D&D4 Wiki
Register
Advertisement
Half-Elf
Half-ElfPHB
Abilities Constitution, and either
Wisdom or Charisma
Skills see description
Size Medium
Speed Average
Vision low-light
Languages Common
Elven
choice of one other
Traits Dual Heritage
Group Diplomacy
Choice of;

Dilettante
Knack for Success

Avg. height 5'5"–6'2"
165–188 cm
Avg. weight 130–170 lbs.
59–86 kg

Half-elf is a player character race in Dungeons & Dragons 4th edition as one of the core races in the Player's Handbook. They are typically descendants of elves and humans.[PH:42][FRPG:16-17][HotFK:252]

In the Forgotten Realms, there is the half-elf nation of Algarond, which stands in opposition of Thay. Although, there are half-elves all over the Realms as they venture for purpose and a place to call home.[FRPG:16]

Racial traits[]

Statistics[]

Special[]

  • Dual Heritage: You can take feats that have either elf or human as a prerequisite (as well as those specifically for half-elves), as long as you meet any other requirements.
  • Group Diplomacy: You grant allies within a large amount of squares of you a minor racial bonus to Diplomacy checks.
  • Your choice of:

Favored classes[]

Race-specific feats[]

The following feats may only be taken by half-elf characters. Half-elves may also take feats that are normally available to humans and elves.

Feat Prerequisite Benefit
Adept Dilettante Multiclass Can use Constitution, Wisdom or Charisma modifier to determine attack roll and damage roll bonuses for the Dilettante power. Counts as class-specific Multiclass feat for the class from which your Dilettante racial trait power comes. [Dr385:68]
Common Cause ardent, group diplomacy racial trait Ally benefiting from group diplomacy gets a moderate amount of temporary hit points per tier when using second wind.
Combat Virtuoso Bard Uses Charisma ability score to make attack roll for Dilettante or multiclassed powers. Damage determined normally. [AP:124]
Defending Dabbler - When you hit with the power gained from your dilettante racial trait, you mark the target until the end of your next turn. [Dr385:68]
Dilettante's Mark Warden When you hit with the dilettante power, mark the enemy until the end of your next turn. [Dr379:45]
Effortless Dilettante Melee attack power from Dilettante Once per encounter, can use dilettante power as a melee basic attack against a target as part of a charge or opportunity attack.[Dr385:68]
Group Insight - Allies within 10 squares receive a +1 racial bonus to Insight checks and initiative checks
Half-Elf Soul Revenant Gain Dilettante racial feature. In a given encounter, can use power choice for Dilettante, or the Dark Reaping power.[Dr376:40]
Holy Dilettante Divine class Once per encounter, when using dilettante power, can deal radiant damage with that power instead of the normal damage type.[Dr385:68]
Martial Dilettante Martial class If the dilettante power is a martial power, it can be used twice per encounter.[MP2:137]
Religious Dabbler divine class Choose a 1st-level at-will attack power from a divine class other than your own. Can use that power in place of the power normally gained through Dilettante.[DP:136]
Revitalizing Dabbler - When you hit at least one target with the dilettante power, until the end of your next turn, any creature that regains hit points from one of your healing powers regains 3 extra hit points.[Dr385:69]
Spare Infusion Artificer, Healing Infusion class feature Once per day, can expend half-elf dilettante power as free action to use a healing infusion one extra time during the encounter. [Dr387:35]
Thaliessan Blood - Considered an aquatic creature. Gain a swim speed of low average, breathe underwater, and gain a a moderate bonus to attack rolls during aquatic combat against nonaquatic creatures.[Dr401:Nerathi Legends]
Velvet Blade Trick Assassin, Assassin's shroud power Once per encounter, when using the power granted by dilettante, subject the target of your assassin's shroud power to another shroud. [Dr379:27]
Versatile Master 11th level Selected dilettante power becomes at-will. In addition, a paragon multiclass can choose powers from any class. Can spend an action point to regain use of a used encounter attack power.[PH2:193]
Wild Dilettante Druid, dilettante implement power You can treat the power selected for Dilettante racial trait as though it has the beast form keyword.[Dr385:69]

See Also[]

Appendix[]

References[]

Advertisement