald's aura |
Skill Focus | PHB, Essentials | Training in chosen skill | +3 to checks with chosen skill |
Skill Power | PHB3 | 2nd Level | Gain Skill Power of your level or lower |
Skill Swap | Dragon | 2nd level, human. Bonus At-Will Power | Swap bonus at-will power for skill power |
Skill Training | PHB, Essentials | - | Gain training in one skill |
Skilled Feint | Dragon | Rogue, trained in Bluff | +2 to Bluff feint checks; gain extra sneak attack die against target until EoNT turn after successful feint |
Skins of the Slain | PrP | Any Primal class, proficiency with Hide armor | Gain bonus to Intimidate checks equal to hide armour's enchantment bonus |
Skipping Stone Flurry | PsP | Monk, Flurry of Blows | Target one enemy within 10 squares with Flurry of Blows and sling |
Skittering Mouse Style | PsP | Small, Monk | Shift through enemies' spaces with movement technique |
Slashing Kama Style | Dragon | Monk, Flurry of Blows | Proficiency with the sickle, and you deal ongoing damage to a nearby enemy when you use flurry of blows while wielding a sickle |
Slave Sympathy | Dragon | Escaped slave | +2 to Bluff, Diplomacy, Intimidate, and Sense Motive vs. slaves; +4 to Streetwise in settlements with many slaves |
Slave to None | Dragon | Escaped slave | +2 to saving throws against effects that dominate, immobilize, or slow |
Slaying Action | MP | Rogue, Sneak Attack | Deal Sneak Attack damage again with an action point |
Sling Expertise | Essentials | - | +1 to attack rolls with a sling , don't provoke opportunity attacks when making ranged attacks with a sling |
Slithering Form | Dragon | Druid, wild shape | +2 to Acrobatics; do not provoke OAs when crawling in beast form |
Slow Fall | Dragon | Trained in Acrobatics | Reduce falling damage by Acrobatics check result |
Small Vengeance | DP | Channel Divinity, must worship a deity of the vengeance domain | Gain Channel Divinity power small vengeance |
Small Warrior's Defense | Dragon | Fighter, Small size | +2 to AC and Reflex when you use versatile weapon in both hands |
Snake Blooded | Dragon | - | Gain resist 5 poison and +2 to poison saving throws |
Snapping Lizard | MP2 | Ranger, Beast Mastery (lizard) | While independent, beast damages creature that moves away |
Sneaky Accuracy | MP | Elf , Rogue, Sneak Attack | Retain elven accuracy on an enemy’s miss |
Sneaky Stabber | DSH | Goblin, rogue, Sneak Attack | Brutal 1 Sneak Attack when creature is adjacent. |
Sneaky Staff | Dragon | Sneak Attack | Gain proficiency in the quarterstaff; add Sneak Attack, Weapon Finesse benefits when you make weapon attack with one; may substitute for light blade with rogue powers (except ranged or area) |
Snowdown Courier | Dragon | Moonshae Isles regional benefit | +2 to AC and Reflex against OAs when you run; +2 to Streetwise |
Solar Enemy | DP | Channel Divinity, must worship a deity of the sun domain | Gain Channel Divinity power solar enemy |
Solid Footing | Dragon | Dwarf | Gain earth walk |
Sorcerous Assassin | AP | Drow, Sorcerer | +2 to damage with poison or psychic powers, +1 Stealth |
Sorcerous Blade Channeling | PHB2 | Sorcerer | Use dagger to make ranged attacks as melee attacks |
Soulstealer of Moil | HoS | Any Shadow Summoning power | Gain temporary hp when you use shadow summoning |
Sovereign Justice | EPG | Channel Divinity, must worship the Sovereign Host | Use Channel Divinity power sovereign justice |
Spare Infusion | Dragon | Half-elf, Dilettante, artificer, Healing Infusion | 1/day, expend Dilettante power for extra use of Healing Infusion |
Speaker of Hestavar | Dragon | Controller role, must worship Erathis | After forcing enemy to move next to ally, that enemy grants CA to the ally until EoNT |
Spear Expertise | Essentials | - | +1 to attack rolls with a spear , +1 damage when charging with a spear |
Spear Strike | MME | Power strike | Sacrifice 1[W] from power strike damage with spear attack to immobilize target until end of your next turn |
Spectral Reaping | Dragon | Revenant | Ignore insubstantial when you use dark reaping |
Spectral Step | HoS | Any shadow power | Become insubstantial with action point |
Speed Loader | PHB2 | - | Load crossbow as free action instead of minor |
Speed of Sea and Sky | MP2 | Genasi, Warlord, Swiftcurrent or Windwalker | Elemental manifestation power grants allies speed bonus |
Speedy Response | MP | Dex 15, Rogue | Gain speed when hit by an opportunity attack |
Spellcharged Channel | Dragon | Any divine class, Channel Divinity, you have a spellscar | When you use Channel Divinity, adjacent enemy takes -2 to defenses until EoNT, or adjacent ally deals +4 fire and necrotic damage until EoNT; both with Student of the Plague |
Spellscarred Invigoration | Dragon | You have a spellscar | Creature who violates your mark takes 1 fire and necrotic damage and you regain 1 hp; regain Con modifier hp instead with Student of the Plague |
Spellscarred Subterfuge | Dragon | Half-elf, you have a spellscar | +2 to Diplomacy and Bluff (+4 with Student of the Plague); +4 to conceal or disguise your spellscar |
Spellseer Familiar | AP | Arcane Familiar, 6th-level or higher utility | Trade utility power for spellseer familiar power |
Spider's Swiftness | PrP | Drow, Any Primal class | +1 to speed, or +2 when affected by polymorph or rage power |
Spike of Madness | PsP | Foulborn Heritage, battlemind, mind spike | Mind spike target slides 1 sq. and grants CA until EoNT |
Spirit of Courage | Dragon | Mul, shaman, incredible toughness, call spirit companion | Ally adjacent to spirit companion who uses second wind may end one dazing, slowing, or weakening effect |
Spirit of Hestavar | Dragon | Leader, must worship Erathis | Adjacent allies gain +2/+4/+6 (by tier) to their healing surge value |
Spirit of Vigor | DSCG | Shaman, Elemental spirit | Ally gains temporary hp when you conjure your spirit companion |
Spirit Poison | Dragon | Warlock, dark pact | Deal necrotic and poison damage with warlock spells that deal necrotic or poison damage |
Spirit Speaker | PHB2 | Shaman, Speak with Spirits | Speak with spirits grants skill bonus to ally |
Spirit Talker of Lalali-Puy | Dragon | Warlock, Sorcerer-King Pact | +2 to Nature; can forgo augmented hand of blight's extra damage to teleport target Int modifier sq. adjacent to visible ally |
Spirit Tribe | PrP | Shaman, Speak with spirits | Allies gain +2 to checks with Speak with spirits chosen skill |
Spirit's Bulwark | Dragon | Shaman, Protector Spirit, call spirit companion | If attack against your spirit companion makes it disappear, one ally adjacent to it gains +2 to defenses for the encounter until spirit reappears |
Spirit's Fey step | PrP | Eladrin, Shaman | Teleport your spirit companion when you use Fey step |
Spirit's Guidance | Dragon | Shaman, Watcher Spirit, call spirit companion | If attack against your spirit companion makes it disappear, one ally adjacent to it gains CA against the culprit for the encounter until spirit reappears |
Spirit's Rebuke | Dragon | Shaman, World Speaker Spirit, call spirit companion | If attack against your spirit companion makes it disappear, the culprit is slowed for the encounter until spirit reappears |
Spirit's Revenge | Dragon | Shaman, Stalker Spirit, call spirit companion | If attack against your spirit companion makes it disappear, one ally adjacent to it gains +2 to damage against the culprit for the encounter until spirit reappears |
Spirit's Reward | DSCS | Arcane Familiar | You or ally adjacent to familiar gains 5/10/15 (by tier) temp hp when you don't defile with daily attack spell |
Spirit's Step | DSCG | Shaman, Elemental spirit | Ally adjacent to dismissed spirit can shift |
Spiritbond Defense | PHB3 | Seeker, Spiritbond | Use second wind and grant bonus to defense to adjacent ally |
Spirits of Stealth | PrP | Gnome, Any Primal class | +3 damage against bloodied creatures while you're hidden |
Spirits of Stone | PrP | Dwarf, Any Primal class | +2 to next attack roll when you use second wind |
Spirits of the Primal Dragons | PrP | Dragonborn, Any Primal class | Deal 1d8 extra damage of the same type as Dragon breath after becoming bloodied |
Spring Step | PHB3 | - | Shift 1 square when you stand up |
Springing Charge | PHB3 | Minotaur | Make second charge attack after critical on first charge attack |
Staff Expertise | Essentials | - | +1 to attack rolls and reach with a staff , don't provoke opportunity attacks when using a staff as an implement |
Staff Fighting | Dragon | Wis 13, proficient with a quarterstaff | You treat the quarterstaff as a double weapon, giving the primary end the defensive and stout properties, and the secondary end off-hand property. |
Staff of Knowledge | Dragon | Int 13 | Gain CA with the first divine melee weapon attack you make with staff in an encounter |
Staff of Travel | Dragon | Con 13 | Shift 1 sq. when you hit with divine melee weapon attack using staff |
Staff strike | MME | Power strike | Target of power strike with staff temporarily grant combat advantage. |
Stagger Smash | PrP | Any Primal class | Push target 1 when you daze or stun it with a primal power |
Staggering Strike | MP2 | Ranger, Hunter’s Quarry | Give up die of Hunter's Quarry damage to push target 1 sq. |
Stalker Spirit Adept | PHB2 | Shaman, Stalker Spirit | Allies adjacent to spirit companion can shift as free action |
Stalwart Sentinel | Dragon | - | +2 to Perception, or +4 for spotting enemies if adjacent to ally with this feat; no -5 to Perception while asleep |
Stampede | Dragon | Druid, wild shape | After charge in beast form, move 2 sq. |
Stare at the Sun | Dragon | Genasi, sunsoul elemental manifestation | +2 to defenses against melee and ranged attacks until EoNT when you use sun flare |
Starfire Womb | Dragon | Cha 13, warlock | Make saving throw against one condition when you deal damage with radiant or fear power |
Starshine Mantle | Dragon | Fey Origin, Warden | Gain concealment until you attack or until SoNT when you use second wind |
Startling Distraction | MP2 | Ghost sound, rogue | After using ghost sound, roll twice on Stealth checks |
Steady Feet | PHB3 | - | Ignore 1 square of Difficult terrain when you walk |
Stinging Poison | DSCS | Athasian minstrel theme, poisoned strike | Target hit with poisoned strike takes -2 to saving throws until EoNT |
Stinging Swarm | PrP | Druid, Primal Swarm, Wild shape | While you're in beast form, enemies that damage you grant combat advantage to you |
Stirring Song of Baator | PHRT | Tiefling, Bard | Ally gains 1+Cha temporary hit points when you hit with a fire or fear power |
Stirring Word | Dragon | Warlord, Inspiring Presence, inspiring word | Inspiring word target gets Cha modifier temp hp |
Stoking the Fire | Dragon | Wizard | After hitting with fire attack, gain +2 to damage of next fire attack vs. the same target before EoNT |
Stone Cunning | Dragon | Dwarf or must worship Moradin | +2 to Dungeoneering; +2 to detect traps, hazards, and secret doors |
Stone Step Spirits | PrP | Dwarf, Any Primal class | Ignore 1 square of difficult terrain when you move, or all difficult terrain when |
Stone's Wrath | Dark Sun Campaign Setting | Dwarf or must worship Moradin | Next melee attack before EoNT deals +1d6 damage if you take damage from attack while under stone's endurance |
Stoneroot's Endurance | Essentials | - | When subjected to critical hit , roll a d20, attack is a normal hit if roll is a 10 or higher |
Storm Blade Channeling | Dragon | Storm Magic, Sorcerous Blade Channeling | 1/round, when you hit with Sorcerous Blade Channeling, shift 1 sq. |
Storm Manifested | Dragon | Genasi, warden, promise of storm | Slide 1 sq. and slow until EoNT enemies marked by you when you hit with promise of storm |
Storm Sacrifice | DP | Channel Divinity, must worship a deity of the storm domain | Gain Channel Divinity power storm sacrifice |
Storm Step | Dragon | Genasi, promise of storm | When you use promise of storm, until EoNT, if you hit a creature with lightning or thunder attack, can teleport to adjacent sq. |
Storm's Lightning | Dragon | Warden, Stormheart | Inflict Con modifier lightning damage to enemies marked by you when you use second wind |
Stormhawk's Vengence | Essentials | - | An enemy that reduces you to 0 hit points takes 10 thunder damage |
Stormheart Push | PrP | Warden, Stormheart | Push target 2 with Stormheart instead of sliding it |
Stout Shield | Dragon | Fighter | Shield bonus also applies to Fortitude |
Stout-Handed Staff | Dragon | Size Small | Wield quarterstaff as small weapon; shift 1 sq. when you knock larger enemy prone with staff weapon attack |
Streak of Light | HotFW | Pixie | Gain combat advantage against enemies you charge |
Street Eyes | Dragon | - | +2 to Streetwise; gain +4 (instead of +2) from allies with feat who aid you in Streetwise; ally can aid you to reduce check time by half |
Street Thug | MP | Strength 13, Constitution 13, Rogue | Treat mace as light blade for the purpose of using Rogue powers, reduce Sneak Attack damage by 1 die with maces |
Strength from Anger | Dragon | Mul | Successful save vs. dazed, slowed, stunned, or weakened grants you +1 to next attack before EoNT |
Strength of Stone | DP | Goliath, Paladin | Ally gains resist all when you use Lay on hands or call of virtue |
Strength of the Gods | DP | Channel Divinity class feature, must worship a deity of the strength domain | Gain Channel Divinity power strength of the gods |
Strength of Valor | PHB2 | Bard, Virtue of Valor | Virtue of Valor also grants +2 damage |
Strengthened Bond | PHB3 | Seeker, Seeker's Bond | Regain Seeker's Bond power when first bloodied |
Strengthening Spirit | PrP | Shaman, Healing spirit | Allies adjacent to companion gain Wis temporary hp when you use healing spirit |
Strike and Shove | PHB3 | - | Push target after critical hit with Melee attack |
Strong-Arm Tactics | Dragon | Half-orc | +2 to Intimidate; use Str instead of Cha for Intimidate |
Strong-Willed Summoning | PrP | Druid | Creatures you summon gain +1 to attack with instinctive actions |
Stubborn Spirit | Dragon | Dwarf, shaman, call spirit companion | Dismiss spirit companion as free action to reduce ally's forced movement by Con modifier sq. (ally must be adjacent to spirit) |
Stubborn Survivor | FRPG | Human | +2 to saving throws when you have no action points remaining |
Student of Moil | Dragon | Con 13, Int 13 | +1/+2/+3 (by tier) to damage with cold or necrotic powers |
Student of Sword Magic | FRPG | Swordmage | Gain a spellbook to hold your swordmage spells |
Student of the Cosmos | AP | Sorcerer, Cosmic Magic | Gain additional benefit based on your current phase |
Sturdy Mind | Dragon | - | +2 to saving throws against charm, illusion, and psychic effects |
Sturdy Shifter | EPG | Shifter | Gain temporary hp when using racial power |
Sturdy Toughness | Dragon | Mul, incredible toughness | When affected by pull, push, slide, or knock prone, expend incredible toughness as imm. interrupt to ignore it |
Sudden Call | PrP | Shaman | Use call spirit companion as a free action once per encounter |
Sudden Roots | PHB2 | Warden | Enemy hit by opportunity attack is slowed |
Sudden Smite | Dragon | Paladin, divine strength | Can use divine strength when you hit with attack to apply the damage bonus to that hit |
Sudden Strife | DP | Channel Divinity, must worship a deity of the strife domain | Gain Channel Divinity power sudden strife |
Sun Elf Grace | FRPG | Eladrin | +1 bonus to all defenses if you use fey step before becoming bloodied |
Sune's Touch | FRPG | Channel Divinity, must worship Sune | Gain Channel Divinity power Sune's touch |
Sunspray Heritage | Dragon | Human | Gain bathed in the light power; +2 to Endurance |
Sunspray Warrior | Dragon | Human, Sunspray Heritage | Gain +1 to melee and ranged attacks while mounted; swap 1st-level at-will attack power for sunspray dance |
Superior Fortitude | Essentials | Str 15 or Con 15 | +2 Fortitude , resist 3 ongoing damage |
Superior Implement Training | PHB3 | - | Use one superior implement of a type open to your class |
Superior Reflexes | Essentials | Dex 15 or Int 15 | +2 Reflex , combat advantage during first turn of an encounter |
Superior Will | Essentials | Wis 15 or Cha 15 | +2 Will , make saving throws at start of your turn against dazed and stunned |
Sure Climber | PHB | Trained in Athletics | Climb at normal speed on any surface, +1 to Athletics |
Sure Knowledge | DP | Channel Divinity, must worship a deity of the knowledge domain | Gain Channel Divinity power sure knowledge |
Sure Protection | DP | Channel Divinity, must worship a deity of the protection domain | Gain Channel Divinity power sure protection |
Surge of Thunder | Dragon | Wilden, Nature’s Aspect | When you use wilden power, until SoNT, your OAs deal +2 thunder damage and push 1 sq. (+4/2 sq. at paragon, +6/3 sq. at epic); if in aspect of the elements, the target must save or fall prone |
Surging Flame | PHB2 | - | Fire-resistant target takes extra damage from fire powers |
Surging Mantle | PsP | Ardent, Ardent Mantle | Increase Ardent Mantle radius by 2 while you have 0 power points |
Surprise Knockdown | PHB | Str 15, rogue | Knock target prone with critical hit |
Surprising Breath | PHRD | Dragonborn | Creatures hit by your Dragon breath grant you combat advantage |
Surprising Charge | MP | Dexterity 17, Fighter or Rogue | +1[W] damage when charging with light blade or spear |
Swallowed by Shadow | Dragon | Revenant, dark reaping, assassin | Can become invisible until EoNT after using dark reaping |
Swaying Branches | Dragon | Warden, warden’s fury | Can knock warden's fury's target prone or slide it 1 sq. instead of causing damage |
Swift Familiar | Dragon | Arcane Familiar | Once on your turn, switch familiar mode as free action |
Swift Footwork | MP2 | Ranger, Rogue | Increase your shifts from encounter and daily powers by 2 |
Swift Jaguar | PrP | - | +2 to Perception checks; increase by 1 for each ally with feat |
Swift Recovery | Essentials | Training in Endurance | +3 to healing surge value |
Swift Slayer | PrP | Barbarian, Whirling Slayer | Shift your dex modifier with Whirling Slayer |
Swift Spear | Dragon | Fighter | OAs with spear slide enemy 1 sq. to a square adjacent to you |
Swift Winds | Dragon | Genasi, windwalker racial power | Windwalker flying doesn't provoke OAs |
Swirling Leaves of Autumn | Dragon | Warlock, Fey Pact, must worship Sehanine | Lightly obscure the square you leave and adjacent squares until SoNT after triggering Misty Step |
Swirling Snow | Dragon | Winterkin Heritage | Light obscurement in your square and adjacent squares until EoNT when you use winter's shroud |
Sword of Hestavar | Dragon | Striker role, must worship Erathis | Grant +2/+4/+6 (by tier) to damage to adjacent allies against enemies granting you CA |
Sylvan Fury | Dragon | Elf, warden, Nature’s Wrath | Shift 1 sq. swapping positions with marked adjacent enemy when using Nature's Wrath |
Symbol of the Sonnlinor | Dragon | Any divine class, must worship Moradin | Gain proficiency with military hammers, axes, and picks; use wielded hammers, axes, and picks you are proficient with as divine implements |
Sympathy of Flame | Dragon | Wizard | Fire attack spells gain +2/+4/+6 (by tier) to damage against creatures taking ongoing fire damage |
Tactical Adjustment | Dragon | Warlord, Tactical Presence | You can slide allies who spend an action point to make an attack (before or after the attack). |
Tactical Assault | PHB | Warlord, Tactical Presence | Ally gains bonus to damage equal to your Int modifier |
Tactical Feint | Dragon | Warlord, Tactical Presence | Grant ally within 3 sq. 1/2 Int modifier bonus to his next attack before EoNT against target of your AP attack |
Tactical Inspiration | MP | Eladrin, Warlord | Add Int modifier to inspiring word hp restored |
Tail Slide | PHRT | Tiefling | Slide an adjacent ally 1 when you shift |
Tactical Feint | Dragon | Drow, darkfire racial, you have a spellscar | Grant ally within 3 sq. 1/2 Int modifier bonus to his next attack before EoNT against target of your AP attack |
Tainted Wounds | HoS | - | Your melee attacks prevent enemies from gaining hp |
Take Measure | MP | Wis 15, Fighter | +2 to all defenses against target with melee critical hit |
Talenta Weapon Training | EPG | Halfling, Talenta Plains background | +2 damage and proficiency with Talenta boomerang, Talenta sharrash, and Talenta tangat |
Targeted Assault | PrP | Barbarian | +2 to attacks against creatures marking you |
Tarn-Trader Bodyguard | Dragon | Tarmalune regional background | Gain 5/10/15 (by tier) temp hp when ally within 3 sq. drops |
Taunting Visage | DP | Changeling or Doppelganger, Avenger, Oath of enmity | Use change shape to gain combat advantage against your Oath of enmity target |
Teamwork Defense | PHB3 | - | +1 AC when adjacent to ally who also has this feat |
Teeny Target | HotFW | Pixie | Gain partial cover when in an ally's space |
Telekinetic Savant | DSCG | Battlemind, Wild focus | Increase the forced movement of your battlemind powers by 1 |
Telepathic Mark | MP2 | Kalashtar, Fighter | On a crit, mark enemies within range of telepathy |
Telepathic Sensitivity | EPG | Kalashtar | +5 to Perception when detecting creatures |
Tempest Magic | AP | Sorcerer, Con 13, Dex 13, Storm Magic | Extra damage with lightning or thunder powers |
Templar's Dazing Fist | DSCS | Templar theme, templar’s fist | Target hit with templar’s fist is dazed until EoNT |
Templar's Domain | Class Compendium | Cleric (templar), Healer’s Lore | Lose Healer's Lore to gain 1st-level domain feature |
Templar's Domain | Class Compendium | Cleric (templar), Healer’s Lore | Lose Healer's Lore to gain 1st-level domain feature |
Templar's Focus | Class Compendium | 5th level, Templar’s Domain | Gain 5th-level domain feature associated with your Templar's Domain feat |
Templar's Mastery | Class Compendium | 10th level, Templar’s Focus | Gain 10th-level domain feature associated with your Templar's Domain feat |
Templar's Tugging Fist | DSCS | Templar theme, templar’s fist | Slide target hit with templar's fist 3 sq. |
Tenacious Resolve | Essentials | Training in Endurance | +5 to saving throws againstongoing damage |
Tenacity for Living | Dragon | Any primal class, you have a spellscar | +4 to saving throws against ongoing fire and/or necrotic damage; when you grant allies saving throws against ongoing fire/necrotic, +4 to roll; with Student of the Plague, adjacent enemies take -2 to saving throws against such effects |
Terrain Advantage | Essentials | - | Combat advantage against targets in a square of difficult terrain |
Terrifying Duo | Dragon | Scion of Onat | +5 to Intimidate when adjacent to beast companion |
Thaliessan Blood | Dragon | Half-elf | You are aquatic creature; gain swim speed of 5; can breathe underwater; gain +2 bonus in aquatic combat |
Thaneborn Fury | Dragon386 | Barbarian, Thaneborn Triumph class feature | When you hit with the attack granted by Rampage, the target takes a -2 penalty to attack rolls. |
Theft of Courage | DSCS | Arcane defiling | Targets hit with defiled daily attack spell take -2 to defenses (save ends) |
Thief Expert | Dragon | 8th level, trained in Thievery | Swap a 6th level or higher utility power with Thief's Getaway |
Thief Novice | Dragon | 4th level, trained in Thievery | Swap a 3rd level or higher encounter attack power with Severed Defenses |
Thief Specialist | Dragon | 10th level, trained in Thievery | Swap a 9th level or higher daily attack power with Gulleful Swipe |
Thief's Backstab | Class Compendium | Any rogue encounter attack power that has a level | May choose Backstab as encounter attack power |
Thirst for Battle | PHB2 | Half-orc | +3 to Initiative and one additional healing surge |
Thought Warning | PsP | Kalashtar, Battlemind, Telepathy | You and allies shift when you drop to 0 power points |
Thri-Kreen Antennae | Dragon | Thri-kreen | +1 to Perception and Insight; blindsight 1; always know direction you're facing |
Thri-Kreen Scuttler | Dragon | Thri-kreen | Move at full speed while crawling |
Thri-Kreen Shooter | Dragon | Thri-kreen, proficiency with hand crossbow | Wield light crossbow or hand crossbow with middle limbs to make ranged attacks; do not provoke making ranged attacks this way |
Thri-Kreen Thrower | Dragon | Thri-kreen, proficiency with a light thrown weapon | Wield light thrown weapons with middle limbs to make ranged attacks; do not provoke making ranged attacks this way |
Thri-Kreen Weapon Master | Dragon | Thri-kreen | Proficiency and +2/+3/+4 bonus to damage with gythka and chatkcha. |
Thri-Kreen Wild Talent | Dragon | Thri-kreen, Psionic Augmentation, thri-kreen claws | Gain a wild talent cantrip; regain 1 power point by losing a use of thri-kreen claws power. |
Thug Expert | Dragon | 8th level, trained in Intimidate | Swap 6th-level or higher utility power with Thug's Menace |
Thug Novice | Dragon | 4th level, trained in Intimidate | Swap 3rd-level or higher encounter attack power with Pommel Strike |
Thug Specialist | Dragon | 10th level, trained in Intimidate | Swap 9th-level or higher daily attack power with Opportunistic Shove |
Thunder Hammer | MP | Con 15, Fighter | Enemy takes -2 to saving throws against conditions delivered with hammer or mace |
Thunderborn Rage | PrP | Barbarian, Thunderborn Wrath | +5 to thunder damage of Thunderborn Wrath |
Thundertusk Companion | MP | Dwarf, Ranger, Beast Mastery | Your boar's Hp increases by your level |
Thymaran Engineer | Dragon | Tymanther regional background | Reroll trap countermeasure skill checks |
Tiamat’s Bitter Vengeance | BoVD | Channel Divinity, must worship Tiamat | Gain the Tiamat's bitter vengeance channel divinity power. |
Timely Respite | PHB2 | - | Second wind or total defense grants saving throw |
Tome Expertise | HotEC | - | +1 to attack rolls with tomes, enemies adjacent to your conjurations or summoned creatures grant combat advantage |
Torm's Justice | FRPG | Channel Divinity, must worship Torm | Gain Channel Divinity power Torm's justice |
Torog’s Binding Chains | BoVD | Channel Divinity, must worship Torog | Gain the Torog's binding chains channel divinity power |
Totem Expertise | HotFW | - | +1 to attack rolls with totems, ignore partial cover and partial concealment on those attacks |
Touch of Flame | Dragon | Wilden, Nature’s Aspect | When you use wilden power, until SoNT, first enemy to hit you with melee attack takes 0/3/6 (by tier) + Wis modifier fire damage; if in aspect of the elements, target is also weakened until end of its next turn |
Touched by Darkness | Dragon | Any divine class, must worship Vecna | Ignore 5 necrotic resistance with necrotic attacks prayers |
Toughness | PHB, Essentials | - | Gain 5 additional hit points per tier |
Toxic Energy | Dragon | Drow, artificer, Augment Energy | Ally deals +1d6/+2d6/+3d6 (by tier) poison damage when he hits with attack benefiting from Augment Energy bonus |
Trap Sense | MP | Wisdom 13, Rogue | +2 to all defenses against traps, +2 to find traps |
Trapbuster | DSH | Kobold, training in Thievery | Roll twice to detect traps & never trigger traps |
Travel Mastery | Dragon | Ritual Caster, mastery of two travel rituals | Double the duration of any travel ritual you perform. A group that includes you treats its speed as 1 higher for determining its exploration speed. Once per day, you can ignore the component cost of a travel ritual of your level or lower that you have mastered. |
Traveler's Insight | Dragon | Trained in Insight | Gain bonus to Insight checks equal to number of languages known |
Traveler's Gift | EPG | Channel Divinity, must worship the Traveler | Use Channel Divinity power Traveler's gift |
Treetop Sniper | MP2 | Elf, rogue | Use bow with Sneak Attack and rogue exploits |
Trickster's Mark | MP2 | Gnome, Fighter | Use Ghost sound to mark enemy |
Trickster’s Fortune | DP | Channel Divinity, must worship a deity of the trickery domain | Gain the Trickster's fortune channel divinity power. |
Triggered Chaos | AP | Halfling, Sorcerer, Wild Mage | Shift or slide an enemy after using second chance |
True Dragon's Soul | AP | Dragonborn, Sorcerer, Dragon Magic | +1 to defenses after being bloodied, breath weapon ignores resistance |
Tunnel Stalker | MP | Strength 13, Constitution 13, Dwarf , Rogue | Treat one-handed axes, hammers, and picks as light blades |
Turathi Spirit Companion | PHRT | Tiefling, Shaman | +2 bonus from bloodhunt when adjacent to spirit companion |
Turathi Weapon Training | PHRT | Tiefling | Proficiency and +2 or more to damage rolls with the khopesh, scourge, sickle, scythe, scimitar and falchion |
Turtle's Shell | Dragon | Druid, wild shape power | Gain resist 5 all until EoNT when using second wind or total defense in beast form |
Twilight Phantom Step | Dragon | Eladrin, assassin, assassin’s shroud | Increase fey step distance by 5 sq. if you end adjacent to shroud target |
Twilight Training | MP2 | Human, Ranger | Gain low-light vision |
Twist the Arcane Fabric | AP | Eladrin, Any arcane class | Fey step an ally out of your power's area of effect |
Two-Fisted Shooter | MP | Rogue | Treat hand crossbow as off-hand weapon , reload free action |
Two-Handed Weapon Expertise | HotFW | - | +1 to attack rolls with two-handed melee weapons, +1 to damage rolls of charge attacks with two-handed melee weapons |
Two-Weapon Defense | PHB, Essentials | Dex 13, Two-Weapon Fighting | +1 to AC and Reflex while holding a weapon in each hand |
Two-Weapon Fighting | PHB, Essentials | Dex 13 | +1 damage while holding a melee weapon in each hand |
Two-Weapon Threat | PHB2 | Dex 13, Two-Weapon Fighting | +3 damage on opportunity attacks with two melee weapons |
Tymora's Coin | FRPG | Channel Divinity, must worship Tymora | Gain Channel Divinity power Tymora's coin |
Tymora's Smile | Dragon | - | When you roll natural 20 on attack/skill/save, you and ally within 5 sq. can make saving throw |
Tyrian Ascendant | Dragon | Warlock, Sorcerer-King Pact, Tyrian Bureaucrat | Gain additional benefit when you drop cursed enemy; can expend fell might to augment associated powers; can use Cha for associated powers |
Tyrian Bureaucrat | Dragon | Warlock, Sorcerer-King Pact | +2 to Streetwise; can forgo augmented hand of blight's extra damage to daze target until EoNT |
Ubiquitous Step | PsP | Eladrin, Fey step, Psionic Augmentation | Regain Fey step at 0 power points |
Ulban's Flare | Dragon | Warlock, star pact | When you are concealed from target you hit with dire radiance, target takes +2/+4/+6 (by tier) damage and -2 to attacks until EoNT |
Umbral Wind | Dragon | Dusk Elf Stealth | Gain concealment until EoNT instead of the defense bonus when you use second wind (total concealment if already concealed) |
Unarmored Agility | PHB3 | - | +2 to AC while wearing cloth armor or no armor |
Unbalancing Shield Shove | Dragon | Fighter | Enemy grants CA until EoNT after hit by your OA when you use shield |
Unbalancing Wrath | MP | Tiefling, Warlord | Infernal wrath target grants combat advantage |
Unchained Beast | Dragon | Shifter, longtooth shifting or razorclaw shifting | End one dazing or weakening effect when you use racial shifting power |
Uncovered Hatred | Dragon | Kalashtar, assassin | Enemy triggering bastion of mental clarity takes Cha modifier + # of your shrouds on it in psychic damage |
Undead Hunter | Dragon | Con 13, trained in Religion | +1 to healing surge value; augment careful attack, commander's strike, holy strike, and reaping strike powers |
Undeath’s Ally | DP | Channel Divinity, must worship a deity of the undeath domain | Gain the Undeath's ally channel divinity power |
Undeniable Crusader | Dragon | Fighter | Ignore resistances with Combat Challenge attacks |
Underdark Climber | Dragon | Trained in Acrobatics | +2 to Acrobatics; use Acrobatics to climb walls |
Underhanded Tactics | Dragon | Rogue, Sneak Attack | Can reduce Sneak Attack damage by 1 die to give -2 to target's attacks until EoNT |
Underwatch Vigilant | Dragon | East Rift regional background | +2 to Insight; reroll knowledge checks related to aberrations |
Undying's Command | EPG | Channel Divinity, must worship the Undying Court | Use Channel Divinity power undying's command |
Unexpected Flourish | Dragon | Any martial class, you have a spellscar | Gain 1st-level at-will attack spell as encounter power; with Student of the Plague, use highest ability score for attack and damage |
Unfailing Vigor | PHB3 | - | Spend a healing surge If you roll 18-20 on death saving throw |
Unleash the Beast | DP | Shifter, Avenger, Oath of enmity | Use racial power as immediate reaction when hit by your Oath of enmity target |
Unnatural Mantle | Dragon | Revenant, ardent, Ardent Mantle | While you have pps, dropped allies in your Ardent Mantle fall unconscious only when they roll first death saving throw |
Unseelie Blight | Dragon | Drow, warden | Enemies you hit with warden encounter attack powers cannot benefit from concealment until EoNT |
Unseen Dread | PsP | Gnome, Psion | Slide target you are hidden from after hitting with attack |
Unsettling Omen | Dragon | Invoker | CA against adjacent targets with close blast invoker attacks |
Unstoppable Beast | Dragon | Druid, savage rend, wild shape | Shift 1 sq. into the square vacated by target hit with savage rend after you slide it |
Unstoppable Drive | Dragon | Dwarf, any psionic class | Shift 1 sq. with second wind, must end this movement adjacent to enemy |
Unstoppable Fury | Dragon | Mul, incredible toughness | Can expend incredible toughness to end immobilizing effect |
Unstoppable Transformation | Dragon | Mul, incredible toughness, wild shape | When you use wild shape, may expend incredible toughness to gain Con modifier bonus to damage until end of turn |
Untamed Fire | Dragon | Genasi, warden, firepulse | Inflict Str modifier damage to enemies marked by you when you hit with firepulse |
Untraceable Flurry | PsP | Elan Heritage, monk, Flurry of Blows | Flurry of Blows can deal psychic damage and ignores insubstantial when it does |
Unyielding Pursuit | Dragon | Avenger | Negate penalty of run action to attacks against oath target if you end run adjacent to it |
Unyielding Rage | Dragon429 | Half-orc, Rage Strike class feature | When you use your furious assault power with your rage strike power’s attack, you do not expend furious assault |
Upright Revival | Dragon | Deva | After you drop, when you regain hp, stand and shift 1 sq. as free action |
Urban Predator | Dragon | Shifter | Athletics or Streetwise d20 rolls resulting in 2-7 are treated as 8 |
Valenar Dervish Stalwart | Dragon | Elf, fighter, Valenar Dervish Student | Shift 2 sq. and slide one target you hit with encounter exploit 2 sq. to adjacent sq. when using style weapon; you can slide instead of push targets with associated powers (or increase slide by 1 sq.) when using style weapon |
Valenar Dervish Student | Dragon | Elf, fighter or ranger, proficiency with scimitar or double scimitar | +2 to Acrobatics; shift 1 sq. after making attack with associated power when using style weapon |
Valenar Dervish Whirlwind | Dragon | Elf, ranger, Valenar Dervish Student | Shift 1 sq. to enemy and push it 1 sq. after hit with encounter exploit using style weapon; shift 3 sq. adjacent to enemy you hit with associated power using style weapon |
Valenar Rider Training | Dragon | Elf | Gain proficiency with simple and military spears; +2/+3/+4 (by tier) to damage with shortbows and such spears when mounted; use elven accuracy with mount's attacks |
Valenar Weapon Training | Dragon | Elf | Gain proficiency, +2/+3/+4 (by tier) to damage with scimitars, double scimitars, and falchions |
Valenar Weapon Warding | Dragon | Elf, swordmage, Swordmage Warding | Increase Swordmage Warding AC bonus to +2 when using double scimitar or falchion |
Vampire Alacrity | Dragon | Vampiric Heritage | +1 feat bonus to speed. |
Vampiric Heritage | Dragon | Living humanoid race | Gain blood drain power; +2 to Insight and Perception against dhampyrs and undead |
Vanguard's Eye | Dragon | Invoker | Grant +2 to defenses against OAs until SoNT to allies adjacent to target you hit with invoker ranged attack |
Vanishing Concoction | Dragon | Eladrin, artificer, Healing Infusion | Ally can end resistive formula or shielding elixir effects to teleport 2 + your Dex modifier sq. |
Vecna's Final Command | BoVD | Any channel divinity power, must worship Vecna | Gain the Vecna's final command channel divinity power. |
Velvet Blade Trick | Dragon | Half-elf, assassin, assassin’s shroud | 1/encounter, shroud target gains another shroud when you use Dilettante power |
Vengeance's Reward | Dragon | Avenger, must worship Avandra | You and adjacent allies gain +2 to saving throws until EoNT after you drop oath target |
Vengeful Beast | MP | Ranger, Beast Mastery, Hunter's Quarry | Beast gains +1 to attack and damage rolls against quarry |
Vengeful Curse | AP | Tiefling, Warlock, Warlock's Curse | Curse enemy that hits you as an immediate reaction |
Vengeful Shade | Dragon | Assassin, any divine class, assassin’s shroud | Can have shrouds deal radiant damage when using attack prayer |
Venom Hand Assassin | Dragon | Assassin | After short or extended rest, chosen weapon deals +1d8 poison damage per tier on next attack |
Venom Hand Killer | Dragon | Assassin | +2/+3/+4 (by tier) damage with poison attacks |
Venom Hand Master | Dragon | Assassin | Ignore poison resistance and immunity |
Venom Handler | Dragon | Assassin, Venom Hand Master | Gain resist 5/10/15 (by tier) poison |
Venomous Spider | MP2 | Ranger, Beast Mastery (spider) | While independent, beast slows creatures and gives -2 attack |
Versatile Channeler | DP | Any Divine class, Channel Divinity | Gain another class's Channel Divinity power |
Versatile Duelist | Dragon | Rogue | Gain proficiency with one-handed, military heavy blades; use rogue powers and sneak attack with one-handed heavy blades |
Versatile Expertise | PHB3 | - | Bonus to attacks with weapons and implements of your choice |
Versatile Resistance | FRPG | Genasi | Gain resist 5 cold, fire and thunder |
Versatile Talent | MP2 | Human, Fighter, Fighter Weapon Talent | Gain Fighter Weapon Talent with both weapon types |
Vestige Adept | AP | Warlock, Vestige Pact | Change your vestige after pact boon is triggered |
Vestige of Vistan | Dragon | Warlock, vestige pact, Vistani Heritage | Add Vistan to your primary vestiges and gain pact boon (slide cursed creature Int modifier sq. when cursed target drops) |
Vicious Advantage | PHB3 | - | Gain combat advantage against slowed or immobilized targets |
Vicious Darkfire | DP | Drow, Avenger, Oath of enmity | Use darkfire against your Oath of enmity target to give it vulnerability to all damage |
Vicious Intrusion | PsP | Psion, distract | Extra damage to target of distract |
Victor's Confidence | MP | Con 15, Fighter | +2 to saving throws after reducing an enemy to 0 hp |
Vigilant Associate | Dragon | Tarmalune regional background | Gain CA until EoNT against enemies you intimidate; proficiency and +1 damage with short swords |
Vigilant Recovery | Dragon | Minotaur, Wis 13 | Deny enemy you hit CA against you until SoNT |
Vigilante Justice Style | Dragon | Any martial class | Gain various benfits with Brash Strike (fighter), Circling Strike (ranger), Commander's Strike (warlord) and Riposte Strike (rogue). |
Vigor of the Blade Adept | Dragon | Swordmage | Add Str modifier to healing surge value when in swordmage or swordmage paragon path stance |
Vigorous Spirit | PrP | Shaman, Healing spirit | Target of healing spirit regains Wis additional hp |
Vine Arms | HotFW | Wilden, Nature's Aspect | +2 to Acrobatics checks, increase reach with Nature's Aspect |
Violent Awakening | PsP | Half-orc, Monk, Furious assault, Flurry of Blows | Flurry of Blows deals extra damage with Furious assault |
Virtuous Recovery | DP | Paladin | Gain resist all when you spend a healing surge |
Vision of Madness | Dragon | Foulborn Heritage, psion | Daze until EoNT with crit using augmented psion at-will attack, or deal +5 psychic damage if already dazed or power dazes |
Vistani Fencer | Dragon | Vistani Heritage | Gain +4 to damage with melee and close attacks against target under evil eye while wielding blade |
Vistani Guardian | Dragon | Vistani Heritage | Can master and perform binding and warding rituals; 1/day, perform one such ritual of your level or lower for free |
Vistani Healer | Dragon | Vistani Heritage | Can master and perform restoration rituals; 1/day, perform one such ritual of your level or lower for free |
Vistani Heritage | Dragon380 | Humanoid race | Gain evil eye of the Vistani power; +2 to Diplomacy against Vistani; gain Vistani Blooding ritual |
Vistani Jongleur | Dragon380 | Vistani Heritage | You can master and perform Bard Rituals. Once per day ignore the component cost of a Bard ritual of your level or lower |
Vistani Knife Fighting | Dragon | Vistani Heritage | Miss evil eye target with melee or close attack using light blade to shift 1 sq. or move your speed |
Vistani Pathfinding | Dragon | Vistani Heritage | Can master and perform exploration and travel rituals; 1/day, perform one such ritual of your level or lower for free |
Vistani Seer | Dragon | Vistani Heritage | Can master and perform divination and scrying rituals; 1/day, perform one such ritual of your level or lower for free |
Vistani Thief | Dragon | Vistani Heritage | Can master and perform deception rituals; 1/day, perform one such ritual of your level or lower for free |
Walk among Men | HotFW | Satyr | Appear as an Eladrin, Elf or Human |
Wall Crawlers | Dragon | - | +2 to Athletics; gain +4 (instead of +2) from allies with feat who aid you in Athletics; ally with feat can aid while performing the same action |
Wand Expertise | Essentials | - | +1 to attack rolls using a wand , ignore partial and superior cover when using a wand |
War Captain of Avernus | PHRT | Tiefling, Warlord | Commanding presence grants fire and poison resistance |
War Wizard's Expertise | Dragon | Any arcane class | You gain a +1 feat bonus per tier to the attack rolls of arcane attack powers and basic attacks made with a light blade or a heavy blade, and take a -5 penalty to hit your allies. |
War Wizard's Staff | Dragon | - | Use a close arcane attack w/ staff implement: before attacking, slide one adjacent creature to a different adjacent sq. |
Warcaster Tactics | Dragon | Hobgoblin, any arcane class | You can omit one square adjacent to you from the area of effect of any arcane close blast or burst power you use. |
Warding Defense | PHB3 | - | Allies benefit when you use total defense and wield a shield |
Warding Mastery | Dragon | Ritual Caster, mastery of two warding rituals | Gain a +2 bonus to Perception checks when actively searching for a trap or hazard, as well as Arcana checks or Thievery checks made to disable a trap or hazard. While using a skill as part of a warding ritual either as a skill check or a skill check modifier, increase the result by 2. Once per day, ignore the component cost of a warding ritual of your level or lower that you have mastered. |
Warding Shard Swarm | PHB3 | Shardmind, Shard swarm | +2 defenses when you use shard swarm |
Warding Soul | AP | Half-elf, Sorcerer | Adjacent allies gain your resistances |
Warforged Example | DP | Warforged, Paladin | Allies can save against ongoing damage when you use Warforged resolve |
Warforged Faith | DP | Warforged, Any Divine class | Warforged resolve also affects adjacent ally |
Warforged Superiority | MP2 | Warforged, Fighter, Combat Superiority | Knock creature prone when using Combat Superiority |
Warforged Tactics | EPG | Warforged | +1 attack bonus against targets adjacent to allies |
Warlock's Eye | Dragon | Warlock, Vistani Heritage | Deal Warlock's Curse damage when you hit with evil eye, even if already used |
Warlock's Sight | Dragon | Warlock, Warlock’s Curse | Ignore the -2 penalty to attacks for cover and concealment if target is cursed |
Warlock's Wrath | Dragon | Tiefling, warlock | Use d8s for Warlock's Curse damage; replace infernal wrath with warlock's wrath |
Warpath Leader | MP2 | Half-Orc, Warlord, Combat Leader | Allies within 5 squares gain +2 speed when charging |
Warrior's Sacrifice | Dragon | Hobgoblin, hobgoblin discipline | As a free action on your turn, you can expend your hobgoblin discipline power to allow an ally adjacent to you to make a saving throw. |
Wary Fighter | Dragon | Fighter | +2 to Insight and Perception; substitute Wisdom for Dexterity for initiative |
Wasteland Wanderer | Essentials | - | +2 to Nature , Perception , and initiative |
Watcher Spirit Adept | PrP | Shaman, Watcher spirit | Allies adjacent to companion gain +2 to Insight and Perception |
Watchful Guardian | PrP | Druid, Primal Guardian, Wild shape | While in beast form, you and allies adjacent to you gain +2 to opportunity attack rolls |
Watchful Owl | PrP | - | +2 to Perception checks; increase by 1 for each ally with feat |
Watchful Redoubt | PHB3 | - | +1 attack when you use total defense |
Water Splitting Stone | PsP | Monk | Unarmed strike critical hit causes target to lose resistances |
Waukeen's Silver Tongue | FRPG | Channel Divinity, must worship Waukeen | Gain Channel Divinity power Waukeen's silver tongue |
We Were Once One | Dragon | Shardmind | Each ally in telepathy range can make saving throw when you use healing surge |
Weapon Expertise | PHB2 | - | +1 to attacks with weapon group |
Weapon Focus | PHB, Essentials | - | +1 damage with chosen weapon group |
Weapon Master | Dragon | Weapon Focus, Weapon Expertise | Gain Weapon Focus and Weapon Expertise benefits with all weapons you are proficient with |
Weapon Proficiency | PHB, Essentials | - | Gain proficiency with the weapon of your choice |
Whisper's Advice | Dragon380 | Barbarian | When an adjacent enemy recharges a power, you gain a +2/3/4 bonus to damage against that enemy |
White Lotus Defense | Dragon | Any arcane class | +1 to defenses until SoNT against enemy you hit with at-will attack spell |
White Lotus Dueling Expertise | Dragon | Any arcane class | Gain feat bonus to arcane attacks and basic attacks. Gain an additional implement. |
White Lotus Enervation | Dragon | Any arcane class | Enemies you hit with at-will attack spells take -1 to defense targeted by power until EoNT |
White Lotus Evasion | Dragon | Any arcane class | When you hit with at-will attack spell, shift 1 sq. as minor action until end of turn |
White Lotus Hindrance | Dragon | Any arcane class | Enemies you hit with at-will attack spell treat squares adjacent to you as difficult terrain until EoNT |
White Lotus Riposte | Dragon | Any arcane class | When enemy attacks you before SoNT after you hit it with at-will attack spell, it takes damage (of the same type) equal to that power's relevant ability modifier |
Wicked Defiance | BoVD | Wis 15 or Cha 15 | Gain +2/3/4 bonus to Will; when targeted with attacks against Will, take 5/10/15 damage to direct attack to adjacent ally |
Wielder of Piercing Flame | MP | Genasi, rogue | Firepulse ignores target’s resistance or immunity when you have combat advantage |
Wild Blade Channeling | Dragon | Wild Magic, Sorcerous Blade Channeling | Roll twice and choose when making melee attack with Sorcerous Blade Channeling with sorcerer power that has variable energy type |
Wild Bull Rush | PrP | Druid, Wild shape | While in beast form, +2 to bull rush attacks and use bull rush against any size target |
Wild Dilettante | Dragon | Half-elf, druid, must have an implement power for your Dilettante | Dilettante power gains beast form keyword |
Wild Elf Luck | FRPG | Elf | +1d4 bonus on reroll when using Elven accuracy |
Wild Grasp | Dragon | Elf, warden, warden’s grasp | Pull target of warden's grasp 3 sq. instead of sliding; giant or goblin target is also slowed until end of its next turn |
Wild Magic Eye | Dragon | Sorcerer, Wild Magic, Vistani Heritage | Evil eye deals damage equal to Chaos Power damage bonus and of your current Wild Soul type |
Wild Sage | PrP | Trained in Nature | +5 to Nature knowledge and monster knowledge checks to identify natural creatures, and gain a ritual |
Wild Senses | PHB2 | Shifter | Roll twice when following tracks, +3 to Initiative |
Wild Talent Master | DSCS | - | Gain three wild talents |
Wild Virtue | Dragon396 | Bard, Bardic Virtue class feature | Each time you use your Bardic Virtue, you can shift 1 square as a free action. |
Wild Wrath | Dragon | Elf, elven accuracy, invoker, Covenant of Wrath | Deal +4 damage when elven accuracy reroll hits with encounter or daily invoker attack |
Wildblood Cunning | PHB2 | Warden, Wildblood | Shift when you use second wind |
Wildblood Fury | PrP | Warden, Wildblood | Gain bonus to damage rolls against enemies you've marked when you use second wind |
Wilden Adaptability |