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Goring charge
minotaur racial power

Effect: You charge and make the following attack in place of a melee basic attack.

Target: one creature
Attack: Strength + 4, Constitution + 4, or Dexterity + 4 vs. AC
The bonus to this attack roll increases from +4 to +6 at 11th level, and to +8 at 21st level.
Hit: 1d6 + Strength, Constitution, or Dexterity modifier damage, and you knock the target prone.
Level 11: 2d6 + Strength, Constitution, or Dexterity modifier damage.
Level 21: 3d6 + Strength, Constitution, or Dexterity modifier damage.[PH3:10]

Goring charge is a racial encounter power gained by minotaurs at 1st level.[PH3:10]

It was introduced in Dragon Magazine 369[Dr369:6] with slightly more primitive wording but the same result. In that version, it was a requirement that the minotaur must charge and use the power in place of a melee basic attack. Also, that version was restricted to the Strength attribute.

Feats[]

The following feats can augment this power.

Feat Prerequisite Benefit
Goring Shove[PH3:180] Str 15 Goring Charge pushes target 1 square.
Greathorn[Dr369:9] - Goring Chrge uses d8 as damage dice.
Horns of the Shadow Reaper Assassin, Assassin's shroud power If you have a shroud on a target of goring charge, +2 bonus to attack roll and can shift half your speed as part of the charge after resolving the attack.
Opportunity Gore[Dr369:9] - Uses Goring Chrage in place of opportunity attack (ignoring charge requirement)
Bloody Gore[PH3:185] Level 11 Regain use of Goring Charge when first bloodied in an encounter.
Vicious Stomp Level 21 When you knock a target prone with goring charge, you can make a melee basic attack against the target as a free action.
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