You direct your ally’s charge, allowing him to strike a deadlier
blow and push his foe backward.
Encounter ✦ martial
Range 10
Trigger: An Ally charges
Effect: If the ally hits, he or she adds your Intelligence
modifier to the damage roll and pushes the attack’s target 2 squares. The ally can shift 2 squares to remain adjacent
to the target.Get Down! is an utility power available to warlords at 6th level.
Get Down! was introduced in the Player's Handbook.
CharOp Evaluation: Poor [Charop Warlord]
This only adds a small amount of damage and forced movement to a charge, making it unimpressive from the start, but what kills it is that it triggers when the ally charges, not when they hit with the charge- meaning if the ally misses, this power is wasted. If you're absolutely dedicated to charge enabling, I could see an argument for this power, but really, there's better options.