"With every attack i make, I grow stronger and more confident."[PH:86]
Prerequisite: Fighter class
Iron Vanguard Path Features
Enduring Warrior (11th level): When you drop an enemy to 0 hit points or fewer, you regain hit points equal to your Constitution modifier.
Ferocious Reaction (11th level): When you are reduced to 0 hit points or fewer, as an immediate interrupt before you fall unconscious, you can spend an action point to take an extra action. In addition, whenever you spend an action point to take an extra action, you also gain a +4 bonus to all defenses until the start of your next turn.
Trample the Fallen (16th level): When you push a creature or knock a creature prone, it takes damage equal to your Constitution modifier.
Frontline Surge | Iron Vanguard Attack 11 |
You beat back your enemy, allowing you and your allies to seize new ground. | |
Encounter + Martial, Weapon | |
Standard Action | Melee weapon |
Target: One creature | |
Attack: Strength vs. AC | |
Hit: 2[W] + Strength modifier damage, and you push the target 1 square. You can shift into the square formerly occupied by the target. If you do so, each ally within 2 squares of you can shift 1 square as well. |
Inexorable Shift | Iron Vanguard Utility 12 |
You throw yourself at your enemy and knock him back. | |
Encounter + Martial | |
Move Action | Personal |
Effect: Shift into any adjacent square. If a creature occupies the square into which you shift, you push that creature 1 square. |
Indomitable Strength | Iron Vanguard Attack 20 |
A mighty blow sends your opponent flying through the air and gives you a few seconds to regain your composure. | |
Daily + Healing, Martial, Weapon | |
Standard Action | Melee weapon |
Target: One creature | |
Attack: Strength vs. AC | |
Hit: 4[W] + Strength modifier damage, and you push the target 1 square and it is knocked prone. In addition, the
target is dazed until the end of your next turn. | |
Miss: Half damage. | |
Effect: You can spend a healing surge. |