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This page describes the creature race. For the player character race, see Kobold.

Kobolds are a reptillian race. They have a strong reverence to dragons[MM:167], as they are themselves a humanoid version of a dragon (yet significantly shrunken to only 3-4 feet high, and with a rodent-like visage.)

Kobolds base their lairs near dragons, and make sacrifical offerings to what they perceive as gods.

Kobolds are well known for constructing traps, which they can use to defend their lair or capture prey.

Kobold Victory Chart[]

Kobolds are prone to victorious outbursts when they finally defeat a foe. When a kobold drops a character to zero or fewer hit points, roll on the following table if you want to inject some random craziness into your game:[Dr364:51]

1–10. No effect. The kobold lacks the imagination to do anything interesting. It might chitter or giggle, but it really doesn’t know what to do when it defeats something.
11. Kill things, take their stuff! The kobold picks an item off the fallen adventurer as its trophy. It spends a minor action next round dancing in celebration before running off to hide its treasure.
12. Ask not what you can do for the tribe! The kobold spends a round standing on the fallen adventurer’s

body, delivering a victory speech. All kobolds within 5 squares heal 5 hit points.

13. I attribute my success solely to luck! The kobold immediately hides in its victim’s backpack or under his unconscious/dead form.
14. Whoa! That’s never happened before! The kobold is stunned until the end of its next turn, shocked by its own success.
15. Come get some! The kobold spends a round taunting the nearest PC.
16. Victory! The kobold lets out an inspiring whoop that grants all kobolds within 5 squares +1 on attacks for the rest of the fight.
17. You’re next! The kobold gains an action point.
18. This will only anger them! The kobold drops its weapon and runs away in fear of retribution. It comes back to the fight in 1d4 rounds.
19. I’m only getting started! The kobold heals hit points back up to his bloodied number if bloodied, or up to full if he is not yet bloodied.
20. FEAR ME! The kobold gains +2 on attacks and damage and +1 on defenses until the end of the encounter.

Dragonkin Kobolds[]

Some kobolds sufficient revere dragons, and decide to turn to fanaticism. As the first step of a ritual, dragonkin bear a dragon scale on their chest. The ritual has no immediate effect but gradually causes the kobold to gain the powers of the dragon as the cost of their own individuality. They clothe (or stitch) the scales of their master to further the bond. [DCD:226]

Lore[]

  • Creature Incarnations: Kobolds [Dr364:55]
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