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"The bigger they are, the easier they topple."[PH2:23]

Prerequisite: Halfling

This paragon path specializes in becoming a signiciant challenge against one target.

Character optimization considers this to be an average choice for the rogue, with nothing special other than the single dangerous daily power.[1]  It has not been analyzed for other classes, but the same reasoning can apply for classes focusing on dexterity or charisma.

Halfling Scoundrel Path Features

Fearless Scoundrel (11th level): Whenever you are affected by a fear effect that a save can end, you can make a saving throw against the effect at the start of your turn. If you don’t save, you can make another saving throw against the effect at the end of your turn.

Resourceful Action (11th level): You can spend an action point to gain a +5 bonus to an attack roll, a saving throw, or a skill check you have just rolled, instead of taking an extra action.

Crafty Combatant (16th level): When you use your second chance racial power and the enemy’s attack misses after the reroll, that enemy grants combat advantage to you until the end of your next turn.

 Sly Offensive Halfling Scoundrel Attack 11
Your weapon ends up exactly where the enemy didn’t expect, leaving that foe off balance.
 Encounter + Weapon
 Standard Action  Melee weapon
 Target: One creature
 Attack: Dexterity or Charisma vs. Reflex
 Hit: 2[W] + Dexterity or Charisma modifier damage, and the target takes a −2 penalty to attack rolls against you until the end of its next turn. If the target misses with any attack during its next turn, you can shift a number of squares equal to your Dexterity or Charisma modifier as an opportunity action.
 Special: When you gain this power, choose Dexterity or Charisma as the ability you use when making attack rolls and damage rolls with this power. You use the same ability to determine the number of squares you shift.


 Problem Solver Halfling Scoundrel Utility 12
You find solutions to the thorniest problems.
 Encounter
 Immediate Interrupt  Ranged 10
 Trigger: An ally within 10 squares of you fails a check with a skill in which you’re trained
 Target: The triggering ally
 Effect: The target can reroll the skill check with a +2 power bonus.


 Halfling's Taunt Halfling Scoundrel Attack 20
You enrage your foe with a chuckle and a taunt. That foe’s fury swells as its attacks miss you and you whack it in response.
 Daily + Weapon
 Standard Action Melee weapon
 Target: One creature
 Attack: Dexterity or Charisma vs. AC
 Hit: 5[W] + Dexterity or Charisma modifier damage.
 Miss:  Half damage.
 Effect: Until the end of the encounter, if the target attacks, it must include you as a target if none of your allies are nearer to it than you are. You gain a +2 bonus to all defenses against the target’s attacks. If the target misses you with an attack, you can make a basic attack against it as an opportunity action.
 Special:  When you gain this power, choose Dexterity or Charisma as the ability you use when making attack rolls and damage rolls with this power.
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