Attack bonus if proficient | +3 |
Weapon die ([W]) | 1d4 |
Type | melee |
Range | — |
Handedness | two-handed |
Proficiency category | superior |
Weapon group | |
Weapon properties | high-crit, small |
Price | 1 gp |
Weight | 1 lb. |
A garrote is a superior two-handed melee weapon. [Dr373:22][HoS:19]
This strangling tool is a length of wire or knotted rope with handles at either end. If you’re proficient with the garrote, you can use it to deal the garrote’s weapon damage as part of a grab attack.
The garrote is part of the garrote weapon group, and is the sole item in said group.
Only the executioner assassin starts with proficiency with the garrote. However, the garrote is generally not useful in itself, with its use best appearing with the multiclass feat Garrote Training, or by selecting Red Scales as the executioner guild. [HoS:15]
Feats[]
Feat | Prerequisite | Benefit |
---|---|---|
Garrote Training | Multiclass, Str 13, Dex 13 | When used to grab the target, -2 penalty to escape grab. Each turn you successfully maintain grab grants combat advantage to maintain the grab. Can use sneak attack or rogue melee attacks with the garrote when a light blade is normally used. |
Garrote Novice | Multiclass, 4th level | Swap a 3rd-level or higher encounter attack power with Choking Grab. |
Garrote Expert | Multiclass, 6th level | Replace a 6th-level or higher utility power with Body Shield. |
Garrote Specialist | Multiclass, 10th level | Swap a 9th-level or higher daily attack power with Strangler's Hold. |