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"A chalice of Corellon would be pretty rare. But maybe I know where to find one, if you have enough gemstones to jog my memory..."[MotP:142]

Prerequisite: Rogue, trained in Arcana

Your rogue skills are as useful in the planes as in the world. You might be negotiating with a fomorian king instead of a tiefling merchant or cracking open a portal instead of picking a padlock, yet the principles are the same. You make it your business to locate lost relics across the planes and to learn the whereabouts of creatures that don’t want to be found. Your connections span hundreds of organizations and people, and you know the locations of scores of portals.

Gatecrasher Path Features

Portal Alteration (11th level): A gatecrasher gains benefits related to portals.

Transparency: A gatecrasher sees through all but illusory portals as if they were clear. A gatecrasher that succeeds on a DC 25 Arcana check can recognize an illusory portal as illusory and can observe the portal’s true destination.

Access: A gatecrasher gains a +5 bonus to Thievery checks to attempt to unlock an Arcane Lock on a portal.

Precision: A gatecrasher who moves through a portal can give the portal the precise trait. This trait lasts for 5 minutes after the gatecrasher exits the portal.

Gatecrasher Action (11th level): When you spend an action point to take an extra action, you gain an additional move action that you can expend to teleport a number of squares equal to your speed. You can only use the move action on your turn, and the additional action expires at the end of the encounter.

Gatecrasher Advantage (16th level): When an enemy within your line of sight uses a power that has the teleportation keyword, you gain combat advantage against that creature until the end of your next turn.

 Striker's Gate Gatecrasher Attack 11
 You dash through a dimensional pocket and skewer your foe.
 Encounter + Arcane, Teleportation, Weapon
 Standard Action Melee weapon
 Requirement: You must be wielding a light blade.
 Target: One creature
 Effect: Before the attack, you teleport 5 squares to a space  adjacent to the target and gain combat advantage against it until  the end of your turn.
 Attack: Dexterity vs. AC
 Hit: 2[W] + Dexterity modifier damage.


 Trickster's Gate Gatecrasher Utility 12
 You open a planar rift that lets you and your allies briefly pass  through another plane before reappearing from a connected gate.
 Daily + Arcane, Teleportation
 Move Action Ranged weapon
 Effect: You create two dimensional gates in two unoccupied  squares within range. The gates last until the end of your next turn.  You and your allies can move from one gate’s square to the other  gate’s square as if the squares were adjacent to each other.  Movement through the gates is impossible if either gate’s square is  occupied.
 Sustain Minor: The gates persist. As a move action, you can  move a gate 4 squares and must move it to a square within 20  squares of you.


 Boltportal Strike Gatecrasher Attack 20
 You create a small portal in front of you and a corresponding one  next to your foe, allowing you to strike your enemy from across the  battlefield.
 Daily + Arcane, Weapon
 Standard Action Melee weapon
 Target: One Creature
 Effect: You make an attack from a square within 10 squares of  you, gaining any benefits or penalties associated with that square,  such as combat advantage from flanking.
 Attack: Dexterity vs. AC
 Hit: 5[W] + Dexterity modifier damage.
 Miss: Half damage.
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