Knight of Glory
Cleric Attack 19
Ranged 10
Effect: You conjure a ghostly knight that occupies 1 square within range, and the knight makes the following melee attack. The knight lasts until the end of your next turn. You can move it up to 5 squares as a move action.
Target: One creature adjacent to the ghostly knight
Attack: Wisdom vs. AC
Hit: 3d10 + Wisdom modifier damage
Sustain minor:The knight persists and it repeats the attack.
Knight of Glory is a level 19 cleric daily attack power, introduced in the PHB[PH:69] and the class compendium [Dr399].
It is a terrible choice, as this is an implement power targeting AC. In general, implement powers are less accurate than weapon powers, an important weakness when trying to attack one of the stronger and most-used defense. [1]
Errata[]
- The power was re-written in the updates and class compendium - the major change is that the original PHB had the knight last until the end of the encounter, while the update has it last until the end of the next turn and requires sustain minor to remain.