Healing Infusion: Shielding Elixir
Artificer Feature
You carefully prepare a formula that inoculates your target’s body against damage of a certain type.
Special: You can use two Healing Infusion powers per encounter, but only one per round. At 16th level, you can use three Healing infusion powers per encounter, but only one per round.
Target: Your or one ally in the burst
Effect: The target gains resist 5 to one of the following damage types until the end of the encounter: cold, fire, force, lightning, necrotic, poison, radiant, or thunder. The target can end the bonus as a free action to become immune to that damage type until the end of his or her next turn.
Level 11: Resist 10
Level 21: Resist 15