I am everywhere and nowhere. I am death’s specter, and I am here to claim your soul.
Prerequisite: Assassin
Gloaming Dancer Path Features
Dancing Action (11th level): When you spend an action point to take an extra action, you can also teleport 5 squares. If you do not, you can teleport 5 squares as a minor action once before the end of your next turn.
Sinister Shadows (11th level): You gain a +2 bonus to Stealth checks. In addition, whenever a shadow power lets you teleport, increase the distance you can teleport by 1 square.
Shadow Blend (16th level): When you subject an enemy to three or more shrouds, you can remove two shrouds to animate the enemy’s shadows until the end of the encounter or until you use assassin's shroud against a different target. While the enemy’s shadows are animate, you gain combat advantage against that enemy and concealment from that enemy’s attacks.
Gloaming Dancer Hexes
Penumbral Leap | Gloaming Dancer Attack 11 |
Weaving shadows, you step through them to deliver a punishing wound to your enemy. | |
Encounter ✦ Shadow, Teleportation, Weapon | |
Standard Action | Melee weapon |
Effect: Teleport 5 squares. | |
Target: One creature | |
Attack: Dexterity vs. AC | |
Hit: 1[W] + Dexterity modifier damage, and the target is weakened until the end of your next turn. | |
Effect: You can use shadow step as a minor action until the end of your next turn. |
Shadow Dance | Gloaming Dancer Utility 12 |
You flit through shadows to stay one step ahead of your enemy. | |
Daily ✦ Shadow, Stance, Teleportation | |
Free Action | Personal |
Trigger: You use shadow step | |
Effect: You enter the stance of the shadow dance. Until this stance ends, you can shadow step as a minor action and while you are within 2 squares of a creature. |
Flickering Shadow | Gloaming Dancer Attack 20 |
You become a living shadow, flickering and dancing at your enemy’s periphery. | |
Daily ✦ Shadow, Teleportation, Weapon, Zone | |
Standard Action | Melee weapon |
Target: One creature | |
Attack: Dexterity vs. AC | |
Hit: 3[W] + Dexterity modifier damage. | |
Miss: Half damage. | |
Effect: You create a zone in a close burst 5. The zone lasts until the end of your next turn. Squares within the zone are lightly obscured. Whenever you hit with an assassin attack power while you are within the zone, you can teleport to any square within the zone and make a Stealth check to become hidden. While within the zone, you are insubstantial to attacks from enemies from which you are hidden. |