Hunter's Quarry is a ranger class feature. It is granted to rangers, but not hunters or scouts, at 1st level.[PH:104][U:7/2008] Limited versions of the class feature are granted to characters who take the Warrior of the Wild feat to multiclass as rangers, and to hybrid rangers at 1st level.
Designating a quarry
A ranger with the Hunter's Quarry class feature can, once per turn as a minor action, designate the nearest visible enemy as his or her quarry. This designation lasts until the encounter ends, the quarry is defeated, or the ranger designates a different target.
Once per round, the ranger deals 1d6 per tier damage when hitting his or her quarry with an attack. If the ranger can make multiple attacks in a round, the ranger decides which attack to apply the extra damage to after all the attacks are rolled.
A hybrid ranger can add this damage only to ranger powers or ranger paragon path powers.[PH3:148]
|Ranger's level||Extra damage|
|1st to 10th level (heroic tier)||1d6|
|11th to 20th level (paragon tier)||2d6|
|21st to 30th level (epic tier)||3d6|
Certain feats and paragon paths can alter damage, target numbers, and the effects that Hunter's Quarry can perform. These feats can improve the effectiveness of Hunter's Quarry:
|Agile Hunter||Melee critical hits on the quarry let the ranger shift 1 as a free action and give the quarry a −2 penalty to attack rolls against the ranger for a turn.|
|Brutal Accuracy||(Elf only) Attacks rerolled with elven accuracy deal additional damage when hitting the quarry.|
|Darkfire Targeting||(Drow only) Hunter's Quarry damage is increased against darkfire targets.|
|Lethal Hunter||Hunter's Quarry extra damage is increased from d6s to d8s.|
|Precise Hunter||Ranged critical hits on the quarry grant allies a +1 bonus to attack rolls against the quarry for a turn.|