Goring charge
minotaur racial power
Effect: You charge and make the following attack in place of a melee basic attack.
Target: one creature
Attack: Strength + 4, Constitution + 4, or Dexterity + 4 vs. ACThe bonus to this attack roll increases from +4 to +6 at 11th level, and to +8 at 21st level.
Hit: 1d6 + Strength, Constitution, or Dexterity modifier damage, and you knock the target prone.
Level 11: 2d6 + Strength, Constitution, or Dexterity modifier damage.
Level 21: 3d6 + Strength, Constitution, or Dexterity modifier damage.[PH3:10]
Goring charge is a racial encounter power gained by minotaurs at 1st level.[PH3:10]
It was introduced in Dragon Magazine 369[Dr369:6] with slightly more primitive wording but the same result. In that version, it was a requirement that the minotaur must charge and use the power in place of a melee basic attack. Also, that version was restricted to the Strength attribute.
Feats[]
The following feats can augment this power.
Feat | Prerequisite | Benefit |
---|---|---|
Goring Shove[PH3:180] | Str 15 | Goring Charge pushes target 1 square. |
Greathorn[Dr369:9] | - | Goring Chrge uses d8 as damage dice. |
Horns of the Shadow Reaper | Assassin, Assassin's shroud power | If you have a shroud on a target of goring charge, +2 bonus to attack roll and can shift half your speed as part of the charge after resolving the attack. |
Opportunity Gore[Dr369:9] | - | Uses Goring Chrage in place of opportunity attack (ignoring charge requirement) |
Bloody Gore[PH3:185] | Level 11 | Regain use of Goring Charge when first bloodied in an encounter. |
Vicious Stomp | Level 21 | When you knock a target prone with goring charge, you can make a melee basic attack against the target as a free action. |