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"My strength is the eternal endurance of the mountains. I will not break."[PH2:22]

Prerequisite: Dwarf

Firstborn of Moradin Path Features

Stonebones (11th level): Whenever you take a critical hit, roll a d20. If you roll 10 or higher, the critical hit turns into a normal hit.

Strength of the Earth (11th level): When you spend an action point to take an extra action, you can also spend a healing surge.

Dwarven Resurgence (16th level): When you use your second wind, you make a saving throw against each effect on you that a save can end.

 Receive the Charge Firstborn of Moradin Attack 11
You ready yourself for an approaching enemy, deftly maneuvering to a better position and striking before your foe strikes you.
 Encounter + Weapon
 Immediate Action  Melee weapon
 Trigger: An enemy enters a square adjacent to you
 Effect: Before the attack, you shift 1 square.
 Target: The triggering enemy
 Attack: Strength vs. AC
 Hit: 2[W] + Strength modifier damage.


 Earthsense Firstborn of Moradin Utility 12
Your connection with the earth allows you to sense even the faintest tremors in stone, letting you see what others cannot.
 Daily + Stance
 Minor Action  Personal
 Effect: Until the stance ends, you gain tremorsense 10.


 Mountain Stance Strike Firstborn of Moradin Attack 20
You call on the weight of the mountains to crash down on your foes and to ground yourself against your enemies’ attacks.
 Daily + Stance, Weapon
 Standard Action Melee weapon
 Target: One creature
 Attack: Strength vs. Fortitude
 Hit: 2[W] + Strength modifier damage, and you knock the target prone. If the target stands up before the end of your next turn, you can make a melee basic attack against it as an immediate interrupt if you are adjacent to it.
 Miss:  Half damage.
 Effect: You assume the mountain stance. Until the stance ends, you gain a +2 bonus to AC, and you can ignore being pulled, pushed, slid, or knocked prone.
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