Hit and run
Ranger Attack 1
Melee weapon
Target: One creature
Hit: 1[W] + Strength modifier damage.
Increase damage to 2[W] + Strength modifier at 21st level.
Effect: If you move in the same turn after this attack, leaving the first square adjacent to the target does not provoke an opportunity attack from the target.[PH:105]
Hit and Run is an At-Will power available to rangers at 1st level.
It is considered a poor choice for rangers, as most melee-based rangers generally want to be close to the enemy rather than running away for the purpose of unloading a powerful series of attacks.[1]
Feats[]
The following feats augment Hit and Run:
Feat | Prerequisite | Benefit |
---|---|---|
Fluttering Leaf Style [Dr368:60] [Arena Fighting] | Wis 13 or elf | If you move after the attack, you can move up to your speed +2. |
Harlequin Style [Dr373:18] | Cha 13 | If you move after this exploit, add Charisma modifier to defenses against opportunity attacks made during the movement. |
Hunting Wolf Style [Dr373:18] | - | If you move on the same turn after this exploit, you don't provoke opportunity attacks from any enemy when you leave the first square. |
Kulkor Battlearm Student [MP2:118] [Lesser style]] | Proficiency with any axe, hammer or mace with versatile property | +2 feat bonus to Athletics. Attacking with a weapon with the versatile property, get +2 damage bonus against enemies granting combat advantage to you. |
Nerathan High Blade Student [MP2:123] [Lesser Style] | Proficiency in a heavy blade with versatile property | When attacking with heavy blade with versatile property, gain a +1 bonus to the damage roll for each adjacent enemy. |
Rending Chains Student [MP2:128] [Lesser Style] | Proficiency with Flail | +2 feat bonus to Intimidate. On a hit, can slide an enemy 1 square to a square adjacent to you. |
Starlight Duelist Style [Dr368:61] [Arena Fighting] | Eladrin | Can use Fey step as a free action after this attack (if available). |
Urikite Staff Practice [DSCS:112] [Arena Fighting] | - | +2 feat bonus to Stealth. If you hit, the next attack that hits the enemy before the end of your next turn deals 3 extra damage. |