Flying is the ability to move in air.
Flying Rules[]
- Fly Speed
- To fly, a creature may use a walk, run or charge action, but uses its fly speed in place of walking speed. A creature with a fly speed can also shift and take other move actions as appropriate while flying.
- Moving Up and Down
- A flying creature may move straight up, straight down, or diagonally up or down. There is no additional cost for vertical movement.
- Falling prone
- A creature knocked prone while flying will fall. They first safely descent a distance equal to their fly speed, but further squares can cause falling damage. The creature isn't actually prone until it lands and takes falling damage.
- Remaining in the Air
- A creature needs no special action to remain flying. However, a creature that is stunned will fall instantly.
- Landing
- If a creature flies to a surface it can hold onto or rest on, the creature can land safely.
- Terrain
- Terrain on the ground has no effect on flying creatures. They ignore difficult terrain or other ground based hazards, but are still affected by aerial terrain.
Flying Traits[]
- Altitude Limit
- If a creature has a specified altitude limit, the creature falls at the end of its turn if it is flying higher than that limit (safely descending its fly speed first). For example, a creature that has an altitude limit of 2 falls at the end of its turn if it is flying higher than 2 squares (with ground level being considered 0).
- Hover
- A creature that can hover will remain in the air while stunned. It may still fall when knocked prone.