"You're going to have to hit me a lot harder if you want to get my full attention."[PH3:60]
Prerequisite: Battlemind
Iron Guardian Path Features
Indomitable Iron (11th level): When you spend an action point to take an extra action, you gain a +4 bonus to AC and damage rolls until the end of your next turn.
Iron Control (11th level): When any enemy pulls or pushes you, you can use a free action to slide that enemy 2 squares after the forced movement.
Paragon Power Points (11th level): You gain 2 additional power points.
Impenetrable Iron (16th level): Whenever a critical hit is scored against you, roll a d20. On a roll of 10 or higher, the critical hit is a normal hit instead.
Guardian's Might | Iron Guardian Attack 11 |
Your weapon fuses with you for a moment as you crash into your enemy and knock it down. | |
Encounter + Augmentable, Psionic, Weapon | |
Standard Action | Melee weapon |
Target: One creature | |
Attack: Constitution vs. AC | |
Hit: 1[W] + Constitution modifier + Wisdom modifier damage, and you knock the target prone. You then shift 2 squares to a square adjacent to the target. | |
Effect: You gain a +2 power bonus to AC until the end of your next turn. | |
Augment 2 | |
Target: One or two creatures |
Iron Defense | Iron Guardian Utility 12 |
Your skin becomes as hard as iron, allowing you to shrug off even the deadliest blows. | |
At-Will + Psionic | |
Standard Action | Personal |
Effect: Until the end of your next turn, roll a d20 whenever you take damage. On a 10 or higher, the damage is reduced to 0. Otherwise the damage is halved. |
Aspect of the Iron Guardian | Iron Guardian Attack 20 |
You transform into a creature of iron, scattering foes and crushing those foolish enough to resist your advance. | |
Daily + Polymorph, Psionic, Weapon | |
Standard Action | Close burst 1 |
Target: Each enemy you can see in burst | |
Attack: Constitution vs. AC | |
Hit: 3[W] + Constitution modifier damage, and you knock the target prone. | |
Miss: Half damage. | |
Effect: You assume the aspect of the iron guardian until the end of the encounter. While in this aspect, you can use the following augmentation with your battlemind at-will attack powers that are augmentable. This augmentation is in addition to the effects that an at-will power might have; this augmentation doesn't supersede them. | |
Augment 1 | |
Effect: Until the start of your next turn, you gain a +2 power bonus to AC, and any enemy adjacent to you that falls prone or starts its turn prone takes damage equal to your Constitution modifier. In addition, choose a single creature hit by the at-will attack. That creature takes extra damage equal to your Wisdom modifier. |