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I am everywhere and nowhere. I am death’s specter, and I am here to claim your soul.

Prerequisite: Assassin

Gloaming Dancer Path Features

Dancing Action (11th level): When you spend an action point to take an extra action, you can also teleport 5 squares. If you do not, you can teleport 5 squares as a minor action once before the end of your next turn.

Sinister Shadows (11th level): You gain a +2 bonus to Stealth checks. In addition, whenever a shadow power lets you teleport, increase the distance you can teleport by 1 square.

Shadow Blend (16th level): When you subject an enemy to three or more shrouds, you can remove two shrouds to animate the enemy’s shadows until the end of the encounter or until you use assassin's shroud against a different target. While the enemy’s shadows are animate, you gain combat advantage against that enemy and concealment from that enemy’s attacks.

Gloaming Dancer Hexes

 Penumbral Leap Gloaming Dancer Attack 11
Weaving shadows, you step through them to deliver a punishing wound to your enemy.
 Encounter ✦ Shadow, Teleportation, Weapon
 Standard Action  Melee weapon
 Effect: Teleport 5 squares.
 Target: One creature
 Attack: Dexterity vs. AC
 Hit: 1[W] + Dexterity modifier damage, and the target is weakened until the end of your next turn.
 Effect: You can use shadow step as a minor action until the end of your next turn.
 Shadow Dance Gloaming Dancer Utility 12
You flit through shadows to stay one step ahead of your enemy.
 Daily ✦ Shadow, Stance, Teleportation
 Free Action  Personal
 Trigger: You use shadow step
 Effect: You enter the stance of the shadow dance. Until this stance ends, you can shadow step as a minor action and while you are within 2 squares of a creature.
 Flickering Shadow Gloaming Dancer Attack 20
You become a living shadow, flickering and dancing at your enemy’s periphery.
 Daily ✦ Shadow, Teleportation, Weapon, Zone
 Standard Action  Melee weapon
 Target: One creature
 Attack: Dexterity vs. AC
 Hit: 3[W] + Dexterity modifier damage.
 Miss: Half damage.
 Effect: You create a zone in a close burst 5. The zone lasts until the end of your next turn. Squares within the zone are lightly obscured. Whenever you hit with an assassin attack power while you are within the zone, you can teleport to any square within the zone and make a Stealth check to become hidden. While within the zone, you are insubstantial to attacks from enemies from which you are hidden.
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