"My strength is the eternal endurance of the mountains. I will not break."[PH2:22]
Prerequisite: Dwarf
Firstborn of Moradin Path Features
Stonebones (11th level): Whenever you take a critical hit, roll a d20. If you roll 10 or higher, the critical hit turns into a normal hit.
Strength of the Earth (11th level): When you spend an action point to take an extra action, you can also spend a healing surge.
Dwarven Resurgence (16th level): When you use your second wind, you make a saving throw against each effect on you that a save can end.
| Receive the Charge | Firstborn of Moradin Attack 11 |
| You ready yourself for an approaching enemy, deftly maneuvering to a better position and striking before your foe strikes you. | |
| Encounter + Weapon | |
| Immediate Action | Melee weapon |
| Trigger: An enemy enters a square adjacent to you | |
| Effect: Before the attack, you shift 1 square. | |
| Target: The triggering enemy | |
| Attack: Strength vs. AC | |
| Hit: 2[W] + Strength modifier damage. | |
| Earthsense | Firstborn of Moradin Utility 12 |
| Your connection with the earth allows you to sense even the faintest tremors in stone, letting you see what others cannot. | |
| Daily + Stance | |
| Minor Action | Personal |
| Effect: Until the stance ends, you gain tremorsense 10. | |
| Mountain Stance Strike | Firstborn of Moradin Attack 20 |
| You call on the weight of the mountains to crash down on your foes and to ground yourself against your enemies’ attacks. | |
| Daily + Stance, Weapon | |
| Standard Action | Melee weapon |
| Target: One creature | |
| Attack: Strength vs. Fortitude | |
| Hit: 2[W] + Strength modifier damage, and you knock the target prone. If the target stands up before the end of your next turn, you can make a melee basic attack against it as an immediate interrupt if you are adjacent to it. | |
| Miss: Half damage. | |
| Effect: You assume the mountain stance. Until the stance ends, you gain a +2 bonus to AC, and you can ignore being pulled, pushed, slid, or knocked prone. | |