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"The dragon holds many secrets, and with those secrets, I battle the forces of darkness."[PH3:78]

Prerequisite: Monk

Initiate of the Dragon Path Features

Strength of the Dragon (11th level): You gain resist 5 fire, or if you already have fire resistance, it increases by 5. Whenever you take fire damage, you gain a +2 bonus to damage rolls until the end of your next turn, even if your fire resistance negates the damage.

Dragon's Action (11th level): When you spend an action point to take an extra action, you can use a free action to deal fire damage to each enemy in a close blast 3. The fire damage equals 5 + your Strength modifier.

Claws of the Dragon (16th level): Damage dealt by your Flurry of Blows power gains a +2 bonus and ignores resistances.

 Draconic Torrent Initiate of the Dragon Attack 11
Like the dragons you seek to emulate, you leap into the air and unleash a torrent of fiery energy upon your enemies.
 Encounter + Fire, Full Discipline, Implement, Psionic
 Attack Technique
 Standard Action  Close blast 5
 Target: Each creature in blast
 Attack: Dexterity vs. Reflex
 Hit: 3d8 + Dexterity modifier fire damage.
 Movement Technique
 Move Action  Personal
 Effect: You fly your speed. You can end this movement in midair. At the end of your turn, you fall but take no falling damage.

 Dragon's Vengeance Initiate of the Dragon Utility 12
When your enemy earns your ire by wounding you, the heat of the dragon's fire washes off you in waves.
 Daily + Fire, Psionic, Stance
 Minor Action  Personal
 Effect: Until the stance ends, any enemy that starts its turn adjacent to you while you are bloodied takes 5 fire damage.

 Draconic Avatar Initiate of the Dragon Attack 20
You unleash a gout of flame as you transform into a shape between a humanoid and a dragon. Wings surge from your back, your hands grow long, sharp talons, and your skin becomes as hard as a dragon's scales.
 Daily + Fire, Implement, Polymorph, Psionic
 Standard Action  Close blast 5
 Target: Each creature in blast
 Attack: Dexterity vs. Reflex
 Hit: 4d8 + Dexterity modifier fire damage.
 Miss: Half damage.
 Effect: You can assume the form of the dragon. Until the end of the encounter, you gain a +2 power bonus to AC, a +4 power bonus to damage rolls with monk powers and initiate of the dragon powers, and a fly speed equal to your speed.