Jump
wizard utility 2
Target: user or one creature
Effect: "The target makes an Athletics check as a free action to jump with a +10 power bonus. The target can move as many squares as the check allows and is considered to have a running start. The target makes an Athletics check to jump with a +10 power bonus, and the target does not have to move to make a running jump."[PH:161][U
:8/2008][Dr401:56]
Jump is an encounter power available to wizards at 2nd level.
The August 2008 update revised jump to clarify its effects. The "Class Compendium: The Arcanist" article in Dragon 401 republished jump with no further changes.