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"I watch the souls as they depart this world for the next."[PH3:77]

Prerequisite: Monk

Ghostwalker Path Features

Ghostwalker's Action (11th level): When you spend an action point to make an attack, any enemy granting combat advantage to you that is hit by that attack is weakened until the end of your next turn.

Of Two Worlds (11th level): You have concealment against any enemy granting combat advantage to you. In addition, when any enemy misses you with a melee attack while you have concealment or total concealment, you can shift 1 square as a free action.

Ride the Spirit (16th level): Whenever you reduce an enemy to 0 hit points, you can use a free action to teleport a number of squares equal to your Wisdom modifier. Until the end of your next turn, you have combat advantage against each enemy adjacent to you at the end of the teleportation.

 Tormented Spirit Ghostwalker Attack 11
Spirits whisk you and an enemy away, and you sap your foe's strength with your deadly touch.
 Encounter + Full Discipline, Implement, Necrotic, Psionic, Teleportation
 Attack Technique
 Standard Action  Melee touch
 Target: One enemy granting combat advantage to you
 Attack: Dexterity vs. Fortitude
 Hit: 3d6 + Dexterity modifier necrotic damage, and the target is weakened until the end of your next turn.
 Movement Technique
 Move Action  Melee 1
 Target: One enemy
 Effect: You teleport yourself and the target 5 squares to squares adjacent to each other. The target grants combat advantage to you until the end of your next turn.


 Soul Dance Ghostwalker Utility 12
Your form wavers, and in a blink of an eye, you are somewhere else.
 Daily + Psionic, Stance, Teleportation
 Minor Action  Personal
 Effect: Until the stance ends, you have concealment. When any enemy misses you with a melee attack, you can use a free action to teleport to a square adjacent to that enemy and gain combat advantage against it until the end of your next turn.


 Vengeful Ghost Ghostwalker Attack 20
You strike your opponent with such force that you rattle its soul. You teleport away, leaving it vengeful.
 Daily + Implement, Psionic, Teleportation
 Standard Action  Melee touch
 Target: One enemy granting combat advantage to you
 Attack: Dexterity vs. Will
 Hit: 2d10 + Dexterity modifier damage, and the target is stunned (save ends).
 Aftereffect: The target is dazed until it hits you with a melee attack or until it takes damage.
 Miss: Half damage, and the target is dazed (save ends).
 Effect: You teleport 5 squares.
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