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Five-Missile Dance
Ranger Attack 29

Moving warily, you launch five projectiles at your opponents, each shot more capable than the last of felling a target.

Ranged weapon

Target: One, two, three, four, or five creatures

Attack: Dexterity vs. AC, five attacks

Hit: 2[W] + Dexterity modifier damage per attack. If you hit a target at least twice, you push it 1 square. If you hit a target at least four times, you also knock it prone. If you hit a target five time, it is also immobilized (save ends).

Miss: Half damage per attack.

Effect: You can shift 1 square after each attack.

Five-Missile Dance is a daily power available to rangers at the 29th level.[MP:57]