"I do not aspire to greatness. I hope instead that my actions can kindle the flame of greatness in others."[PH2:117]
Prerequisite: Invoker
Flame of Hope Path Features
Inspiring Attack Action (11th level): When you spend an action point to make an attack, you and each ally within 5 squares of you gain a bonus to attack rolls against each target of that attack until the start of your next turn. The bonus equals your Intelligence modifier.
Enduring Hope (11th level): While you aren’t bloodied, each ally within 5 squares of you gains a +1 bonus to saving throws.
Righteous Resurgence (16th level): When you use your second wind, each enemy within 5 squares of you takes 1d6 + your Intelligence modifier fire and radiant damage, and each ally within 5 squares of you gains temporary hit points equal to that damage.
Numinous Cascade | Flame of Hope Attack 11 |
Brilliant fire streams from you to burn your foe, and cascades past that foe to sear another. Radiance dances across both targets, guiding the attacks of your allies against them. | |
Encounter + Divine, Fire, Implement, Radiant | |
Standard Action | Ranged 10 |
Target: One creature | |
Primary Attack: Wisdom vs. Reflex | |
Hit: 2d10 + Wisdom modifier fire and radiant damage. Until the end of your next turn, your allies gain a +2 bonus to attack rolls against the primary target. | |
Effect: Make a secondary attack. | |
Secondary Target: One creature within 5 squares of the primary target | |
Secondary Attack: Wisdom vs. Reflex | |
Hit: 1d10 + Wisdom modifier fire and radiant damage. Until the end of your next turn, your allies gain a +2 bonus to attack rolls against the secondary target. |
Blinding Ward | Flame of Hope Utility 12 |
Brilliant fire erupts from your ally at your word, blinding the enemy who sought to harm your friend. | |
Daily + Divine | |
Immediate Interrupt | Ranged 10 |
Trigger: An enemy within 10 squares of you makes an
attack roll against you or your ally | |
Target: The triggering enemy | |
Effect: The target is blinded until the start of your next turn. |
Sunburst Bulwark | Flame of Hope Attack 20 |
Radiant fire erupts from you, bringing respite to your allies and searing your foes, rooting your enemies in place. | |
Daily + Divine, Fire, Healing, Implement, Radiant | |
Standard Action | Close burst 3 |
Target: Each enemy in burst | |
Attack: Wisdom vs. Fortitude | |
Hit: 2d8 + Wisdom modifier fire and radiant damage, and the target is immobilized until the end of your next turn. | |
Effect: Each ally in the burst can spend a healing surge and regains additional hit points equal to your Intelligence modifier. |