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"“Do not trouble us again, or you will feed the panther spirits that stalk between the worlds."[PH2:134]

Prerequisite: Shaman, call spirit companion power

Ghost Panther Path Features

Ghost Panther's Wisdom (11th level): You and your allies gain a +5 power bonus to Stealth checks while adjacent to your spirit companion.

Ghost Panther Action (11th level): When you spend an action point to take an extra action, each enemy adjacent to your spirit companion grants combat advantage to you and your allies until the end of your next turn.

Panther Ancestors (16th level): You gain a bonus to Acrobatics, Athletics, and Stealth checks equal to your Wisdom modifier.

 Predator Spirit Ghost Panther Attack 11
A panther spirit appears and rends your foe; then its bloodthirstiness flows through your spirit companion to weaken your enemies.
 Encounter + Implement, Primal
 Standard Action  Ranged 10
 Target: One creature
 Primary Attack: Wisdom vs. Reflex
 Hit: 2d6 + Wisdom modifier damage. Until the end of your next turn, bloodied enemies are weakened while adjacent to your spirit companion.

 Great Cat's Dodge Ghost Panther Utility 12
Your eyes shine yellow like those of a great cat as you leap away from an enemy attack.
 Encounter + Primal
 Immediate Interrupt  Personal
 Trigger: An attack misses you
 Effect: You shift 3 squares.

 Ghost Panther Spiral Ghost Panther Attack 20
A stream of frenzied panther spirits flows around you, savaging your enemies. The wind of the spirits’ passage lets you and your allies slip through the spirit world to attack your foes.
 Daily + Implement, Primal, Teleportation, Zone
 Standard Action  Close burst 5
 Target: Each enemy in burst
 Attack: Wisdom vs. Will
 Hit: 5d6 + Wisdom modifier damage.
 Miss: Half damage.
 Effect: The burst creates a zone of rushing spirits that lasts until the end of the encounter. You or any ally who is within the zone can use a minor action to teleport to a space adjacent to an enemy that is within the zone.