D&D4 Wiki
Advertisement

"Yeah ... I can do that, and that ... and that."[MP2:75]

Prerequisite: Rogue

Jack-of-All-Trades Path Features

Dabbler (11th level): You gain a +2 bonus to all skill checks.

Expert Assault (11th level): When you spend an action point to take an extra action, you gain a +5 bonus to skill checks until the end of your turn.

Advanced Dabbler (16th level): You gain training in three skills.

 Scoundrel's Philosophy Jack-of-All-Trades Attack 11
You humble your foe with your fighting prowess, then befuddle it with your vast knowledge of proper fighting techniques.
 Encounter + Martial, Weapon
 Standard Action  Melee weapon
 Target: One creature
 Attack: Dexterity vs. AC
 Hit: 3[W] + Dexterity modifier damage, and make a secondary attack against the target.
 Secondary Attack: Dexterity vs. Will
 Hit: The target is dazed until the end of your next turn.


 Always a Natural Jack-of-All-Trades Utility 12
You are a natural at everything you do.
 Encounter + Martial
 Free Action  Personal
 Trigger: You make a skill check and dislike the result
 Effect: You reroll the triggering check and use either result.


 Every Trick in the Book Jack-of-All-Trades Attack 20
You attack from all angles, using every technique and bit of knowledge you have to defeat your foe.
 Daily + Martial, Reliable, Weapon
 Standard Action  Melee or Ranged weapon
 Target: One creature
 Attack: Dexterity vs. AC, Fortitude, Reflex, Will. You make one attack roll and compare the result against all four defenses. A target suffers the effect associated with each defense that the attack hits.
 Hit (AC): 2[W] damage.
 Hit (Fortitude): 1[W] damage, and the target is slowed (save ends).
 Hit (reflex): 1[W] damage, and you knock the target prone.
 Hit (Will): 1[W] damage, and the target is dazed (save ends).
 Effect: You shift 3 squares + 1 square for each defense you hit.
Advertisement