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"There are creatures from beyond this world that seek to destroy all that we have built. My task is to destroy them first."[PH2:98]

Prerequisite: Druid

Guardian of the Living Gate Path Features

Guardian Action (11th level): When you spend an action point to take an extra action, you or an ally within 5 squares of you can make a saving throw with a +5 bonus.

Entwining Evocation (11th level): When you make an area attack, you gain combat advantage against each target that has no creatures adjacent to it.

Enduring Spirit (16th level): Once per round, when you fail a saving throw, an ally within 5 squares of you can make a saving throw.

 First Ward of the Living Gate Guardian of the Living Gate Attack 11
You evoke a curse that wracks your foe with pain and marks it and its companions as enemies of the primal spirits.
 Encounter + Implement, Primal
 Standard Action  Ranged 10
 Target: One creature
 Attack: Wisdom vs. Reflex
 Hit: 3d10 + Wisdom modifier damage. Until the end of your next turn, you gain a +2 bonus to the attack rolls of any primal attack powers you use against the target and any enemy within 5 squares of it.


 Second Ward of the Living Gate Guardian of the Living Gate Utility 12
You expunge the corrupting influence of your enemy from the world.
 Daily + Primal
 Minor Action  Close burst 5
 Target: One enemy in burst
 Effect: Until the end of the encounter, you and your allies gain a +4 bonus to saving throws against effects caused by the target.


 Third Ward of the Living Gate Guardian of the Living Gate Attack 20
Your foe begins to dissipate as the primal spirits tear it apart.
 Daily + Implement, Primal
 Standard Action  Ranged 20
 Target: One creature
 Attack: Wisdom vs. Will
 Hit: 4d10 + Wisdom modifier damage, and ongoing 10 damage (save ends). Whenever the target takes the ongoing damage, it is knocked prone and each enemy within 5 squares of it takes 5 damage.
 Miss: Half damage, and ongoing 5 damage (save ends).
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